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Re: Tease AI Download - Current Build 0.54.6
Posted: Thu Feb 23, 2017 7:41 pm
by holaba_be
zMog wrote: Thu Feb 23, 2017 10:45 am
forbiddendesire wrote: Wed Feb 22, 2017 4:03 pm
Hey zMog, thanks for sharing! It's asking for a decryption key though, can you post the full megaz link?
God do I suck with mega, but it's updated!
Nice collection!
For the people using the file: you need to replace the path in the LocalImageTags to the path in which you have placed the images.
Also there are a bunch of video tags as well. Probably not a problem they are in there, but it would probably speed up if you remove these as well.
Re: Tease AI Download - Current Build 0.54.6
Posted: Thu Feb 23, 2017 9:11 pm
by NEGEV
holaba_be wrote: Thu Feb 23, 2017 7:41 pm
zMog wrote: Thu Feb 23, 2017 10:45 am
forbiddendesire wrote: Wed Feb 22, 2017 4:03 pm
Hey zMog, thanks for sharing! It's asking for a decryption key though, can you post the full megaz link?
God do I suck with mega, but it's updated!
Nice collection!
For the people using the file: you need to replace the path in the LocalImageTags to the path in which you have placed the images.
Also there are a bunch of video tags as well. Probably not a problem they are in there, but it would probably speed up if you remove these as well.
to do this efficient you can use Notepad++ with strg + f and replace
Re: Tease AI Download - Current Build 0.54.7
Posted: Thu Feb 23, 2017 9:13 pm
by NEGEV
I like the new random domme picture but it would be even better if the name of the domme in your right corner and her profile picture would change with the randomly chosen domme pictures.
Re: Tease AI Download - Current Build 0.54.7
Posted: Thu Feb 23, 2017 10:44 pm
by Daragorn
hi, i am glad you like the new feature (i am the one that created it) and this is why i didn't change that part of the interface (feel free to tell me what you think about the reasoing

):
1- the random domme feature was created more or less to just have the possibility to have a main domme and let her have you play with some friends of her on occasions, so i thought that it was not right to change the domme image and name too
2-it would be a technical problem...the program should have to randomly select a pic from the current gallery when it changes to that domme...this could result in weird pics to have as her portrait :D (for example a pic of her ass

)
3- when you end the session it should have to revert to the main domme pic/name (and same so on resume/suspend)
So...it could be a pain to program, it could result in some weird portrait and i also thought it was not fitting with the idea of having a main domme.
But, as always, if this is what the community wants, we might try to do it

