Page 3 of 3
Re: [RELEASE] Interactive Cock Hero Demos!
Posted: Tue Nov 12, 2019 12:58 am
by jgrants
doremi wrote: Fri Jul 12, 2019 5:06 pm
Pseudonym wrote: Fri Jul 12, 2019 4:07 pm
Some sort of beat signal output for estim or other devices
My understanding is that this is implemented either using a "third" audio track (or forth here), or a complementing third-party file perfectly synked to the beat track.
Would it be possible to cross-fade audio while transitioning from one file to the other? If so having files with estim audio tracks should be a good start.
Re: [RELEASE] Interactive Cock Hero Demos!
Posted: Mon Nov 25, 2019 9:58 pm
by fagustree
There's a USB protocol for the web... what kind of interface to the estim units have?
Re: [RELEASE] Interactive Cock Hero Demos!
Posted: Tue Nov 26, 2019 8:40 pm
by seriousman5656
lighthammer wrote: Mon Jul 15, 2019 6:19 pm
How do I download this? I tried to DL it and it just downloaded all separate files with no folders, so I have no idea where everything is supposed to go
tldwr; sort things into folders, rename everything the exact name, and organize it just like shown in MEGA. Then double click the index HTML file inside the one you want to play.
I had this same issue and struggled for a while. So for me the files were all separate and couldn't be named vid0 or vid1... blah blah, for all of them so it threw the classic windows thing on and made vid 0 then vid0(1) and vid0(2). same with index(1)... Whatever you get it.
So I started by making a folder in my downloads folder to house all these files since it decided not to do that for me. Then I sorted out all the videos (may have gotten distracted while organizing them) into their own folder and named the folders exactly what they are named in MEGA. If you just compare the snapshot on mega with the first few frames of the doubley named videos you'll be fine. So that almost worked except I forgot to put the 4 chi- files into their own folder.
Once I got things organized and renamed to exactly their name everything worked fine.
Re: [RELEASE] Interactive Cock Hero Demos!
Posted: Wed Nov 27, 2019 12:26 pm
by jgrants
fagustree wrote: Mon Nov 25, 2019 9:58 pm
There's a USB protocol for the web... what kind of interface to the estim units have?
For this case it would be a stereo analog signal to be used as input for the estim amplifier.
Re: [RELEASE] Interactive Cock Hero Demos!
Posted: Wed Sep 15, 2021 2:52 am
by masperturbator
Deserving necro IMO.
jgrants wrote: Wed Nov 27, 2019 12:26 pm
fagustree wrote: Mon Nov 25, 2019 9:58 pm
There's a USB protocol for the web... what kind of interface to the estim units have?
For this case it would be a stereo analog signal to be used as input for the estim amplifier.
There's a 1.5 year old experimental feature in browsers that allows JavaScript to set the audio device to send an audio stream to. It works directly on the media's DOM element, so in that aspect it's exactly what was wanted here.
Firefox / Others:
https://developer.mozilla.org/en-US/doc ... /setSinkId
Firefox:
https://stackoverflow.com/questions/612 ... -new-audio
Firefox:
https://developer.mozilla.org/en-US/doc ... udioOutput
Chrome:
https://stackoverflow.com/questions/488 ... -setsinkid
Create a <video> and an <audio> element, with the estim track on the <audio> element, then set the <audio> element's device to the one that is routing to the estim box. You would need to have a special audio device driver for the estim box. It may be enough that the estim box is a USB device, or you may need to use something like what
VB-Audio is doing.
It should also be possible to present a list of devices for the user to pick from.
The <video> and <audio> media elements can be kept in sync easily if they are exactly the same length.
https://stackoverflow.com/questions/643 ... o-playback
Re: [RELEASE] Interactive Cock Hero Demos!
Posted: Tue Apr 26, 2022 6:19 pm
by galwayanon
Any update on this??
Re: [RELEASE] Interactive Cock Hero Demos!
Posted: Tue Apr 26, 2022 9:11 pm
by m8
galwayanon wrote: Tue Apr 26, 2022 6:19 pm
Any update on this??
I assume it has been scraped, the cockherointeractive_api folder shows as empty for me. Shame, it sounded interesting.
Re: [RELEASE] Interactive Cock Hero Demos!
Posted: Thu Apr 28, 2022 11:13 am
by Pseudonym
galwayanon wrote: Tue Apr 26, 2022 6:19 pm
Any update on this??
m8 wrote: Tue Apr 26, 2022 9:11 pm
I assume it has been scraped, the cockherointeractive_api folder shows as empty for me. Shame, it sounded interesting.
The bad news is that it doesn't seem like Xity has been active on this project or on the forum for quite some time now.
The good news is that fagustree has been working on something similar.
His cyoa platform:
https://cyoa.club/
Documentation:
https://cyoa.club/help/docs/docs.html
https://cyoa.club/help/docs/api.html
And I have been developing a game on his platform for more than a year now - Cock Hero Replay:
viewtopic.php?p=313667&hilit=Ftrees#p313667