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Re: Nyx - The FlashTease Editor - Public Preview Release

Posted: Wed Aug 08, 2012 5:00 pm
by T€ch
Could it be, that the Delete-button in the Media Tab is not working, i cant delete images i have uploaded?

Re: Nyx - The FlashTease Editor - Public Preview Release

Posted: Thu Aug 09, 2012 2:19 am
by Incubo
supermokkori wrote:
supermokkori wrote:I'm wondering, if there's anyway to upload pictures/images more efficiently into a FlashTease?

What I'm getting at is - when i'm uploading images to use in a FlashTease with Nyx, there's about a 50% chance the upload will "hang" (e.g. screen will go fuzzy/opaque) and I have to restart Nyx. I'm trying to parse it out so I upload only 20 images per upload session, but even then the upload will hang often. Anyway, of uploading images via FTP directly into the Nyx tease or some other method? Any help is appreciated, thanks.
Ah you know what, nevermind - it took a couple of days, but managed to upload a huge amount of pics for my next upcoming tease... still wish there was an easier way as the Nyx uploader would freeze every so often.
I've had this same problem. I found that if I cut it down to about 5 images per upload, it seems to work OK. Kind of a pain, but it works.

Re: Nyx - The FlashTease Editor - Public Preview Release

Posted: Fri Aug 17, 2012 9:43 am
by Gen
Hi!

When I want to open http://www.milovana.com/nyx/ I am told to log in even if I am logged in.
I had access to it before.
I have tried to log in again, but the same message appear.
I have not really logged out because I still has access to the rest of the milovana pages as logged in.
Using xp.

What to do?


....Problem solved.

Changed from IE to Opera

Re: Nyx - The FlashTease Editor - Public Preview Release

Posted: Tue Aug 21, 2012 8:31 pm
by computergeek
I just wanted a place to store some of my notes on Nyx scripting. I will provably be adding to this as time goes on.

Comments:

Complex code without having a method to flag comments and different sections becomes a pain. I am certain Nyx was not designed to use this method but cheating a bit I figured this out. Just be careful not to put commands in the comments without break them up some how.

Code: Select all

 ( ### Place your comment here );( ### A comment about the gotocommand, note no space between the two words );( ########################## Flag Section 1 );( ########################## Flag Section 2 );( ########################## Flag Section 3 );( ### and so on ); 
Range Pages:

Reserve the first pages after start for all your numbered pages for the range command. Lets say you have a range 10# through 20# in a complex program. Lets say that after a while the page 10# falls into the code to where it is now the 20th page. Nyx has problems deciding it it should go to the 10th page in the list, or to go to the page actually named 10#. Keeping all numbered pages at the top will help avoid this.

Re: Nyx - The FlashTease Editor - Public Preview Release

Posted: Mon Sep 17, 2012 7:31 am
by Nezhul
Lets say you have a range 10# through 20# in a complex program. Lets say that after a while the page 10# falls into the code to where it is now the 20th page. Nyx has problems deciding it it should go to the 10th page in the list, or to go to the page actually named 10#. Keeping all numbered pages at the top will help avoid this.
Can't agree with it. I always keep my numbered pages in the end of the tease, and they work good. Range() keeps track of naming arrays, and doesn't have anything to do with page order in the script. You can actually have some pages IN BETWEEN numbered pages, and they will still work fine.

Re: Nyx - The FlashTease Editor - Public Preview Release

Posted: Mon Oct 15, 2012 4:35 am
by edgeallday
I'm finding the previews for teases that use the range command can be a bit finicky too, especially when you are using the SET command. I had a range continue button set up in my tease, and the button refused to work even though I was sure it was set up correctly. Then I restarted the Nyx editor completely and tried a preview again, and it worked exactly how it should have.

I've just started playing around with the Nyx editor the last couple days though, so I'm certainly no expert. :-)

Re: Nyx - The FlashTease Editor - Public Preview Release

Posted: Fri Oct 19, 2012 12:40 pm
by Tobias23
Ok yeah so I had this webtease idea for a while, and I wanted to create a flash tease this time, but nyx is giving me problems all over. Maybe some of you can help:

1. Image quality. So yeah nyx does downscale the images, but can't I prepare the images beforehand? I uploaded a good quality picture with ~400kb, and a resized version from myself with 500px max height and about ~50kb size. I thought if I resize them myself I get a better quality ... well the resized version from me looks better than the 400kb version in nyx, but when I upload my resized version it looks even more crappy. What are the specs for a picture so nyx won't alter it??

2. Can't seem to delete images from my media tab, I uploaded may version to check for quality and now they are all there, unable to delete (I can click the button, but nothing happens).

