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Re: Nyx - The FlashTease Editor - Public Preview Release
Posted: Sat Aug 31, 2013 10:47 pm
by fuckfan11
is there a metronome? if so how do i use it?
Re: Nyx - The FlashTease Editor - Public Preview Release
Posted: Sun Sep 01, 2013 6:34 pm
by Venus
fuckfan11 wrote:is there a metronome? if so how do i use it?
Short answer: No.
Long answer: No, but if you want to implement a metronome you have to create the sound files yourself and add these sound files to the pages where you want them to be played. You'll find in the forum enough information how to add sound to pages.
Re: Nyx - The FlashTease Editor - Public Preview Release
Posted: Fri Oct 11, 2013 10:41 pm
by Nomios
Hey everyone,
I'm hoping for some help, as right now I do not see a way I can make this work. Here's what I'm trying to accomplish: moving (slideshow) images with a persistent sound file. I seem to be asking for the one thing I cannot do. I can make a persistent image in the right frame through multiple pages, I can make persistent text through multiple pages and images, but I cannot get a persistent sound. The slideshow is easy enough with multiple images and hidden timers. However sound files are couched per page, so changing the image then cuts off the sound.
The only workaround I can surmise is to chop the sound file into multiple small parts that then play per page, however this is an imperfect solution due to load times, the page may move before the sound even plays. I tried to workaround this with animated gifs as well, but flash doesn't support the gif format, so that is out as well.
I know I can make this work on a TeaseMe version by compiling the sound and images into a movie file, but I'm trying to make it work for the initial Nyx release as well, is there any way to play a single sound file through multiple page id's?
I don't remember rightly if Nyx supports embedded video, would compiling the sound and images into a .mov or .wmv that is then uploaded to say, xhamster or pornhub, then embed into Nyx work? That's a bit of work, but if it's the only option I suppose it's doable....
Thanks all.
- Nomios
Re: Nyx - The FlashTease Editor - Public Preview Release
Posted: Mon Oct 14, 2013 3:39 pm
by teasedog
Not sure if it's already discribed in this topic, but can anyone tell me how i can make my flashtease jump to a "random" (specified) page?
For example; i'm currently making a webtease in which i have to roll a dice and i want to put a certain amount of random choices behind every number which is created by rolling the dice (1 to 6).
I hope my question is clear otherwise please let me know.
Re: Nyx - The FlashTease Editor - Public Preview Release
Posted: Tue Oct 15, 2013 1:02 am
by Nomios
teasedog wrote:Not sure if it's already discribed in this topic, but can anyone tell me how i can make my flashtease jump to a "random" (specified) page?
For example; i'm currently making a webtease in which i have to roll a dice and i want to put a certain amount of random choices behind every number which is created by rolling the dice (1 to 6).
I hope my question is clear otherwise please let me know.
This is absolutely doable! Let's go for a base number of 36 outcomes, so six distinct outcomes for each number on the dice, yeah? I assume you want to be able to roll more than once, and have the same result (number) possible, but with a different scene associated with the rolled number.
