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Re: Eos Editor Preview - Milovana's new interactive webtease editor

Posted: Wed Mar 13, 2019 5:34 pm
by SkyLigth
FATALES wrote: Wed Mar 13, 2019 6:06 am Can I download EOS teases?
I would like to know what scripts have been used in YOUR TEASE - https://milovana.com/webteases/showtease.php?id=39632
Maybe this could help

https://milovana.com/webteases/geteossc ... p?id=39632

Re: Eos Editor Preview - Milovana's new interactive webtease editor

Posted: Wed Mar 13, 2019 7:58 pm
by FATALES
SkyLigth wrote: Wed Mar 13, 2019 5:34 pm
FATALES wrote: Wed Mar 13, 2019 6:06 am Can I download EOS teases?
I would like to know what scripts have been used in YOUR TEASE - https://milovana.com/webteases/showtease.php?id=39632
Maybe this could help

https://milovana.com/webteases/geteossc ... p?id=39632
Thanky you. Very good.

Re: Eos Editor Preview - Milovana's new interactive webtease editor

Posted: Wed Mar 13, 2019 9:13 pm
by Quarz
Lamei wrote: Wed Mar 13, 2019 4:17 am Hi guys. I trying to make a maze tease as I really liked webteases such as Talia's maze. I would like the girls to appear randomly for each tease room but this creates a problem.

At the moment I have some corridors and 9 tease rooms. When entering a tease room I can set a variable, var roomA1 = 1, then use EOS to ramdomly goto one of many girls, GOTO girl*. When the girl has finished I use many IF commands to check which room's var is currently set to 1, IF roomA1 === 1 then GOTO pageA1. This works fine with only a handfull of room but as the maze grows the webtease needs too many IF commands.

Is there a better way to do this. I've tried trying to save a string of text and then go back to that text later but can't get it to work. Eg when a random girl is finished it checks var 'exit' then goes to that page, pages.goto('%s', exit).

Any help would be great!
Ok, so if I understand the problem correctly then the following might work (which seems similar to the last thing you tried):
1. Create a variable, let's call it posi, in Init Script via "var posi;".
2. When you enter the room, save the name of the page you want to return to in posi. For example, if you wish to return to page5, then create an Eval with "posi = 'page5';"
3. Then go to the random module you wish to run.
4. At the end of the random module have an Eval with "pages.goto(posi);"

That seems to work for me, in a simple test example.

Re: Eos Editor Preview - Milovana's new interactive webtease editor

Posted: Wed Mar 13, 2019 10:03 pm
by Lamei
Quarz wrote: Wed Mar 13, 2019 9:13 pm
Lamei wrote: Wed Mar 13, 2019 4:17 am
Ok, so if I understand the problem correctly then the following might work (which seems similar to the last thing you tried):
1. Create a variable, let's call it posi, in Init Script via "var posi;".
2. When you enter the room, save the name of the page you want to return to in posi. For example, if you wish to return to page5, then create an Eval with "posi = 'page5';"
3. Then go to the random module you wish to run.
4. At the end of the random module have an Eval with "pages.goto(posi);"

That seems to work for me, in a simple test example.
Thank you so much Quarz! I just tried your example and it worked. I was over complicating things. Now I can get on with finishing some teases.

Re: Eos Editor Preview - Milovana's new interactive webtease editor

Posted: Thu Mar 14, 2019 12:29 am
by Quarz
Unexpected behaviour report: I don't know if anyone has mentioned it before, but sometimes the text doesn't scroll by itself. In other words new text doesn't become visible unless one manually scrolls down. (which at times looks like the tease doesn't advance)

It seems I am not the only one for whom this happens either.

Re: Eos Editor Preview - Milovana's new interactive webtease editor

Posted: Sat Mar 16, 2019 11:26 pm
by Shattered
Is Eos not saving for anyone properly? I made a change, published my test tease, went back and the changes to variables in my test tease weren't working...hard to tell if Im just not getting these or if its just being reset!

Re: Eos Editor Preview - Milovana's new interactive webtease editor

Posted: Sun Mar 17, 2019 5:26 am
by FATALES
How to say random quote ?

I have script but not working and I dont know how to do it.
What then write to action Say ?

Code: Select all

var quotes = [
  "Hello user",
  "Welcom stroker",
  "Bla bla bla",
  "Im your dominatrix",
  "I always wanted to be somebody",
];
function newQuote() {
  var randomNumbers = Math.floor(Math.random() * quotes.length);
  document.getElementById("div1").innerHTML = quotes[randomNumbers];
}
HELP.

Re: Eos Editor Preview - Milovana's new interactive webtease editor

Posted: Sun Mar 17, 2019 12:20 pm
by Quarz
FATALES wrote: Sun Mar 17, 2019 5:26 am How to say random quote ?