3. Is there a way to increase the size of a button, so I can fit a sentence in?

4. Can this be done in nyx (written in my own logic-syntax):

Code: Select all

(savepoint) jumpto( random ( scenario a, b or c))-> play scenario-> jump back to savepoint, but exclude scenario already played-> after 2 out of 3 scenarios have been played => continue with tease
Hope I don't overdo it with questions :D

Re: Nyx - The FlashTease Editor - Public Preview Release

Posted: Fri Oct 19, 2012 2:28 pm
by Venus
Tobias23 wrote:Ok yeah so I had this webtease idea for a while, and I wanted to create a flash tease this time, but nyx is giving me problems all over. Maybe some of you can help:
Let me try to help you:
Tobias23 wrote: 1. Image quality. So yeah nyx does downscale the images, but can't I prepare the images beforehand? I uploaded a good quality picture with ~400kb, and a resized version from myself with 500px max height and about ~50kb size. I thought if I resize them myself I get a better quality ... well the resized version from me looks better than the 400kb version in nyx, but when I upload my resized version it looks even more crappy. What are the specs for a picture so nyx won't alter it??
I think there's no possibility to avoid the downscaling of the pictures. Just upload the best you have to get the best result.
Tobias23 wrote: 2. Can't seem to delete images from my media tab, I uploaded may version to check for quality and now they are all there, unable to delete (I can click the button, but nothing happens).
Yes that's true and sad. You can't neither rename media nor delete it :-(
Tobias23 wrote:
3. Is there a way to increase the size of a button, so I can fit a sentence in?
I don't know if it's possible. Read through this thread (click). Maybe you find your answer there.
Tobias23 wrote:
4. Can this be done in nyx (written in my own logic-syntax):

Code: Select all

(savepoint) jumpto( random ( scenario a, b or c))-> play scenario-> jump back to savepoint, but exclude scenario already played-> after 2 out of 3 scenarios have been played => continue with tease
Hope I don't overdo it with questions :D
OK that's complicated but most of it is possible:

Code: Select all

 // This is your savepoint savepoint#page('Text',pic("*.jpg"),go(range(1,4,'page') // This button leads to one of the three scenarios (these pages                     // must be "unset")                    // 4 is continuation of your tease and have to be "set"); //scenario11#page(      // you visited page 1# so this page is marked as "set"'Text',pic(".jpg"),mult(unset(4#), // unset 4 so you can continue your teasego(savepoint#)) // jump back to savepoint); //scenario22#page(      // you visited page 2# so this page is marked as "set"'Text',pic(".jpg"),mult(unset(4#), //unset 4 so you can continue your teasego(savepoint#) // jump back to savepoint ); //scenario33#page(      // you visited page 3# so this page is marked as "set"'Text',pic(".jpg"),mult(unset(4#), // unset 4 so you can continue your teasego(savepoint#) // jump back to savepoint); // the continuation of the tease4#page('Text',pic(".jpg"),[...]);  
You get at your savepoint one of the three scenarios randomly. After visiting a scenario the page is marked as set and can not be visited again by the range command until you unset the page. The page 4 must be set so that you can't get that option in the first visit of savepoint. After doing a scenario page 4 is unset and you can reach it with the range command. The problem is that it's still random. you can have 1,2 or 3 scenarios before continuing the tease.

I hope I could help you.

Re: Nyx - The FlashTease Editor - Public Preview Release

Posted: Fri Oct 19, 2012 3:20 pm
by Tobias23
Thanks, helped alot!

Re: Nyx - The FlashTease Editor - Public Preview Release

Posted: Thu Dec 27, 2012 11:29 pm
by dolomite13
I could swear i have this right and it just won't loop the sound. Any help would be appreciated.

Code: Select all

page2#page('',pic("image-1.jpg"),vert(buttons(came#, "I Came!"), delay(20sec, page3#,style:secret)),hidden:sound(id:'no-40.mp3', loops:10));

Re: Nyx - The FlashTease Editor - Public Preview Release

Posted: Sat Dec 29, 2012 2:49 am
by curiousSK
dolomite13 wrote:I could swear i have this right and it just won't loop the sound. Any help would be appreciated.

Code: Select all

page2#page('',pic("image-1.jpg"),vert(buttons(came#, "I Came!"), delay(20sec, page3#,style:secret)),hidden:sound(id:'no-40.mp3', loops:10));

I'm pretty sure that you don't need the ID tag, so your code should be:

hidden:sound('no-40.mp3', loops:10)

try that and let me know =]

Re: Nyx - The FlashTease Editor - Public Preview Release

Posted: Wed Jan 02, 2013 4:55 pm
by Venus
As far as I know the "loop" command isn't supported and doesn't work.

Re: Nyx - The FlashTease Editor - Public Preview Release

Posted: Thu Jan 03, 2013 3:42 am
by green
Venus wrote:As far as I know the "loop" command isn't supported and doesn't work.
I think so too. Just prepare your soundfile to loop as often as you need it.

Re: Nyx - The FlashTease Editor - Public Preview Release

Posted: Sat Jan 05, 2013 11:41 pm
by curiousSK
i've managed to get mine to loop before, so i don't think this is true

Re: Nyx - The FlashTease Editor - Public Preview Release

Posted: Sun Jan 06, 2013 3:45 am
by Nomios
Assistance please?

From what I've read, "set" and "unset" commands stack. I've tried to code specific circumstances to unlock only after fulfilling certain actions. So at the beginning of my script, I have the card "set" on two separate pages. However when testing, it has only required one "unset" to unlock the option in the range, when it should require two. :\'-(

Should I switch to a "must" format instead, for pages that have multiple unlocking criteria?

- Nomios