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Re: Tease AI General Discussion

Posted: Fri Mar 30, 2018 2:58 pm
by tulips
I can't wait to try it out...

Re: Tease AI General Discussion

Posted: Thu Apr 05, 2018 11:55 am
by fusiontermite
Hi,

Can anyone tell me where the TeaseAI settings are stored? I thought it would probably have to be a txt file, but I didn't find any nor any other file with a current date modified after changing any of the settings. I am mainly asking because it would like to add additional petnames (unfortunately, this is one of the few variables you cannot simply change by adding a few lines in the vocab file).

Thanks a lot! :-)

Re: Tease AI General Discussion

Posted: Thu Apr 05, 2018 1:29 pm
by tigrotto
fusiontermite wrote: Thu Apr 05, 2018 11:55 am Hi,

Can anyone tell me where the TeaseAI settings are stored? I thought it would probably have to be a txt file, but I didn't find any nor any other file with a current date modified after changing any of the settings. I am mainly asking because it would like to add additional petnames (unfortunately, this is one of the few variables you cannot simply change by adding a few lines in the vocab file).

Thanks a lot! :-)
As I said in my previous post in this thread your settings are saved here: C:\Users\[your username]\AppData\Local\Tease_AI.
You will find some folders named like this Tease_AI.exe_Url_pk5uubfar3knpjqeqrmy0ebv2ztqyl5y. If you open the most recently modified folder
Cattura di schermata (139).png
Cattura di schermata (139).png (27.24 KiB) Viewed 4296 times
you will find some folders named like this. If, again, you open the most recently modified folder
Cattura di schermata (140).png
Cattura di schermata (140).png (25.23 KiB) Viewed 4296 times
you will find the file with your settings. If you scroll down you will find this section with your petnames.
Cattura di schermata (142).png
Cattura di schermata (142).png (23.18 KiB) Viewed 4296 times
I'm not a programmer so I don't know if you can add other petnames simply adding them here or if you have to change the code to do that.
However what you can do is creating a vocabulary file named #Name for example(Miss Blue already has it) and list all your petnames.
I read also that you'd like those names to be influenced by your Domme's mood/personality: to do that open TeaseAI and click on Tools>Command Guide in the menu on top. In command type field select Command filters: if you scroll down you will find the @Crazy, @Degrading etc filters. @CFNM is not listed here but you can use it anyway.
Open #Name in the vocabulary folder of Miss Blue and add your custom petnames like this:

Code: Select all

@Crazy crazy petname
@Crazy crazy petname
@Crazy crazy petname
@Degrading degrading petname
@Degrading degrading petname
@Degrading degrading petname
You could also combine(not sure if it will work, but it should) the Bad/Neutral/GoodMood filters with the @Crazy, @Degrading... This way you will have a crazy petname for when she's in good/bad/neutral mood etc etc...

Code: Select all

@Crazy @GoodMood crazy good mood petname
@Crazy @NeutralMood crazy neutral mood petname
@Crazy @BadMood crazy bad mood petname
The #Name vocabulary won't work in HoT, for example, since it uses only #SubName and #PetName. What you could do in this case is:
  1. Install notepad++
  2. Open all the HoT files with notepad++ and click replace. Replace #PetName with #Name and click the Replace in all open files button(or whatever is called in your language)
This should solve your problem.

Bye! :wave:

Re: Tease AI General Discussion

Posted: Thu Apr 05, 2018 8:13 pm
by markus
Just as a hint, notepad++ has a very powerful function called 'Find in files', so instead of open all scripts in notepad++ (which would be a lot :w00t: ) you simply could search for #PetName in all files of a given directory (the personality script folder in this case),... there is also a function called 'Replace in files'.
Be careful when you use it, it REALLY replace EVERY entry in all of the files found in the given directory.... but used wisely it can save you a lot of work. :-)

Best greetings! :wave:

Re: Tease AI General Discussion

Posted: Sat Apr 07, 2018 2:11 pm
by Devon113
So... yeah not sure if this is the right place but... I seriously gotta say "thanks" to the creator(s) of this amazing piece of software!

Re: Tease AI General Discussion

Posted: Sun Apr 22, 2018 7:28 pm
by dyna015
I have followed instructions to setup program. However, it never runs. No errors. Just sits there. Any ideas?

Re: Tease AI General Discussion

Posted: Mon Apr 23, 2018 7:40 pm
by markus
dyna015 wrote: Sun Apr 22, 2018 7:28 pm I have followed instructions to setup program. However, it never runs. No errors. Just sits there. Any ideas?
Welcome to the forum! :wave:

Maybe a stupid suggestion,... but you didn't described your problem very detailed,... did you typed 'hi' in the chat-text-field?!

Good luck!

Re: Tease AI General Discussion

Posted: Wed Apr 25, 2018 2:18 am
by avatarbr
dyna015 wrote: Sun Apr 22, 2018 7:28 pm I have followed instructions to setup program. However, it never runs. No errors. Just sits there. Any ideas?
Sometimes I got a similar problem. The program takes a long time to run the first time. Killing the process and trying again solves for me.

Also, make sure you have the requirements, like .NET (I think) installed.

Re: Tease AI General Discussion

Posted: Thu Apr 26, 2018 8:56 pm
by Epton
Is it possible to make your own...script flow(?)
like which category of the tease will be after another?

