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Re: CumQuest [v1.0; TeaseMe Tease]

Posted: Mon Jan 13, 2014 12:21 am
by Baron Hardpenis von Steele

Re: CumQuest [v1.0; TeaseMe Tease]

Posted: Mon Jan 13, 2014 5:28 am
by grindman001
nvm i clicked on the post and found it

Re: CumQuest [v1.0; TeaseMe Tease]

Posted: Tue Jan 14, 2014 5:35 am
by Kongming
is it possible to get the new endings when using a savegame from 0.9? Or is it recommended to start a new game?

Re: CumQuest [v1.0; TeaseMe Tease]

Posted: Tue Jan 14, 2014 6:05 am
by Baron Hardpenis von Steele
Kongming wrote:is it possible to get the new endings when using a savegame from 0.9? Or is it recommended to start a new game?
Yes, you can use save codes from v0.9.

Re: CumQuest [v1.0; TeaseMe Tease]

Posted: Fri Jan 24, 2014 1:14 pm
by lightofdark
i really cant end the spell repeat althought i use the right phrases

please Help!!!

Re: CumQuest [v1.0; TeaseMe Tease]

Posted: Fri Jan 24, 2014 11:56 pm
by Hack
lightofdark wrote:i really cant end the spell repeat althought i use the right phrases

please Help!!!
Are you sure you have it right? Its:
Spoiler: show
b, a, b, c, b, a, c

Re: CumQuest [v1.0; TeaseMe Tease]

Posted: Fri Jan 31, 2014 9:59 pm
by prawndiddy
This was an amazingly well written and laid-out tease! Bravo.

One thing that I felt was slightly weak was the actual directed stroking of it, i.e. the nitty gritty. I felt like it could've benefitted from a little more in the A/V department, but I guess with the genre of the content you were working with there probably isn't a lot of A or V. :) For reference, I'm partial to the teases that incorporate sexy audio tracks of speaking/moaning, like supermokkori's Very Good Day and Awesome Competition 2. (And I think a few well-chosen video clips and the use of the start-from-time feature would really fit well into some teases, too...)

Obviously there's already a gigabyte of just images in the tease, so maybe that would just be too prohibitive space-wise, but I just felt that while the story and game of it was strong, the intensity of the teasing itself didn't do quite as much for me.

I hope you don't take the critique too hard. You put in a TON of time on the colorization and special text boxes and the set/unset flags and all that (yes I always look though the XML when I play a tease...), so I know you're willing to put in a lot of effort to make your teases as good as they can be. Maybe a collaboration with someone with the A/V editing skills would be useful, if that's not your area of expertise?

Re: CumQuest [v1.0; TeaseMe Tease]

Posted: Sat Feb 01, 2014 9:27 pm
by Baron Hardpenis von Steele
prawndiddy wrote:This was an amazingly well written and laid-out tease! Bravo.

One thing that I felt was slightly weak was the actual directed stroking of it, i.e. the nitty gritty. I felt like it could've benefitted from a little more in the A/V department, but I guess with the genre of the content you were working with there probably isn't a lot of A or V. :) For reference, I'm partial to the teases that incorporate sexy audio tracks of speaking/moaning, like supermokkori's Very Good Day and Awesome Competition 2. (And I think a few well-chosen video clips and the use of the start-from-time feature would really fit well into some teases, too...)

Obviously there's already a gigabyte of just images in the tease, so maybe that would just be too prohibitive space-wise, but I just felt that while the story and game of it was strong, the intensity of the teasing itself didn't do quite as much for me.

I hope you don't take the critique too hard. You put in a TON of time on the colorization and special text boxes and the set/unset flags and all that (yes I always look though the XML when I play a tease...), so I know you're willing to put in a lot of effort to make your teases as good as they can be. Maybe a collaboration with someone with the A/V editing skills would be useful, if that's not your area of expertise?
This is really valuable feedback. Thanks for taking the time to respond.

I agree with all your points. If I had more time to spend on it, audio is the next thing I would have added.
The pictures themselves are my biggest disappointment. Finding good pictures to match the story was a pain in the ass and by far my least favorite part of making the tease. (Do you know how hard it is to find a picture set of a good-looking woman, outside in something that could pass for a guard uniform, with no modern technology in the background, holding a vibrator close to but not in her mouth?)
And it's probably obvious I don't know the first thing about video editing. Almost 1GB of the tease is taken up by five short videos that I'm sure could have been compressed. I'm not real happy with the quality of the videos either.

Unfortunately I don't see myself doing much more for this tease. If I have more time, I'll probably spend it working on the next installment or on an unrelated thing. If someone wants to take it on themselves to redo the pictures and A/V for this tease, they have my blessing.

Re: CumQuest [v1.0; TeaseMe Tease]

Posted: Mon Feb 03, 2014 6:40 pm
by lestrian
Hey, I just wanted to say this tease was amazing. The game mechanic of "paying" a number of strokes to choose dialog worked surprisingly well, the chicks were hot, the puzzles weren't too hard or too easy, and the last challenge at the castle to break the spell was ingenious. I really look forward to any future things you do!

Re: CumQuest [v1.0; TeaseMe Tease]

Posted: Tue Feb 04, 2014 9:32 pm
by prawndiddy
Ah, there were some videos too... now I see them in the directories. I admit I didn't get through the whole thing. I don't have that much time at once anymore, unfortunately.

One other thing I found in there was a set of animated GIFs. I think that's an ingenious way to handle things. A GIF and an MP3 would be a lot more space-saving than a video, and IMO animated GIFs can be even better than a video, under certain conditions. I think that's a great solution.

I understand it's hard to work backwards, but you might consider adapting the story to the content if it's too hard to find just the right content to match the story...

Also, I certainly wouldn't expect you to go back to this tease. It only ever is reasonable to change things on the next project, barring bugs and whatnot.

Again, very nice work.

Re: CumQuest [v1.0; TeaseMe Tease]

Posted: Mon Feb 10, 2014 8:59 pm
by Laok00n
What an amazing Tease! I really liked the role play-elements and the chance of free saving in town very much.
The models and scenery are gorgeous and really appropriate to the setting. Also the text coloring for different persons creates a great atmosphere.
I would rate this Tease 5 out of 5. There should be more Teases like this. So I just have to ask: Is there any chance of a sequel? :whistle:

Re: CumQuest [v1.0; TeaseMe Tease]

Posted: Thu Feb 13, 2014 2:03 am
by ds13sp21
it says the endgame/nurse/wmv file is broken:((( any help?? what do i do

Re: CumQuest [v1.0; TeaseMe Tease]

Posted: Thu Feb 13, 2014 10:40 pm
by Hack
ds13sp21 wrote:it says the endgame/nurse/wmv file is broken:((( any help?? what do i do
Did you do a direct download or torrent? I ended up torrenting just that one file because the .zip was corrupted.

Re: CumQuest [v1.0; TeaseMe Tease]

Posted: Tue Mar 11, 2014 11:52 pm
by Vinc
please seed the torrent

Re: CumQuest [v1.0; TeaseMe Tease]

Posted: Wed Mar 12, 2014 10:35 pm
by kong
Baron Hardpenis von Steele are you working on another projekt? XD Would be fun if you told about your project :) :smile: