Page 3 of 4

Re: jrk-it Version 2

Posted: Sat Aug 24, 2019 1:31 am
by krishpants
Lots of points! I won't cover them all just yet.

Simple stuff... Im just on a new loop browser at the mo which fills in some missing stuff like pause text not visible and also I have added a view counter for loops and a played and finished counted for games (not live yet)

I also do plan to add a favorite counter too and when I finish the game end I was also going to add a high score for each game :)

I think to kill 2 birds with one stone rather than having a binary yes or no to repeating tasks, it would just be best to have a cap, which would be 1 if the task is unrepeatable.

Some of the difficulty with weighting stuff comes with the sort of free form nature of the game. Unlike milovana games for example which are curated start to finish, users can (and have) added all sorts of random tasks to their games making it tricky to work out what combo will be added and thus how weighting's will be handled.

I don't realy want to get into sequencing for similar reasons but I think to solve much of what you were both talking about with that is to work on (at some point cos it sounds fairly involved) a sort of " complex loop " which is a sequence of steps rather than just the current maximum of essentially 2 steps. I will have to give it some thought as to how it could be a bit random in the middle.

I suppose the sequence would be something like:

Complex Loop Start 1>
Intermediate loop 1.1r/1.2e/1.3e (Options - can repeat in group or Must Exit to next intermediate)
Intermediate loop 2 start >
Intermediate loop 2.1r/2.2r/2.3e (Options - can repeat in group or Must Exit to next intermediate)
Complex Loop Exit >

Something like that I think, would be a frame work, ideally with infinite length and unlimited intermediaries.

I will have another read and cover any other points in the AM

Re: jrk-it Version 2

Posted: Sat Aug 24, 2019 11:25 am
by YamiLoli
CatharticPraxis wrote: Fri Aug 23, 2019 8:51 pm Oooh, YamiLoli, are you the author of "Fucking Fun"? That sounds like the set you were talking about making. :)
Nope, that's not me :-P

Re: jrk-it Version 2

Posted: Sat Aug 24, 2019 1:13 pm
by krishpants
Haha, I authored 'Fucking Fun'

Any thoughts on new vs old loop browser? Obviously the new one is better looking but is it as usable?

Re: jrk-it Version 2

Posted: Sat Aug 24, 2019 1:16 pm
by YamiLoli
Looks good and as I can see it's fully functional. But is there a way to remove a loop from favorites?

P.S I think I found it in "My Loops" but for some reason the page is not working: "Internal Server Error"

Re: jrk-it Version 2

Posted: Sat Aug 24, 2019 1:31 pm
by krishpants
Hmm it should be working... "remove from my games" Works for me?

Re: jrk-it Version 2

Posted: Sat Aug 24, 2019 1:37 pm
by YamiLoli
"Internal Server Error
The server encountered an internal error and was unable to complete your request. Either the server is overloaded or there is an error in the application."
Same issue

Re: jrk-it Version 2

Posted: Sat Aug 24, 2019 1:52 pm
by krishpants
Weird, can you try and add a different loop and do it for me? I wana know if its specific to one loop or all of them.

Re: jrk-it Version 2

Posted: Sat Aug 24, 2019 2:18 pm
by YamiLoli
I will check it soon

Re: jrk-it Version 2

Posted: Sat Aug 24, 2019 2:19 pm
by YamiLoli
krishpants wrote: Sat Aug 24, 2019 1:52 pm Weird, can you try and add a different loop and do it for me? I wana know if its specific to one loop or all of them.
Just added a few other ones and they all were successfully removed.
The problem is either:
1. This exact loop is not working ( The loop is Bladder pressure 2)
2. I might have added it before you made the design update, and so now it can't be removed because of that

Re: jrk-it Version 2

Posted: Mon Aug 26, 2019 5:57 pm
by krishpants
Sorry not fixed the above issue yet, but I have just added a big new feature.

You can now preset the game settings and even lock them from view/editing. Useful for games you intend to share with others and don't want them to know the game length or ending chances!

Re: jrk-it Version 2

Posted: Thu Aug 29, 2019 8:17 am
by krishpants
That stuck loop issue might now be resolved. If you could check for me that would be great!

Re: jrk-it Version 2

Posted: Thu Aug 29, 2019 10:25 am
by slavejack
Haven't visited in a while. There's a login required now?

Re: jrk-it Version 2

Posted: Thu Aug 29, 2019 12:08 pm
by YamiLoli
krishpants wrote: Thu Aug 29, 2019 8:17 am That stuck loop issue might now be resolved. If you could check for me that would be great!
Now I could successfully remove that loop from my favorites. Nice work ^^

Re: jrk-it Version 2

Posted: Thu Aug 29, 2019 4:38 pm
by krishpants
Yay! i had some code that was allowing things to be added to collections multiple times, this was causing delete issues generally across the site.

I had to make a little work around to clear out any broken items but let me know if you have any issues removing anything else from anywhere.

Re: jrk-it Version 2

Posted: Thu Aug 29, 2019 5:37 pm
by RVAbull
Fun software, see lots of uses. My issue is I have tried it a few times today and each time after a break it stops working, the timer keeps counting time but the instructions stop and seems to be locked up.