Re: Tease AI Download - Current Build 0.54.7
Posted: Fri Feb 24, 2017 9:22 am
by VanHellsing
I just hope the original post will be updated every time, instead of writing posts with new builds somewhere in the thread. With all these ideas, requests and thanks, it's already becoming another "Tease AI General Discussion".
Re: Tease AI General Discussion
Posted: Fri Feb 24, 2017 6:43 pm
by wolfet
Hello guys
Is it normal that TAI doesn't save either chat logs, error logs, session images, I don't even see saved up variables etc...
Any idea why and how to fix it?
after puch update I hade to create fake files because during start up TAI wanted some gif file in session images folder and txt file with task from yesterday... which didn't exist...
Re: Tease AI Download - Current Build 0.54.7
Posted: Sun Feb 26, 2017 12:27 pm
by genome231
Been testing glitter functionality a lot the past hour.
Seeing what's possible and what isn't.
There is actually only 1 thing I feel is missing, and only posting it because I imagine it would be easy to implement, which ofcourse might not be the case at all.
To me randomization means a lot, and I feel it would awesome to have 1 command to go hand in hand with the @RT().
And that is letting the program be able to choose a random glitter to speak.
I tried it like this:
Code: Select all
@RT(@Contact1,@Contact2,@Contact3) @RT(Hello,Hi,Greetings)
But here it will always choose the last one, which in this case is @Contact3. I assume @Contact2 overwrites @Contact1 etc.
Then I tried something a little more creative like
Code: Select all
@RT(@)@RT(Contact1,Contact2,Contact3) @RT(Hello,Hi,Greetings)
This ofcourse didn't work, but had to give it a go.
So I find myself missing the ability to make Tease-AI choose a random person.
Something simple like:
I imagine this command simply choosing from the pool of available contacts and domme at random.
So lets pretend that Domme and Contact 1,2,3 is in the chat. Then:
Would have 25% chance of choosing between domme, contact 1, contact 2 and contact 3.
Another example would that Contact 1 and 3 is present.
Then Contact 1 and 3 would have 50% chance of triggering.
Etc.
Hope this makes sense?
Best regards
Genome
Re: Tease AI Download - Current Build 0.54.7
Posted: Mon Feb 27, 2017 4:57 pm
by dukiesnud
Just updated to 0.54.7 and noticed that the 500StrokesModu.txt has all of its lines numbered, which caused an error while I was using it, twice.
I believe removing the line numbers will fix it.
Looks like it won't progress past the first 150 strokes also. Typing done and yes mistress, crashes it.
Re: Tease AI Download - Current Build 0.54.7
Posted: Mon Feb 27, 2017 5:06 pm
by dukiesnud
Also noticed that a few scripts say "All requirements not met!" when I have local images AND URL Files checked.
This effects these scripts:
Cheer Me Up with Pain by JustBeCos
500StokesModu
Ark_StrokeSlapPins
AssOrTitsMan
AssOrTitsMan_EDGING
These all have at least the following requirements:
* BnB Boobs path must be set to a valid directory or URL File *
* BnB Butt path must be set to a valid directory or URL File *
I know these requirements say "OR" and I am trying "AND" but it seems like it should work if both are checked. . .
Re: Tease AI Download - Current Build 0.54.7
Posted: Mon Feb 27, 2017 10:28 pm
by avatarbr
genome231 wrote: Sun Feb 26, 2017 12:27 pm
Been testing glitter functionality a lot the past hour.
Seeing what's possible and what isn't.
There is actually only 1 thing I feel is missing, and only posting it because I imagine it would be easy to implement, which ofcourse might not be the case at all.
To me randomization means a lot, and I feel it would awesome to have 1 command to go hand in hand with the @RT().
And that is letting the program be able to choose a random glitter to speak.
I tried it like this:
Code: Select all
@RT(@Contact1,@Contact2,@Contact3) @RT(Hello,Hi,Greetings)
But here it will always choose the last one, which in this case is @Contact3. I assume @Contact2 overwrites @Contact1 etc.
Did you tried the ramdom command? I dont remember the code, but something like that:
Re: Tease AI Download - Current Build 0.54.7
Posted: Tue Feb 28, 2017 9:00 am
by genome231
avatarbr wrote: Mon Feb 27, 2017 10:28 pm
Did you tried the ramdom command? I dont remember the code, but something like that:
[/quote]
Just gave your idea a try.
These were basicly my different tries:
@Contact(#Random(1,3))
@Contact[#Random(1,3)]
@Contact(1)
@Contact[1]
None of them work.
Nor could I find any mention of them existing, but thanks.
Best regards
Genome
Re: Tease AI Download - Current Build 0.54.7
Posted: Tue Feb 28, 2017 7:56 pm
by Daragorn
genome231 wrote: Sun Feb 26, 2017 12:27 pm
So I find myself missing the ability to make Tease-AI choose a random person.
Something simple like:
I imagine this command simply choosing from the pool of available contacts and domme at random.
So lets pretend that Domme and Contact 1,2,3 is in the chat. Then:
Would have 25% chance of choosing between domme, contact 1, contact 2 and contact 3.
Another example would that Contact 1 and 3 is present.
Then Contact 1 and 3 would have 50% chance of triggering.
i will take a look at it and see how long/hard it is to implement it ;)
Re: Tease AI Download - Current Build 0.54.7
Posted: Tue Feb 28, 2017 8:04 pm
by genome231
Daragorn wrote: Tue Feb 28, 2017 7:56 pm
i will take a look at it and see how long/hard it is to implement it ;)
Thanks!
Best regards
Genome
Re: Tease AI Download - Current Build 0.54.7
Posted: Wed Mar 01, 2017 1:28 am
by avatarbr
genome231 wrote: Tue Feb 28, 2017 9:00 am
Just gave your idea a try.
These were basicly my different tries:
@Contact(#Random(1,3))
@Contact[#Random(1,3)]
@Contact(1)
@Contact[1]
None of them work.
Nor could I find any mention of them existing, but thanks.
Best regards
Genome
You can find in the TeaseAI intern code list.
The correct way is this:
#Random(5, 10)
#RandomRound10(10, 50)
But yeah, did not worked.
Re: Tease AI Download - Current Build 0.54.7
Posted: Wed Mar 01, 2017 7:02 am
by genome231
avatarbr wrote: Wed Mar 01, 2017 1:28 am
You can find in the TeaseAI intern code list.
The correct way is this:
#Random(5, 10)
#RandomRound10(10, 50)
But yeah, did not worked.
Hi!
I did look there. No mention? You'll only find @Contactx not a @Contact()
I'm confused about what you mean saying "the correct way?"
If you're refering to the spacing inside the brackets like this --> (x, y) instead of this (x,y) it doesn't matter.
Best regards
Genome