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Re: Spicy Personality 1.53 [TEASE AI]

Posted: Thu May 12, 2016 10:26 am
by VanHellsing
genome231 wrote:You dont have Silverlight? I didn't even think TEASE-AI would even start up without :)

I always thought it's just a shitty video player for web browsers from Microsoft.


@GNMAdventure reminds me of RPG games, sounds awesome!

Re: Spicy Personality 1.54 [TEASE AI]

Posted: Thu May 12, 2016 12:16 pm
by genome231
It has been brought to my attention that patch 54 is right arround the corner.
So I will hold the release of Spicy 2.00 till it has been released! Sorry!

Regards
Genome

Re: Spicy Personality 2.00 [TEASE AI] - Adventure awaits!

Posted: Thu May 12, 2016 2:54 pm
by genome231
All video, sound and image is now ready for download :)

Looking for treasure?
TreasureChestUnopened.jpg
TreasureChestUnopened.jpg (432.04 KiB) Viewed 2518 times
Hoping its not a normal chest?
RareTreasure.jpg
RareTreasure.jpg (540.05 KiB) Viewed 2518 times
But rather a rare chest?
NormalTreasure.jpg
NormalTreasure.jpg (491.17 KiB) Viewed 2518 times
Perhaps even hoping for an epic chest?
EpicTreasure.jpg
EpicTreasure.jpg (541.22 KiB) Viewed 2518 times
Or you might be searching far and wide for the legendary treasure!
LegendaryTreasure.jpg
LegendaryTreasure.jpg (573.62 KiB) Viewed 2518 times
But lets be honest!
What you really wanna discover is a key! :w00t:
key.jpg
key.jpg (117.54 KiB) Viewed 2518 times

Re: Spicy Personality 2.00 [TEASE AI] - Adventure awaits!

Posted: Thu May 12, 2016 6:21 pm
by Tepi
Goddamn you! I was like "woah, 2.0 yay! :w00t: "

But noooo. You are cruel :-(

Re: Spicy Personality 2.00 [TEASE AI] - Adventure awaits!

Posted: Thu May 12, 2016 7:53 pm
by genome231
Tepi wrote:Goddamn you! I was like "woah, 2.0 yay! :w00t: "

But noooo. You are cruel :-(
I am sorry :lol:

Re: Spicy Personality 2.00 [TEASE AI] - Adventure awaits!

Posted: Thu May 12, 2016 10:19 pm
by Trusfrated
A few more #red items I've come across in 1.54:

#HappyEmote
#DommeHonorific (vows)
#Petname
#Slave

The last three of those seem like they should be system reserved keywords that pull from our settings?
Spoiler: show
Also, I'm not sure the exact name of the module, but I had Glitter contact 2 come over and edge me repeatedly with no breaks. This was similar to the nonstop ruined orgasm ending I mentioned previously. I kind of seemed like the same sort of problem. After several edges, the script hung for me.
Looking forward to 2.0 and TREASURE! :w00t:

Re: Spicy Personality 2.00 [TEASE AI] - Adventure awaits!

Posted: Fri May 13, 2016 8:28 am
by genome231
Trusfrated wrote:A few more #red items I've come across in 1.54:

#HappyEmote
#DommeHonorific (vows)
#Petname
#Slave

The last three of those seem like they should be system reserved keywords that pull from our settings?
Spoiler: show
Also, I'm not sure the exact name of the module, but I had Glitter contact 2 come over and edge me repeatedly with no breaks. This was similar to the nonstop ruined orgasm ending I mentioned previously. I kind of seemed like the same sort of problem. After several edges, the script hung for me.
Looking forward to 2.0 and TREASURE! :w00t:
Thank you!
#HappyEmote fixed for ver. 2.00
#DommeHonorific (vows) fixed for ver. 2.00
#Petname this is a misspelling, should be #PetName, any idea where you found this?
#Slave fixed for ver. 2.00

Looking into the ruined orgasm ending :)

When you discover bugs you can pinpoint their location by writing "@" in the chat.
It will tell you which module, miniscript, link, etc is currently running :)

Thanks for posting bugs! It will increase the quality of Spicy :D

Re: Spicy Personality 2.00 [TEASE AI] - Adventure awaits!

Posted: Fri May 13, 2016 11:47 am
by VanHellsing
Trusfrated wrote:Also, I'm not sure the exact name of the module, but I had Glitter contact 2 come over and edge me repeatedly with no breaks. This was similar to the nonstop ruined orgasm ending I mentioned previously. I kind of seemed like the same sort of problem. After several edges, the script hung for me.
I bet it's the same thing I mentioned earlier. The personality just went crazy with edge and stop commands every 2 seconds.

Re: Spicy Personality 2.00 [TEASE AI] - Adventure awaits!

Posted: Fri May 13, 2016 12:24 pm
by genome231
Spicy 2.00 is available for download :)
Make sure your different audio, image and sound folders are up to date!

Notice 2 things:
1. being the new AddOn video folder <-- Needed for parts of the treasure to work :)
2. Spicy Response guide <-- Please read this and considder saving it with your TEASE-AI
It gives an overview of the different things you can ask of spicy.
If spicy bugs! you can write fix it will interrupt whatever you're doing and hopefully get you back on the right track!
Due to patch 54 you can expect ver 2.1 rather soon :)
Happy treasure hunting! :wave:

Regards
Genome

Coming soon - 2.1
Right now you can only get treasure through the module GNMAdventure and when accessing the shop.
6.1 will introduce a few other ways :)

Re: Spicy Personality 2.00 [TEASE AI] - Adventure awaits!