Some script for you
- Spoiler: show
- start#page(
'',
pic("*.jpg"),
go(roll#)
);
end#page(
'<TEXTFORMAT LEADING="2"><P ALIGN="CENTER"><FONT FACE="FontSans" SIZE="18" COLOR="#FFFFFF" LETTERSPACING="0" KERNING="0">Looks like you completed all of our little games! I hope you enjoyed yourself!</FONT></P></TEXTFORMAT>',
pic("*.jpg")
);
roll#page(
'<TEXTFORMAT LEADING="2"><P ALIGN="CENTER"><FONT FACE="FontSans" SIZE="18" COLOR="#FFFFFF" LETTERSPACING="0" KERNING="0">Take a spin!</FONT></P></TEXTFORMAT>',
pic("*.jpg"),
go(range(1,6,'page'))
);
1#page(
'<TEXTFORMAT LEADING="2"><P ALIGN="CENTER"><FONT FACE="FontSans" SIZE="18" COLOR="#FFFFFF" LETTERSPACING="0" KERNING="1">You rolled a 1! Let's see what that means for you...</FONT></P></TEXTFORMAT>',
pic("*.jpg"),
go(roll1#)
);
reset1#page(
'',
pic("*.jpg"),
hidden:unset(1#),
goto(roll#)
);
7#page(
'<TEXTFORMAT LEADING="2"><P ALIGN="CENTER"><FONT FACE="FontSans" SIZE="18" COLOR="#FFFFFF" LETTERSPACING="0" KERNING="0">outcome 1:1</FONT></P></TEXTFORMAT>',
pic("*.jpg"),
go(reset1#)
);
8#page(
'<TEXTFORMAT LEADING="2"><P ALIGN="CENTER"><FONT FACE="FontSans" SIZE="18" COLOR="#FFFFFF" LETTERSPACING="0" KERNING="0">outcome 1:2</FONT></P></TEXTFORMAT>',
pic("*.jpg"),
go(reset1#)
);
9#page(
'<TEXTFORMAT LEADING="2"><P ALIGN="CENTER"><FONT FACE="FontSans" SIZE="18" COLOR="#FFFFFF" LETTERSPACING="0" KERNING="0">outcome 1:3</FONT></P></TEXTFORMAT>',
pic("*.jpg"),
go(reset1#)
);
10#page(
'<TEXTFORMAT LEADING="2"><P ALIGN="CENTER"><FONT FACE="FontSans" SIZE="18" COLOR="#FFFFFF" LETTERSPACING="0" KERNING="0">outcome 1:4</FONT></P></TEXTFORMAT>',
pic("*.jpg"),
go(reset1#)
);
11#page(
'<TEXTFORMAT LEADING="2"><P ALIGN="CENTER"><FONT FACE="FontSans" SIZE="18" COLOR="#FFFFFF" LETTERSPACING="0" KERNING="0">outcome 1:5</FONT></P></TEXTFORMAT>',
pic("*.jpg"),
go(reset1#)
);
12#page(
'<TEXTFORMAT LEADING="2"><P ALIGN="CENTER"><FONT FACE="FontSans" SIZE="18" COLOR="#FFFFFF" LETTERSPACING="0" KERNING="0">outcome 1:6</FONT></P></TEXTFORMAT>',
pic("*.jpg"),
go(reset1#)
);
lock1#page(
'<TEXTFORMAT LEADING="2"><P ALIGN="CENTER"><FONT FACE="FontSans" SIZE="18" COLOR="#FFFFFF" LETTERSPACING="0" KERNING="0">Oops! looks like you used up all your options on that number! Better try again!</FONT></P></TEXTFORMAT>',
pic("*.jpg"),
hidden:set(1#),
go(reroll#)
);
2#page(
'<TEXTFORMAT LEADING="2"><P ALIGN="CENTER"><FONT FACE="FontSans" SIZE="18" COLOR="#FFFFFF" LETTERSPACING="0" KERNING="1">You rolled a 2! Let's see what that means for you...</FONT></P></TEXTFORMAT>',
pic("*.jpg"),
go(roll2#)
);
reset2#page(
'',
pic("*.jpg"),
hidden:unset(2#),
goto(roll#)
);
13#page(
