Page 20 of 83
Re: Offline Teases (TeaseMe)
Posted: Wed Aug 22, 2012 7:13 am
by philo
Masonmx55 wrote:Looks like a cool program. but is there a way to test out teases you created with nyx in teaseme without publishing them first?
Or did you mean if you create a tease using the online nyx editor, can you download it using teaseme, before you publish it on milovana?
I suspect the answer is no, but the devs of the main program will be able to answer better than me.
My understanding is these programs are designed to enhance the flash teases not be an alternative.
People are encouraged to publish teaseme versions of the flash teases on file sharing sites with a link on the first page of this thread rather than multiple people downloading the same tease using teaseme (downloading a flash tease puts a heavier burden on the milovana site than just viewing it)
So I would suggest getting the flash tease working and published first, then download it using teaseme, do any corrections to get it to work, then put it on a file sharing site and post a link to it here.
Re: Offline Teases (TeaseMe)
Posted: Wed Aug 22, 2012 5:44 pm
by tommarr
Code: Select all
[url=http://www.mediafire.com/?o22wbwtmr51i982]Ruined by Sisters parts 1-3[/url] [HD] by 1885 (9.7 MB)[url=http://www.mediafire.com/?7a17ctjcrjy42sd]Building You Up - Series Finale![/url] [HD] by ruinedoh (2.74 MB)
Re: Offline Teases (TeaseMe)
Posted: Wed Aug 22, 2012 8:45 pm
by d3vi0n
Great Work

Re: Offline Teases (TeaseMe)
Posted: Sun Aug 26, 2012 6:30 pm
by Sexytimes 5
If you create a tease from scratch with TeaseMe would there be any way to upload it to Milovana?
Re: Offline Teases (TeaseMe)
Posted: Sun Aug 26, 2012 9:25 pm
by philo
Sexytimes 5 wrote:If you create a tease from scratch with TeaseMe would there be any way to upload it to Milovana?
The editor I am writing will be able to do that eventually.
It will generate the Nyx script from the teaseme xml.
So you need to create a new tease in Nyx, upload the images and cut and paste the generated Nyx script into the script window.
The script generation is about 75% there at the moment, so you may need to do manual edits for some things.
I am writing a tease using the editor at the moment, which I intend to publish as teaseme and nyx at the same time.
There will be regular update to the editor as I fix things and add new functionality whilst building the tease.
Re: Offline Teases (TeaseMe)
Posted: Mon Aug 27, 2012 5:34 am
by d3vi0n
Philo's Editor is a great project. But meanwhile, the actual version of TeaseMe has features (e.g. directly embedded videos and html, random delays and metronomes, advanced conditional manipulation with multiple custom flags on different tags and logical operators AND, OR ...), which aren't supported by the actual version of Nyx if i'm right. So there will always be a gap between TeaseMe and Nyx (either way). Even, if philo gets the script generation from TeaseMe to Nyx up to "100%": you have to manually check and edit them to make sure they work as intended in Nyx.
Re: Offline Teases (TeaseMe)
Posted: Thu Aug 30, 2012 1:04 am
by PedroZorro
I recently discovered this wonderful app called "TeaseMe". It was a very pleasant surprise. I congratulate Takenaga and d3vi0n for their work. Thanks a lot.
Re: Offline Teases (TeaseMe)
Posted: Fri Aug 31, 2012 11:58 am
by d3vi0n
I recently created a new tease: "
The Challenge"
For more Information see here:
http://www.milovana.com/forum/viewtopic.php?f=2&t=9428
Re: Offline Teases (TeaseMe)
Posted: Mon Sep 03, 2012 7:09 am
by rainiswett
found this thread and looks like it would be great but can't get tease me to run. updated .net frame work downloaded tease me 4 different times when trying to run it I get teaseme has stopped working message, windows will notify you if a solution is available os windows vista can anyone help?
Re: Offline Teases (TeaseMe)
Posted: Mon Sep 03, 2012 5:47 pm
by d3vi0n
Did you try version 3.5 of the .NET framework? Some users had problems when only .NET 4 was installed. TeaseMe was built with 3.5. In theory it should work with .NET 4. But some had problems with that... Best way is to be sure and install both versions.
Re: Offline Teases (TeaseMe)
Posted: Tue Sep 04, 2012 2:16 am
by rainiswett
d3vi0n wrote:Did you try version 3.5 of the .NET framework? Some users had problems when only .NET 4 was installed. TeaseMe was built with 3.5. In theory it should work with .NET 4. But some had problems with that... Best way is to be sure and install both versions.
excellent thanks seems to be working now time to play!!
Re: Offline Teases (TeaseMe)
Posted: Sun Sep 09, 2012 4:24 pm
by janmb
Question:
I've noticed some teases give me the following error on pretty much every single page through the entire tease. Weirder still, these errors do not seem to break or affect the tease at all:
<Errors>ParserError (line 1:382): missing ')' at ','. Please correct by hand.</Errors>
I assume this means there is a ( somewhere that misses the corresponding ), but can't seem to find it. And the more important question is what element in flash teases that produce this error. Since it is so standard, reoccuring over pretty much every page, it would been great to have it fixed in the teaseme import code.
As an example, have a look at the lake house series:
http://www.milovana.com/webteases/showf ... p?id=16614
Re: Offline Teases (TeaseMe)
Posted: Sun Sep 09, 2012 7:10 pm
by dbt
I tried to load this new tease "Maze of Passion", but got an error right away. "
http://www.milovana.com/webteases/showf ... p?id=17212
Any idea what the problem is?
Re: Offline Teases (TeaseMe)
Posted: Mon Sep 10, 2012 6:00 am
by d3vi0n
@dbt
The flashscript looks ok. I have no idea why the importer has a problem with that. Takenaga have to take a look on this when he has time.
@janmb
Your example was "
The Lake House". The script uses "
sound(id:'[filename].mp3',loops: 1)" as command. Normally this command is used without "
loops: 1" in the end. Because its the last command on the page, the page already is converted. The importer just don't understands, what the "
loops: 1" means and marks that as error. In this case the tease works, because "
loops: 1" doesn't affect the page at all and there is no "
loops: 2" or anything like that. But i also had a few teases where a similar sounding error caused TeaseMe to not convert a page correctly. If you have errors: look at the pages and compare the original flashscript-page (inserted as xml-comment) with the converted teaseme-page. Sadly it goes way beyond my programming skills. It's on Takenaga or anybody else who is more skilled in programming than me to look into the source code and fix the error for the importer.
Re: Offline Teases (TeaseMe)
Posted: Mon Sep 10, 2012 7:17 am
by janmb
Thanks dev - hopefully take can have a look at it at some point