Posted: Fri May 13, 2016 12:32 pm
by VanHellsing
genome231 wrote:Spicy 2.00 is available for download :)
Make sure your different audio, image and sound folders are up to date!

Notice 2 things:
1. being the new AddOn video folder <-- Needed for parts of the treasure to work :)
2. Spicy Response guide <-- Please read this and considder saving it with your TEASE-AI
It gives an overview of the different things you can ask of spicy.
If spicy bugs! you can write fix it will interrupt whatever you're doing and hopefully get you back on the right track!
Due to patch 54 you can expect ver 2.1 rather soon :)
Happy treasure hunting! :wave:

Regards
Genome

Coming soon - 2.1
Right now you can only get treasure through the module GNMAdventure and when accessing the shop.
6.1 will introduce a few other ways :)
So awesome!

Not using 2.0 yet, but I just got a bug connected with #DommeHonorific not working properly:

Image

Re: Spicy Personality 2.00 [TEASE AI] - Adventure awaits!

Posted: Fri May 13, 2016 2:39 pm
by closetwanker
Just came across this.

In Spicy version 1.?

Just found 2.0 when i came to post this.

10:35 AM Mistress: How about a reward? I'll let you stroke for me, but you HAVE to keep the pins on #EmoteRandom
10:35 AM Mistress: ERROR: Tease AI did not return a valid line while parsing Command Filters
10:35 AM Mistress: ERROR: Tease AI did not return a valid line while parsing Command Filters
::: TYPO :::
::: FileText = E:\New folder\AI53\Scripts\SpicyTeaseBeta140\Modules\Ark_StrokeSlapPins.txt ::: LineVal = 111
::: TauntText = E:\New folder\AI53\Scripts\SpicyTeaseBeta140\Stroke\StrokeTaunts_1.txt ::: LineVal = 93
::: ResponseFile = ::: LineVal = 10
10:35 AM Mistress: ERROR: Tease AI did not return a valid line while parsing Command Filters

Re: Spicy Personality 2.00 [TEASE AI] - Adventure awaits!

Posted: Fri May 13, 2016 3:37 pm
by tBone
http://imgur.com/2FkWufc

I'm getting this error for every position image in introduction on 2.0.

C:\...\Tease AI\GNMImages\Positions
C:\...\Tease AI\Images\GNMImages\Positions

I have all the images in both those locations

Edit: Solution:
1885 wrote:
genome231 wrote:Is there something new I need to know about or is this a bug?
Okay, the @ShowImage[] bug should be fixed now. Here is the patch:

Patch 54.1

https://mega.nz/#!bFEFXA4Y!K2bzAVxg5Yz_ ... Ou0h_fMWMo

If you're reading this before you've downloaded Patch 54 above, or the Tease AI base program from the first page, you don't need to download and apply this patch. Previous links have already been updated with this patch.

This means a new version (0.54.0.1), so settings will need to be imported again. If you've already used patch 54, simply click the import button in General Settings and select your 0.54.0.0.user.config settings to import them. If you haven't used patch 54 yet, please follow the initial import instructions in the Patch 54 post.
OB Patch 54.1.rar

Re: Spicy Personality 2.00 [TEASE AI] - Adventure awaits!

Posted: Fri May 13, 2016 4:19 pm
by genome231
VanHelsing: Woops its suppose to be #DomHonorific! Fixed for 6.1

ClosetWanker: Does that mean the bug is old? or?

tBone: Yep :-)

Re: Spicy Personality 2.00 [TEASE AI] - Adventure awaits!

Posted: Fri May 13, 2016 5:00 pm
by tBone
I don't know what happen but there were multiple metronomes going off at the same time here.

(Adventure module)

Code: Select all

12:54 PM Sasha: Lets see what evil woman will be your first challenge! 
LOADING first Mistress.. 
Presenting Mistress Sarah 
12:55 PM Sasha: Oh she's a nasty one! 
Sending instructions 
12:55 PM Sasha: Okay stroker I just received your challenge 
LOADING rubber test 
You have one minute to place 2 rubberbands tightly arround your cockshaft 
12:55 PM Sasha: You're not gonna like this 
Inform me when you're ready 
12:55 PM Danni: Yes Mistress
Good 
Sending first task.. 
12:56 PM Sasha: Auch this could be painful! 
LOADING endurance test 
Should you failed report it to your Mistress 
You report by saying "no" 
12:56 PM Sasha: The program says that you fail if you have to stop 
12:56 PM Sasha: You have to keep the pace 
12:56 PM Sasha: Its forbidden to edge 
12:56 PM Sasha: It might be tough to keep the pace with the rubberbands on 
12:56 PM Sasha: If you edge you have to stop and report it 
12:56 PM Sasha: But you also gotta report if you have to stop due to pain 
12:57 PM Sasha: Better warm you up a little.. 
12:57 PM Sasha: Get Your aching weiner on the brink or orgasm! 
12:57 PM Sasha: Try not to think about how close you just were *softly whimpers* 
Keep the pace 
Hold the pace 
Stay on pace 
Keep the pace 
Hold the pace 
Stay on pace 
12:57 PM Sasha: Wauw you really made it! 
12:57 PM Sasha: That was the first test! 

Re: Spicy Personality 2.00 [TEASE AI] - Adventure awaits!

Posted: Fri May 13, 2016 5:50 pm
by Tepi
Gameover interrupts give an error on the new adventrue scripts. Points to a wrong location or something. Didn't check all of the scripts but at least module 2 and 5 do so. Probably others as well if you've copypasted.