'<TEXTFORMAT LEADING="2"><P ALIGN="CENTER"><FONT FACE="FontSans" SIZE="18" COLOR="#FFFFFF" LETTERSPACING="0" KERNING="0">outcome 2:1</FONT></P></TEXTFORMAT>',
pic("*.jpg"),
go(reset2#)
);
14#page(
'<TEXTFORMAT LEADING="2"><P ALIGN="CENTER"><FONT FACE="FontSans" SIZE="18" COLOR="#FFFFFF" LETTERSPACING="0" KERNING="0">outcome 2:2</FONT></P></TEXTFORMAT>',
pic("*.jpg"),
go(reset2#)
);
15#page(
'<TEXTFORMAT LEADING="2"><P ALIGN="CENTER"><FONT FACE="FontSans" SIZE="18" COLOR="#FFFFFF" LETTERSPACING="0" KERNING="0">outcome 2:3</FONT></P></TEXTFORMAT>',
pic("*.jpg"),
go(reset2#)
);
16#page(
'<TEXTFORMAT LEADING="2"><P ALIGN="CENTER"><FONT FACE="FontSans" SIZE="18" COLOR="#FFFFFF" LETTERSPACING="0" KERNING="0">outcoome 2:4</FONT></P></TEXTFORMAT>',
pic("*.jpg"),
go(reset2#)
);
17#page(
'<TEXTFORMAT LEADING="2"><P ALIGN="CENTER"><FONT FACE="FontSans" SIZE="18" COLOR="#FFFFFF" LETTERSPACING="0" KERNING="0">outcome 2:5</FONT></P></TEXTFORMAT>',
pic("*.jpg"),
go(reset2#)
);
18#page(
'<TEXTFORMAT LEADING="2"><P ALIGN="CENTER"><FONT FACE="FontSans" SIZE="18" COLOR="#FFFFFF" LETTERSPACING="0" KERNING="0">outcome 2:6</FONT></P></TEXTFORMAT>',
pic("*.jpg"),
go(reset2#)
);
lock2#page(
'<TEXTFORMAT LEADING="2"><P ALIGN="CENTER"><FONT FACE="FontSans" SIZE="18" COLOR="#FFFFFF" LETTERSPACING="0" KERNING="1">Oops! looks like you used up all your options on that number! Better try again!</FONT></P></TEXTFORMAT>',
pic("*.jpg"),
hiddent:set(2#),
go(reroll#)
);
3#page(
'<TEXTFORMAT LEADING="2"><P ALIGN="CENTER"><FONT FACE="FontSans" SIZE="18" COLOR="#FFFFFF" LETTERSPACING="0" KERNING="1">You rolled a 3! Let's see what that means for you...</FONT></P></TEXTFORMAT>',
pic("*.jpg"),
go(roll3#)
);
reset3#page(
'',
pic("*.jpg"),
hidden:unset(3#),
goto(roll#)
);
19#page(
'<TEXTFORMAT LEADING="2"><P ALIGN="CENTER"><FONT FACE="FontSans" SIZE="18" COLOR="#FFFFFF" LETTERSPACING="0" KERNING="0">outcome 3:1</FONT></P></TEXTFORMAT>',
pic("*.jpg"),
go(reset3#)
);
20#page(
'<TEXTFORMAT LEADING="2"><P ALIGN="CENTER"><FONT FACE="FontSans" SIZE="18" COLOR="#FFFFFF" LETTERSPACING="0" KERNING="0">outcome 3:2</FONT></P></TEXTFORMAT>',
pic("*.jpg"),
go(reset3#)
);
21#page(
'<TEXTFORMAT LEADING="2"><P ALIGN="CENTER"><FONT FACE="FontSans" SIZE="18" COLOR="#FFFFFF" LETTERSPACING="0" KERNING="0">outcome 3:3</FONT></P></TEXTFORMAT>',
pic("*.jpg"),
go(reset3#)
);
22#page(
'<TEXTFORMAT LEADING="2"><P ALIGN="CENTER"><FONT FACE="FontSans" SIZE="18" COLOR="#FFFFFF" LETTERSPACING="0" KERNING="0">outcome 3:4</FONT></P></TEXTFORMAT>',
pic("*.jpg"),
go(reset3#)
);
23#page(
'<TEXTFORMAT LEADING="2"><P ALIGN="CENTER"><FONT FACE="FontSans" SIZE="18" COLOR="#FFFFFF" LETTERSPACING="0" KERNING="0">outcome 3:5</FONT></P></TEXTFORMAT>',