I have script but not working and I dont know how to do it.
What then write to action Say ?
Works for me as follows:
In the Init Script write

Code: Select all

var quotes = ["Hello user", "Welcome stroker", "Bla bla bla", "Im your dominatrix", "I always wanted to be somebody"];
function newQuote() {
  var randomNumber = Math.floor(Math.random() * quotes.length);
  return quotes[randomNumber];
}
Then in the Say where you want to have the quote said you can just write "newQuote()" in the Eval Tag.

Re: Eos Editor Preview - Milovana's new interactive webtease editor

Posted: Sun Mar 17, 2019 12:57 pm
by Quarz
Shattered wrote: Sat Mar 16, 2019 11:26 pm Is Eos not saving for anyone properly? I made a change, published my test tease, went back and the changes to variables in my test tease weren't working...hard to tell if Im just not getting these or if its just being reset!
I am not quite sure that I understand the question correctly.

Persistent variables save fine for me between multiple previews. I have not tried actually publishing the tease, though.
Or is Eos in general not saving? If so, milovana had some brief downtimes for me lately, might be due to that.

Re: Eos Editor Preview - Milovana's new interactive webtease editor

Posted: Sun Mar 17, 2019 7:12 pm
by Shattered
Quarz wrote: Sun Mar 17, 2019 12:57 pm
Shattered wrote: Sat Mar 16, 2019 11:26 pm Is Eos not saving for anyone properly? I made a change, published my test tease, went back and the changes to variables in my test tease weren't working...hard to tell if Im just not getting these or if its just being reset!
I am not quite sure that I understand the question correctly.

Persistent variables save fine for me between multiple previews. I have not tried actually publishing the tease, though.
Or is Eos in general not saving? If so, milovana had some brief downtimes for me lately, might be due to that.
As in heres my example.

Im in tease A. I add an if statement box. It says saved in the corner. I go to tease B then back to tease A and its not there. I dont want to work on a tease that might randomly ahve stuff deleted like this...

Re: Eos Editor Preview - Milovana's new interactive webtease editor

Posted: Sun Mar 17, 2019 7:34 pm
by Quarz
Shattered wrote: Sun Mar 17, 2019 7:12 pm As in heres my example.

Im in tease A. I add an if statement box. It says saved in the corner. I go to tease B then back to tease A and its not there. I dont want to work on a tease that might randomly ahve stuff deleted like this...
I see. That definitely sounds like a bug.
It didn't happen to me yet.

Re: Eos Editor Preview - Milovana's new interactive webtease editor

Posted: Thu Mar 21, 2019 7:16 am
by wb9k
I'm really enjoying working in this editor. Here is just a few things I noticed that it would be nice to have.

It would be really nice to have an else section to the IF action. A switch case action would also be rather useful so that I can nest a whole bunch of If actions into one action in the actions list.

Another thing that would be somewhat useful would be to allow for the Image action file name to be populated with an Eval action like there is in the Say action. This would allow the user to do a large if else or switch block in an Eval action and then only have the outputs in the page action list.

I couldn't get the get(soundId).pause() functions to work from the API Reference. Only way I found to stop a sound was to change the page.

In the API Reference it says you can get and remove notifications from an Eval action. Is there a way to create one? I could have condensed about 15 If actions into one Eval action if there was a way to do this.

Editor error: I had this happen to me twice, I forgot to login with the remember me box checked. Both times it timed out my session and stopped saving. I lost a fair amount of work because I didn't see/know about the error text in the top right. I would have been nice if it popped a dialog over on the first instance of a saving error and informed me before I did 15 minutes of work only to have it be lost.

Re: Eos Editor Preview - Milovana's new interactive webtease editor

Posted: Thu Mar 21, 2019 4:52 pm
by FATALES
In NYX worked this :

start#page(
'',
horiz(
text( ),
text(<img src="http://www.faktor.funsite.cz/dir.swf" width="480" height="280"></img>) ,
text( )
)
);

It is also possible in eos ?

Re: Eos Editor Preview - Milovana's new interactive webtease editor

Posted: Fri Mar 22, 2019 2:30 am
by wb9k
Found an error in the system. When a notification closes, either with a button or a timer, any timer active in the tease, at that moment, instantly ends and goes to the next action.

Re: Eos Editor Preview - Milovana's new interactive webtease editor

Posted: Sun Mar 24, 2019 1:13 am
by Shattered
Quarz wrote: Sun Mar 17, 2019 7:34 pm
Shattered wrote: Sun Mar 17, 2019 7:12 pm As in heres my example.

Im in tease A. I add an if statement box. It says saved in the corner. I go to tease B then back to tease A and its not there. I dont want to work on a tease that might randomly ahve stuff deleted like this...
I see. That definitely sounds like a bug.
It didn't happen to me yet.
Yeah was just testing out some bug fixing now and it seemed to work in my test tease but then I went off and back again and it vanished. This is pretty annoying xD