Mike.78 wrote: Fri May 12, 2017 2:05 pm
How do you set Sub Name and Domme Name?
If you don't see the name and avatar window, look at the top menu and click on Interface. Make sure Sidepanel is checked and Lazy Sub AV is not checked, then you should be able to see the name entry fields.
Gormur wrote: Fri May 12, 2017 5:25 pm
1. Routine - Wake Up Time
Is this just something the script writer can use but no one is using yet or does something happen at that time?
Basically "Wake Up Time" is used for the Command Filters @Morning, @Afternoon and @Night. So for a user that has his wake up time set at 8:00 am, @Morning would be valid up to 12:00 pm. But if a user set his wake up time for 7:00 pm, then @Morning would be valid until 11:00 pm. It's just basically to reflect the times of day relative to the individual user.
#GeneralTime, on the other hand, reflects the domme's time, and it assumes she has the usual sunrise to late night sleeping schedule.
Gormur wrote: Fri May 12, 2017 5:25 pm
Range settings "Domme Decides" are they all fixed or does that give the script power to control that? If yes are there some scripts already using that feature that you know of?
They're all fixed to give the individual user control over their orgasm settings. If Domme Decides is checked, then "Rarely Allows" gives the user a 20% chance of cumming. But if someone wants to tweak that, they can uncheck Domme Decides and change "Rarely Allows" to 5 and give them a 5% chance of cumming, for example. There's no way to affect these values with scripts.
You can however use @IncreaseOrgasmChance\@DecreaseOrgasmChance to change the settings themselves (Rarely Allows to Sometimes Allows, etc).
Gormur wrote: Fri May 12, 2017 5:25 pm
3. Continue Current Script After Giving Up. Does that mean you just give up that task instead of that session if it is ticked?
The default behavior for Tease AI when the domme lets you give up during a task is to stop your current Cycle and move on to the next. So if you give up in the middle of a module, that module stops completely and you move on to a Link.
If "Continue Script After Giving Up" is checked, then the current script will continue to play out as normal after you give up (though this may occasionally lead to some narrative dissonance, such as the domme taunting you over what you just went through).
Gormur wrote: Fri May 12, 2017 5:25 pm
4. Glitterfeed "On" vs "Scripts". What is the difference? I do see that if it is "On" it posts messages when nothing is running but with "Script" it doesn't post anything even when script is running. Also does the feed app open up automatically if the script starts using Glitter?
When Script is selected, it will only post updates to the Glitter feed that are called from scripts using the @Glitter() Command. You can find more info about the @Glitter() Command in the Command Guide under the Tools menu. Only the Commands list is up-to-date, Command Filters and System Keywords is still outdated but may be helpful.
The App feed doesn't automatically open up, no.
Gormur wrote: Fri May 12, 2017 5:25 pm
A. Glitter Feed following Theme settings of the chat background. I have it set at Milovana Pink and the very white Glitter feed window kind of looks bad in that setup.
Good point, I'll put this on the suggestion list
Gormur wrote: Fri May 12, 2017 5:25 pm
B. TextToSpeech option to ignore text that is inside emote symbols. F.e. Start stroking! *lol*. So it would ignore reading the lol.
TTS is going to require a bit of an overhaul to sort out its various problems, but this is suggestion is definitely on the list for when that work does get done
Let me know if you have any more questions, I'll be glad to help however I can