pic("*.jpg"),
go(reset3#)
);
24#page(
'<TEXTFORMAT LEADING="2"><P ALIGN="CENTER"><FONT FACE="FontSans" SIZE="18" COLOR="#FFFFFF" LETTERSPACING="0" KERNING="0">outcome 3:6</FONT></P></TEXTFORMAT>',
pic("*.jpg"),
go(reset3#)
);
lock3#page(
'<TEXTFORMAT LEADING="2"><P ALIGN="CENTER"><FONT FACE="FontSans" SIZE="18" COLOR="#FFFFFF" LETTERSPACING="0" KERNING="1">Oops! looks like you used up all your options on that number! Better try again!</FONT></P></TEXTFORMAT>',
pic("*.jpg"),
hidden:set(3#),
go(reroll#)
);
4#page(
'<TEXTFORMAT LEADING="2"><P ALIGN="CENTER"><FONT FACE="FontSans" SIZE="18" COLOR="#FFFFFF" LETTERSPACING="0" KERNING="1">You rolled a 4! Let's see what that means for you...</FONT></P></TEXTFORMAT>',
pic("*.jpg"),
go(roll4#)
);
reset4#page(
'',
pic("*.jpg"),
hidden:unset(4#),
goto(roll#)
);
25#page(
'<TEXTFORMAT LEADING="2"><P ALIGN="CENTER"><FONT FACE="FontSans" SIZE="18" COLOR="#FFFFFF" LETTERSPACING="0" KERNING="0">outcome 4:1</FONT></P></TEXTFORMAT>',
pic("*.jpg"),
go(reset4#)
);
26#page(
'<TEXTFORMAT LEADING="2"><P ALIGN="CENTER"><FONT FACE="FontSans" SIZE="18" COLOR="#FFFFFF" LETTERSPACING="0" KERNING="0">outcome 4:2</FONT></P></TEXTFORMAT>',
pic("*.jpg"),
go(reset4#)
);
27#page(
'<TEXTFORMAT LEADING="2"><P ALIGN="CENTER"><FONT FACE="FontSans" SIZE="18" COLOR="#FFFFFF" LETTERSPACING="0" KERNING="0">outcome 4:3</FONT></P></TEXTFORMAT>',
pic("*.jpg"),
go(reset4#)
);
28#page(
'<TEXTFORMAT LEADING="2"><P ALIGN="CENTER"><FONT FACE="FontSans" SIZE="18" COLOR="#FFFFFF" LETTERSPACING="0" KERNING="0">outcome 4:4</FONT></P></TEXTFORMAT>',
pic("*.jpg"),
go(reset4#)
);
29#page(
'<TEXTFORMAT LEADING="2"><P ALIGN="CENTER"><FONT FACE="FontSans" SIZE="18" COLOR="#FFFFFF" LETTERSPACING="0" KERNING="0">outcome 4:5</FONT></P></TEXTFORMAT>',
pic("*.jpg"),
go(reset4#)
);
30#page(
'<TEXTFORMAT LEADING="2"><P ALIGN="CENTER"><FONT FACE="FontSans" SIZE="18" COLOR="#FFFFFF" LETTERSPACING="0" KERNING="0">outcome 4:6</FONT></P></TEXTFORMAT>',
pic("*.jpg"),
go(reset4#)
);
lock4#page(
'<TEXTFORMAT LEADING="2"><P ALIGN="CENTER"><FONT FACE="FontSans" SIZE="18" COLOR="#FFFFFF" LETTERSPACING="0" KERNING="1">Oops! looks like you used up all your options on that number! Better try again!</FONT></P></TEXTFORMAT>',
pic("*.jpg"),
hidden:set(4#),
go(reroll#)
);
5#page(
'<TEXTFORMAT LEADING="2"><P ALIGN="CENTER"><FONT FACE="FontSans" SIZE="18" COLOR="#FFFFFF" LETTERSPACING="0" KERNING="1">You rolled a 5! Let's see what that means for you...</FONT></P></TEXTFORMAT>',
pic("*.jpg"),
go(roll5#)
);
reset5#page(
'',
pic("*.jpg"),
hidden:unset(5#),
goto(roll#)
);
31#page(
