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Re: Tease AI General Discussion

Posted: Thu May 11, 2017 12:36 am
by Gormur
How import is it to find videos in every catagory for your Domme? It just makes it so much harder to find a good Domme that has videos in all those Catagories :rolleyes:

If a module calls f.e. JOI Domme video and there is none what happens? Does it call a General Domme video or JOI out of the mixed ones instead? :unsure:

Re: Tease AI General Discussion

Posted: Thu May 11, 2017 2:23 pm
by zweistein
Hi guys,

I have a problem, that might be an issue for more people..

Description:
I tried Tease AI once and then deleted it. Now after downloading Tease AI again, when I wanted to try house of tease and spicy, the application is sending me errors about missing folders and variables. Like if I'm continuing what I started first time.

Is there a way to start again with "clean" Tease AI? Should I delete something from my system registery?
That would be great, since the app is now unusable for me :weep:

Thanks a lot for the answer. I hope I put the question in the right category

Re: Tease AI General Discussion

Posted: Thu May 11, 2017 3:09 pm
by Gormur
zweistein wrote: Thu May 11, 2017 2:23 pm Is there a way to start again with "clean" Tease AI? Should I delete something from my system registery?
I'm pretty sure all the saved stuff is just in the TeaseAI folder obviously and then in appdata as well.

You could try renaming the folder in the appdata and start TeaseAI again, you will loose all your settings though.

Appdata is usually at - C:\Users\%USERNAME%\AppData\Local\Tease_AI

Re: Tease AI General Discussion

Posted: Thu May 11, 2017 3:39 pm
by zweistein
I tried that, but the problem still appears. I get an error:

the file can't be found: \Tease AI 0\Scripts\Wicked Tease\System\Variables\SYS_FirstRun

Re: Tease AI General Discussion

Posted: Thu May 11, 2017 3:50 pm
by Gormur
zweistein wrote: Thu May 11, 2017 3:39 pm I tried that, but the problem still appears. I get an error:

the file can't be found: \Tease AI 0\Scripts\Wicked Tease\System\Variables\SYS_FirstRun
So you are using a Fresh unused TeaseAI folder and you cleared out the appdata one and still have the error?

Then all I can think off is that your .net isn't set up right. Maybe run a repair on the install.

Re: Tease AI General Discussion

Posted: Fri May 12, 2017 7:47 am
by 1885
I just wanted to let everyone know that build 0.54.9 is up on the download page :smile:

We've been working hard to address the bugs that have been reported since 0.54.8 was released, hopefully this smooths out the kinks that the last build released with. Please let me know if you have any further comments, questions or bug reports
zweistein wrote: Thu May 11, 2017 2:23 pm I have a problem, that might be an issue for more people..

Description:
I tried Tease AI once and then deleted it. Now after downloading Tease AI again, when I wanted to try house of tease and spicy, the application is sending me errors about missing folders and variables. Like if I'm continuing what I started first time.
I think this is part of a bug I've been trying to track down for a while but can never replicate in the debugger. If you could pm me your Errorlogs from that session, that would help me a lot :-)

Re: Tease AI General Discussion

Posted: Fri May 12, 2017 2:05 pm
by Mike.78
How do you set Sub Name and Domme Name?

Re: Tease AI General Discussion

Posted: Fri May 12, 2017 4:10 pm
by holaba_be
Mike.78 wrote: Fri May 12, 2017 2:05 pm How do you set Sub Name and Domme Name?
Bottom left of the (default) interace, where you can set/see the Domme's avatar. Above and below the picture you can set the names.

Re: Tease AI General Discussion

Posted: Fri May 12, 2017 4:13 pm
by Gormur
holaba_be wrote: Fri May 12, 2017 4:10 pm
Mike.78 wrote: Fri May 12, 2017 2:05 pm How do you set Sub Name and Domme Name?
Bottom left of the (default) interace, where you can set/see the Domme's avatar. Above and below the picture you can set the names.
Haha, I remember having this same issue first. Looking all over the place how to change that never realizing I could just push the lines at that main page! :w00t:

Re: Tease AI General Discussion

Posted: Fri May 12, 2017 5:25 pm
by Gormur
Now I have spent few days learning about Tease AI and its functions. I must say this is extremly well made and gives script writers a lot of tools to work with! I was thinking about trying to play around making some script in it but I have just few questions about what few things do in settings that I haven't found an answer to yet.
Spoiler: show
1. Routine - Wake Up Time
Is this just something the script writer can use but no one is using yet or does something happen at that time?

2. Range settings "Domme Decides" are they all fixed or does that give the script power to control that? If yes are there some scripts already using that feature that you know of?

3. Continue Current Script After Giving Up. Does that mean you just give up that task instead of that session if it is ticked?

4. Glitterfeed "On" vs "Scripts". What is the difference? I do see that if it is "On" it posts messages when nothing is running but with "Script" it doesn't post anything even when script is running. Also does the feed app open up automatically if the script starts using Glitter?
Other than that I must say that this program has most functions I could even think of using. Two things I would think would be nice to have but not needed for sure.
Spoiler: show
A. Glitter Feed following Theme settings of the chat background. I have it set at Milovana Pink and the very white Glitter feed window kind of looks bad in that setup.

B. TextToSpeech option to ignore text that is inside emote symbols. F.e. Start stroking! *lol*. So it would ignore reading the lol.

Re: Tease AI General Discussion

Posted: Fri May 12, 2017 8:55 pm
by 1885
Mike.78 wrote: Fri May 12, 2017 2:05 pm How do you set Sub Name and Domme Name?