Re: Tease AI General Discussion

Posted: Sun Apr 29, 2018 6:50 pm
by markus
Epton wrote: Thu Apr 26, 2018 8:56 pm Is it possible to make your own...script flow(?)
like which category of the tease will be after another?
Hi!
Sure, ... TAI is very 'flexibal' ... there would be many ways to archive such a script-flow.
Just as an example, you could set a tempflag when you have a script with a specific topic, I don't know,... i.e. she talks about feet.
In the link file you could check for that flag, let's call it 'footfetishtempflag' to keep with the example.
Now you could use a @CallRandom(Custom/FootfetishContinue) when that flag is set to randomly play a script out of that folder.
In general I think @CallRandom, @Call and both together used with some flags can give you the script flow you wanna have.
... This is really just one example out of many possibilities.

Re: Tease AI General Discussion

Posted: Tue May 22, 2018 6:25 pm
by seladiora
problems with alternate personalities sometimes occur... I get indexoutofbounds many times using spicy, and even house of tease freezes up sometimes... how to fix these?

Re: Tease AI General Discussion

Posted: Sat May 26, 2018 4:02 pm
by shiver
Heya, so i just found this program and it looks very interesting. Sadly i have some issues setting everything up. I was following malarus getting started guide and whenever i try to create a new URL file the programs give me an error.
I've tried searching the thread for the issue but the only reference to it was to rename/resave the "Command Filters.txt" to "Command FiIters.html" which did not solve the issue.
I've also tried multiple different tumblrs, no-admin & admin, redownloading the whole program.

Here's a screenshot of the settings window at the time of the error:
Image

And here's the full details of the error message:
Spoiler: show
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.Xml.XmlException: An error occurred while parsing EntityName. Line 21, position 29.
at Tease_AI.URL_Files.URL_File_BGW.Me_RunWorkerCompleted(Object sender, RunWorkerCompletedEventArgs e) in C:\Users\Elijah\Documents\Visual Studio 2010\Projects\Tease-AI\Tease AI\Classes\URL_Files_BGW.vb:line 238
at System.ComponentModel.BackgroundWorker.OnRunWorkerCompleted(RunWorkerCompletedEventArgs e)
at System.ComponentModel.BackgroundWorker.AsyncOperationCompleted(Object arg)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1087.0 built by: NETFXREL4STAGE
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
Tease AI
Assembly Version: 0.54.9.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/TeaseAI/Tease%20AI.exe
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1087.0 built by: NETFXREL4STAGE
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1087.0 built by: NETFXREL4STAGE
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 10.0.0.0
Win32 Version: 14.6.1087.0 built by: NETFXREL4STAGE
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualBasic/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1087.0 built by: NETFXREL4STAGE
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1087.0 built by: NETFXREL4STAGE
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1087.0 built by: NETFXREL4STAGE
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1087.0 built by: NETFXREL4STAGE
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1087.0 built by: NETFXREL4STAGE
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Runtime.Remoting/v4.0_4.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Speech
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1087.0 built by: NETFXREL4STAGE
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Speech/v4.0_4.0.0.0__31bf3856ad364e35/System.Speech.dll
----------------------------------------
AxInterop.WMPLib
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/TeaseAI/AxInterop.WMPLib.DLL
----------------------------------------
Interop.WMPLib
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/TeaseAI/Interop.WMPLib.DLL
----------------------------------------
Accessibility
Assembly Version: 4.0.0.0
Win32 Version: 4.6.1087.0 built by: NETFXREL4STAGE
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
Microsoft.GeneratedCode
Assembly Version: 1.0.0.0
Win32 Version: 4.6.1087.0 built by: NETFXREL4STAGE
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.mshtml
Assembly Version: 7.0.3300.0
Win32 Version: 7.0.3300.0
CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.mshtml/7.0.3300.0__b03f5f7f11d50a3a/Microsoft.mshtml.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

Re: Tease AI General Discussion

Posted: Sun May 27, 2018 6:21 pm
by markus
shiver wrote: Sat May 26, 2018 4:02 pm Heya, so i just found this program and it looks very interesting.
Heya, too!
And yes, it is indeed very interesting :-) .

Well,.. my wild-guess would be a wrong link, in the window that pops up you get something like this:
http://(Blog Name).tumblr.com/

This might be misleading, it should be without the brackets:

Code: Select all

http://Blog Name.tumblr.com/
Let's say the blog you want to add is:
2hotlesbians.tumblr.com

Then you have to add:
http://2hotlesbians.tumblr.com/

Instead of:
http://(2hotlesbians).tumblr.com/


Good luck!

Re: Tease AI General Discussion

Posted: Sun May 27, 2018 7:40 pm
by shiver
Thanks for the response.

Sadly that is not causing my issue, the URL is written correctly, and the tumblrs are also working normally when i open them in my browser. I also tried multiple different tumblrs, some from my own list and some listed in the getting started guide.

Re: Tease AI General Discussion

Posted: Thu May 31, 2018 9:18 pm
by G3General
Hello
Seems like this is a "new" problem
Tease AI seems to be partially "broken" after the new big windows update.
I have the same problem with my URL's as the last guy.

Also ALL my pic/videopaths was reset, same with all options for domme, sub etc.