'<TEXTFORMAT LEADING="2"><P ALIGN="CENTER"><FONT FACE="FontSans" SIZE="18" COLOR="#FFFFFF" LETTERSPACING="0" KERNING="0">outcome 5:1</FONT></P></TEXTFORMAT>',
pic("*.jpg"),
go(reset5#)
);
32#page(
'<TEXTFORMAT LEADING="2"><P ALIGN="CENTER"><FONT FACE="FontSans" SIZE="18" COLOR="#FFFFFF" LETTERSPACING="0" KERNING="0">outcome 5:2</FONT></P></TEXTFORMAT>',
pic("*.jpg"),
go(reset5#)
);
33#page(
'<TEXTFORMAT LEADING="2"><P ALIGN="CENTER"><FONT FACE="FontSans" SIZE="18" COLOR="#FFFFFF" LETTERSPACING="0" KERNING="0">outcome 5:3</FONT></P></TEXTFORMAT>',
pic("*.jpg"),
go(reset5#)
);
34#page(
'<TEXTFORMAT LEADING="2"><P ALIGN="CENTER"><FONT FACE="FontSans" SIZE="18" COLOR="#FFFFFF" LETTERSPACING="0" KERNING="0">outcome 5:4</FONT></P></TEXTFORMAT>',
pic("*.jpg"),
go(reset5#)
);
35#page(
'<TEXTFORMAT LEADING="2"><P ALIGN="CENTER"><FONT FACE="FontSans" SIZE="18" COLOR="#FFFFFF" LETTERSPACING="0" KERNING="0">outcome 5:5</FONT></P></TEXTFORMAT>',
pic("*.jpg"),
go(reset5#)
);
36#page(
'<TEXTFORMAT LEADING="2"><P ALIGN="CENTER"><FONT FACE="FontSans" SIZE="18" COLOR="#FFFFFF" LETTERSPACING="0" KERNING="0">outcome 5:6</FONT></P></TEXTFORMAT>',
pic("*.jpg"),
go(reset5#)
);
lock5#page(
'<TEXTFORMAT LEADING="2"><P ALIGN="CENTER"><FONT FACE="FontSans" SIZE="18" COLOR="#FFFFFF" LETTERSPACING="0" KERNING="1">Oops! looks like you used up all your options on that number! Better try again!</FONT></P></TEXTFORMAT>',
pic("*.jpg"),
hidden:set(5#),
go(reroll#)
);
6#page(
'<TEXTFORMAT LEADING="2"><P ALIGN="CENTER"><FONT FACE="FontSans" SIZE="18" COLOR="#FFFFFF" LETTERSPACING="0" KERNING="1">You rolled a 6! Let's see what that means for you...</FONT></P></TEXTFORMAT>',
pic("*.jpg"),
go(roll6#)
);
reset6#page(
'',
pic("*.jpg"),
hidden:unset(6#),
goto(roll#)
);
37#page(
'<TEXTFORMAT LEADING="2"><P ALIGN="CENTER"><FONT FACE="FontSans" SIZE="18" COLOR="#FFFFFF" LETTERSPACING="0" KERNING="0">outcome 6:1</FONT></P></TEXTFORMAT>',
pic("*.jpg"),
go(reset6#)
);
38#page(
'<TEXTFORMAT LEADING="2"><P ALIGN="CENTER"><FONT FACE="FontSans" SIZE="18" COLOR="#FFFFFF" LETTERSPACING="0" KERNING="0">outcome 6:2</FONT></P></TEXTFORMAT>',
pic("*.jpg"),
go(reset6#)
);
39#page(
'<TEXTFORMAT LEADING="2"><P ALIGN="CENTER"><FONT FACE="FontSans" SIZE="18" COLOR="#FFFFFF" LETTERSPACING="0" KERNING="0">outcome 6:3</FONT></P></TEXTFORMAT>',
pic("*.jpg"),
go(reset6#)
);
40#page(
'<TEXTFORMAT LEADING="2"><P ALIGN="CENTER"><FONT FACE="FontSans" SIZE="18" COLOR="#FFFFFF" LETTERSPACING="0" KERNING="0">outcome 6:4</FONT></P></TEXTFORMAT>',
pic("*.jpg"),
go(reset6#)
);
41#page(
'<TEXTFORMAT LEADING="2"><P ALIGN="CENTER"><FONT FACE="FontSans" SIZE="18" COLOR="#FFFFFF" LETTERSPACING="0" KERNING="0">outcome 6:5</FONT></P></TEXTFORMAT>',