If you don't see the name and avatar window, look at the top menu and click on Interface. Make sure Sidepanel is checked and Lazy Sub AV is not checked, then you should be able to see the name entry fields.

Gormur wrote: Fri May 12, 2017 5:25 pm 1. Routine - Wake Up Time
Is this just something the script writer can use but no one is using yet or does something happen at that time?

Basically "Wake Up Time" is used for the Command Filters @Morning, @Afternoon and @Night. So for a user that has his wake up time set at 8:00 am, @Morning would be valid up to 12:00 pm. But if a user set his wake up time for 7:00 pm, then @Morning would be valid until 11:00 pm. It's just basically to reflect the times of day relative to the individual user.

#GeneralTime, on the other hand, reflects the domme's time, and it assumes she has the usual sunrise to late night sleeping schedule.

Gormur wrote: Fri May 12, 2017 5:25 pm Range settings "Domme Decides" are they all fixed or does that give the script power to control that? If yes are there some scripts already using that feature that you know of?

They're all fixed to give the individual user control over their orgasm settings. If Domme Decides is checked, then "Rarely Allows" gives the user a 20% chance of cumming. But if someone wants to tweak that, they can uncheck Domme Decides and change "Rarely Allows" to 5 and give them a 5% chance of cumming, for example. There's no way to affect these values with scripts.

You can however use @IncreaseOrgasmChance\@DecreaseOrgasmChance to change the settings themselves (Rarely Allows to Sometimes Allows, etc).

Gormur wrote: Fri May 12, 2017 5:25 pm 3. Continue Current Script After Giving Up. Does that mean you just give up that task instead of that session if it is ticked?

The default behavior for Tease AI when the domme lets you give up during a task is to stop your current Cycle and move on to the next. So if you give up in the middle of a module, that module stops completely and you move on to a Link.

If "Continue Script After Giving Up" is checked, then the current script will continue to play out as normal after you give up (though this may occasionally lead to some narrative dissonance, such as the domme taunting you over what you just went through).

Gormur wrote: Fri May 12, 2017 5:25 pm 4. Glitterfeed "On" vs "Scripts". What is the difference? I do see that if it is "On" it posts messages when nothing is running but with "Script" it doesn't post anything even when script is running. Also does the feed app open up automatically if the script starts using Glitter?

When Script is selected, it will only post updates to the Glitter feed that are called from scripts using the @Glitter() Command. You can find more info about the @Glitter() Command in the Command Guide under the Tools menu. Only the Commands list is up-to-date, Command Filters and System Keywords is still outdated but may be helpful.

The App feed doesn't automatically open up, no.

Gormur wrote: Fri May 12, 2017 5:25 pm A. Glitter Feed following Theme settings of the chat background. I have it set at Milovana Pink and the very white Glitter feed window kind of looks bad in that setup.

Good point, I'll put this on the suggestion list

Gormur wrote: Fri May 12, 2017 5:25 pm B. TextToSpeech option to ignore text that is inside emote symbols. F.e. Start stroking! *lol*. So it would ignore reading the lol.

TTS is going to require a bit of an overhaul to sort out its various problems, but this is suggestion is definitely on the list for when that work does get done :-)

Let me know if you have any more questions, I'll be glad to help however I can

Re: Tease AI General Discussion

Posted: Fri May 12, 2017 9:06 pm
by Gormur
1885 wrote: Fri May 12, 2017 8:55 pm Let me know if you have any more questions, I'll be glad to help however I can
Thanks a ton for those answers :)

Re: Tease AI General Discussion

Posted: Sat May 13, 2017 2:27 am
by BoundSquirrel
If this has been answered in the previous 151 pages, I missed it.

Is there a way for a script to identify if something is checked or unchecked in settings? For instance, is there a way to see if "Owns a chastity device" or "Allow Domme to Delete Local Media" are checked in a module? That would be really helpful for creating a more seamless personality.

This way a module could be written with two sets of instructions/taunts, with one threatening/going through with deleting files as punishment (if that is allowed) or doing something else (CBT, etc) if it's not.

Re: Tease AI General Discussion

Posted: Sat May 13, 2017 2:42 am
by Gormur
BoundSquirrel wrote: Sat May 13, 2017 2:27 am If this has been answered in the previous 151 pages, I missed it.

Is there a way for a script to identify if something is checked or unchecked in settings? For instance, is there a way to see if "Owns a chastity device" or "Allow Domme to Delete Local Media" are checked in a module? That would be really helpful for creating a more seamless personality.

This way a module could be written with two sets of instructions/taunts, with one threatening/going through with deleting files as punishment (if that is allowed) or doing something else (CBT, etc) if it's not.
Open Tease AI -> Tools -> Command Guide -> Command Filters
This is what you can use as a check. @DoesNotHaveChastity or @HasChastity f.e.
I think there is no check if you can delete or not. But if they don't allow it it still goes away in that session at least maybe it is marked or something not sure how it works. But the file itself is not deleted unless he allows it.

Re: Tease AI General Discussion

Posted: Sat May 13, 2017 3:16 am
by BoundSquirrel
Open Tease AI -> Tools -> Command Guide -> Command Filters
This is what you can use as a check. @DoesNotHaveChastity or @HasChastity f.e.
I think there is no check if you can delete or not. But if they don't allow it it still goes away in that session at least maybe it is marked or something not sure how it works. But the file itself is not deleted unless he allows it.
Thanks! That helps with half of the issue. That's a big help.

If there's not a way to set the same for allowing for deletion of files, is that something that can be added to the list of improvements?

Thanks