pic("*.jpg"),
go(reset6#)
);
42#page(
'<TEXTFORMAT LEADING="2"><P ALIGN="CENTER"><FONT FACE="FontSans" SIZE="18" COLOR="#FFFFFF" LETTERSPACING="0" KERNING="0">outcome 6:6</FONT></P></TEXTFORMAT>',
pic("*.jpg"),
go(reset6#)
);
lock6#page(
'<TEXTFORMAT LEADING="2"><P ALIGN="CENTER"><FONT FACE="FontSans" SIZE="18" COLOR="#FFFFFF" LETTERSPACING="0" KERNING="1">Oops! looks like you used up all your options on that number! Better try again!</FONT></P></TEXTFORMAT>',
pic("*.jpg"),
hidden:set(6#),
go(reroll#)
);
reroll#page(
'',
pic("*.jpg"),
mult(delay(0sec, range(1,6,'page')),
delay(1sec, end#, style:hidden))
);
roll1#page(
'',
pic("*.jpg"),
mult(delay(0sec, range(7,12,'page')),
delay(1sec, lock1#, style:hidden))
);
roll2#page(
'',
pic("*.jpg"),
mult(delay(0sec, range(13,18,'page')),
delay(1sec, lock2#, style:hidden))
);
roll3#page(
'',
pic("*.jpg"),
mult(delay(0sec, range(19,24,'page')),
delay(1sec, lock3#, style:hidden))
);
roll4#page(
'',
pic("*.jpg"),
mult(delay(0sec, range(25,30,'page')),
delay(1sec, lock4#, style:hidden))
);
roll5#page(
'',
pic("*.jpg"),
mult(delay(0sec, range(31,36,'page')),
delay(1sec, lock5#, style:hidden))
);
roll6#page(
'',
pic("*.jpg"),
mult(delay(0sec, range(37,42,'page')),
delay(1sec, lock6#, style:hidden))
);
With this, you will be able to reroll through all 36 options consecutively, without repeats, an with an automatic terminus when all 36 options have been completed. You can roll the same number multiple times, but you will never get identical results on the same playthrough. Another option is to lump all your scenes together, and use that as a pool to draw from, though that would make the rolled numbers irrelevant, and would require different scripting. I hope this helped!
- Nomios
Re: Nyx - The FlashTease Editor - Public Preview Release
Posted: Mon Jan 13, 2014 3:43 pm
by lmind
Does anybody know the current approximate page limit of the online editor?
I'd like to know if I'm getting close to the limit, so I can plan a chapter breakpoint if necessary.
Thank you for the help,
-lmind
Re: Nyx - The FlashTease Editor - Public Preview Release
Posted: Tue Jan 14, 2014 9:24 pm
by Venus
That's not so easy to answer. My tease The Gamble was released as a short version for nyx and as a normal/long version for TeaseMe because it got too big for nyx and the editor crashed when I tried to edit the script. The long version has around 2000 pages.
My tease Maze of Passion works fine and has around 1000 pages.
The number of pages may not be the limiting factor though. Lines of Code or the amount of characters are other options.
I hope this information helps you to decide if you have to split your tease.
Re: Nyx - The FlashTease Editor - Public Preview Release
Posted: Tue Jan 28, 2014 8:56 pm
by lmind
Thank you, yes that's helpful. That is about what I expected (that it might not strictly depend on pages, but rather on the total volume of code).
My Nyx tease draft is at about 750 pages right now, and already the save function is a bit wonky. Every time I Save, the editor crashes and needs to be reopened. But the Save is successful, so it's not a big deal. I just worry for the inevitable day when it fails to Save completely.
-lmind
Re: Nyx - The FlashTease Editor - Public Preview Release
Posted: Thu Feb 06, 2014 12:58 pm
by LeadingEdge
Hi folks,
Could someone please help me figure out why my sound file won't play? I checked the name of the mp3 file and uploaded it to Nyx media (although it doesn't show up listed with my jpgs after it uploads).
Here's a sample of my code:
page6#page(
'<TEXTFORMAT LEADING="2"><P ALIGN="CENTER"><FONT FACE="FontSans" SIZE="18" COLOR="#FFFFFF" LETTERSPACING="0" KERNING="0">Now edge to the beat in 60 seconds!</FONT></P></TEXTFORMAT>',
pic("*.jpg"),
delay(1min, page7#),
hidden:sound('t90.mp3')
);
Re: Nyx - The FlashTease Editor - Public Preview Release
Posted: Thu Feb 06, 2014 6:24 pm
by Venus
Try to add an "id:" to the hidden:sound statement:
Code: Select all
page6#page('<TEXTFORMAT LEADING="2"><P ALIGN="CENTER"><FONT FACE="FontSans" SIZE="18" COLOR="#FFFFFF" LETTERSPACING="0" KERNING="0">Now edge to the beat in 60 seconds!</FONT></P></TEXTFORMAT>',pic("*.jpg"),delay(1min, page7#),hidden:sound([color=red]id:[/color]'t90.mp3'));
Re: Nyx - The FlashTease Editor - Public Preview Release
Posted: Fri Feb 07, 2014 6:46 am
by LeadingEdge
Thanks Venus but no luck. Is there a trick to uploading the mp3 file?
EDIT: after several attempts, the mp3 files do seem to be uploading through Nyx. I'm still not sure why success is spotty but sound is working now. Thanks for responding.
Re: Nyx - The FlashTease Editor - Public Preview Release
Posted: Fri Feb 07, 2014 9:19 pm
by lmind
Is there a way to delete .jpgs from the uploaded media directory in Nyx? The "Delete" button does not seem to do anything for me.
On a related note: Is there any harm in leaving unused pictures in the uploaded media directory, when publishing a tease with Nyx? (Since I can't get the Delete function to work)
-lmind
Re: Nyx - The FlashTease Editor - Public Preview Release
Posted: Sat Feb 08, 2014 8:33 am
by LeadingEdge
Imind, I have the same problem deleting files.
I figured I'd just create a new 'publishable' tease when I'd done and copy all the usable files into that and delete the 'working' version of the tease when I'm done.
Re: Nyx - The FlashTease Editor - Public Preview Release
Posted: Wed Feb 12, 2014 10:55 am
by LeadingEdge
Hello,
I created a tease with Nyx and in the Nyx preview the text formatting was fine. But when I published the tease and downloaded it with the TeaseMe offline player, the text formatting was lost.
I've tried formatting the text with MWTEdit as well but no luck.
Has anyone else had this problem?
Re: Nyx - The FlashTease Editor - Public Preview Release
Posted: Wed Feb 12, 2014 12:19 pm
by lmind
LeadingEdge wrote:Hello,
I created a tease with Nyx and in the Nyx preview the text formatting was fine. But when I published the tease and downloaded it with the TeaseMe offline player, the text formatting was lost.
I've tried formatting the text with MWTEdit as well but no luck.
Has anyone else had this problem?
I had the same problem with my most recent tease, Pledge to the Coven. All italics and many bolds do not appear in the published version. Underlining and colors seem to work.
Hopefully someone knows a solution.
-lmind