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Re: Tease AI Open Beta

Posted: Thu Mar 10, 2016 4:46 pm
by malaru
The new one does work (at least if you choose your folder in the media panel, not sure about how it behaves in teases) but I also liked the fancy one better. The only thing that always bothered me about that thing is the fact that you can't see which tags are applied to a picture. For that, you have to use the settings one (or read the tags file)

Re: Tease AI Open Beta

Posted: Fri Mar 11, 2016 2:24 am
by Mat
pepsifreak wrote:A quick poll:
How does everyone prefer applying domme image tags?
I prefer to use the settings tab version. Although the other one was broken for me. I couldn't see an explorer window, it just showed the files in the root of the drive and wouldn't recognise any other folders.

Re: Tease AI Open Beta

Posted: Thu Mar 17, 2016 6:59 am
by AnonymousPseudonym
Could any Linux users running Tease AI tell me how they do it please? Wine doesn't seem to want to run the executable.

Re: Tease AI Open Beta

Posted: Thu Mar 17, 2016 10:18 am
by Notay
@pepsifreak
If you are interested in adding translation support to the UI of Tease AI 48.x. Check out the resource compiler I just built. It makes it easier to use text files with the .Net Resource system.
It may be missing some stuff to make it work with Windows.Forms. In a few days I should have it in TeaseAI CE. If you are interested let me know and I can help get things setup.
PinkDKB wrote:Could any Linux users running Tease AI tell me how they do it please? Wine doesn't seem to want to run the executable.
If you still haven't gotten it working in a few mouths, TeaseAI CE should work through mono, without the need of wine.

Re: Tease AI Open Beta

Posted: Fri Mar 18, 2016 12:02 am
by AnonymousPseudonym
Notay wrote:If you still haven't gotten it working in a few mouths, TeaseAI CE should work through mono, without the need of wine.
I look forward to this, though I don't really remember how to live live without Tease AI. I guess I could still go on my old Windows PC.

Re: Tease AI Open Beta

Posted: Fri Mar 18, 2016 12:13 am
by Mat
PinkDKB wrote:Could any Linux users running Tease AI tell me how they do it please? Wine doesn't seem to want to run the executable.
I'm not sure if you need to install .Net and windows media player as well for it to work through Wine. If that doesn't work you could always use vmware, virtualbox or similar with windows installed as a VM. Then you could use the VM for all the Tease AI stuff.

Re: Tease AI Open Beta

Posted: Fri Mar 18, 2016 7:22 pm
by schefflera
tBone wrote:Can we get a new thread so the most up to date download link is on the first post?
That would be great.
I just started with the teaseAI and it's going very well, but looking at this thread with over 100 pages makes my head hurt :\'-(

A seperate thread with a list of the current teases (personalitys? dunno), the actual version and bugfixes, if possible, I would appreciate :-)

Would be nice, if someone who is in to the teaseAI can do it :-)

Re: Tease AI Open Beta

Posted: Fri Mar 18, 2016 9:48 pm
by pepsifreak
Notay wrote:@pepsifreak
If you are interested in adding translation support to the UI of Tease AI 48.x. Check out the resource compiler I just built. It makes it easier to use text files with the .Net Resource system.
It may be missing some stuff to make it work with Windows.Forms. In a few days I should have it in TeaseAI CE. If you are interested let me know and I can help get things setup.
I'm not too worried about it. I don't think it will affect enough at this point to make implementing it worthwhile.
schefflera wrote:
tBone wrote:Can we get a new thread so the most up to date download link is on the first post?
That would be great.
I just started with the teaseAI and it's going very well, but looking at this thread with over 100 pages makes my head hurt :\'-(

A seperate thread with a list of the current teases (personalitys? dunno), the actual version and bugfixes, if possible, I would appreciate :-)

Would be nice, if someone who is in to the teaseAI can do it :-)
A thread is coming with the next version, don't worry.

Re: Tease AI Open Beta

Posted: Sat Mar 19, 2016 2:54 pm
by schefflera
pepsifreak wrote: A thread is coming with the next version, don't worry.
Yay :smile:

I've played a bit more with the settings of the teaseAI and it's really amazing. The best is the variety you can set.
So here another suggestion for the next conclusion-thread: please do another list of different Glitters, Vocabulars, mods, etc.
I've wrote a few (not much, just playing around), but it's not as nice as it appears suddenly while playing. The surprising element is the best, know what I mean? :-)

So I'm looking forward :)

Re: Tease AI Open Beta

Posted: Sat Mar 19, 2016 3:12 pm
by forbiddendesire
schefflera wrote:
Yay :smile:

I've played a bit more with the settings of the teaseAI and it's really amazing. The best is the variety you can set.
So here another suggestion for the next conclusion-thread: please do another list of different Glitters, Vocabulars, mods, etc.
I've wrote a few (not much, just playing around), but it's not as nice as it appears suddenly while playing. The surprising element is the best, know what I mean? :-)

So I'm looking forward :)
You can find a few individual scripts written by the Milovana community in a thread called Community-Created Scripts, I've found some good ones there, do check them out. Of course, if you've written a few yourself, please share with the rest of us there as well :)

Re: Tease AI Open Beta

Posted: Sun Mar 20, 2016 10:20 am
by Notay
Working on the translation system in TeaseAI CE.
Should scripting logs(errors and warnings) be translatable? It could make it easier for a scriptwriter to fix there own errors, but harder for other people to help.

Edit:
Never mind already made them translatable. Note: translators don't have to translate everything.

Re: Tease AI Open Beta

Posted: Mon Mar 21, 2016 1:01 pm
by schefflera
Hi there, me again.

I've tried to search for it, but couldn't find any answer. So here's my question: is it possible to use the domme's eye color/hair color etc?
If yes, how? using #DomEyeColor doesn't work, cause there should be a file in the vocabulary.
I also tried @DomEyeColor, but nothing happens...


Thanks :smile:

Edit:
Nevermind. Found it all here: viewtopic.php?f=2&t=16051

Re: Tease AI Open Beta

Posted: Tue Mar 22, 2016 9:18 pm
by curiousSK
schefflera wrote: Nevermind. Found it all here: viewtopic.php?f=2&t=16051
I couldn't find it, care to explain? :blush:

Re: Tease AI Open Beta

Posted: Wed Mar 23, 2016 11:37 am
by schefflera
There's a list in the thirt post:
Spoiler: show
opiate wrote:
@EdgingDecide

The command guides and tutorials should probably be moved to 1885's TeaseAI scripts topic
If anyone has a top post there, putting it right up at the top would be a good place #Smile
Some more handy stuff and the command guides
Also attached command guides

@Slideshow()
(Hardcore, Softcore, Lesbian, Blowjob, Femdom, Lezdom, Hentai, Gay, Maledom, Captions, General, Boobs, Butts, Slow, Fast)
@Slideshow() merely initializes the slideshow and gets it ready. ~In order to actually start/stop the slideshow, use the following Commands @SlideshowOn @SlideshowOff @GotoSlideshow
@GotoSlideshow jumps in the script depending on what kind of image the slideshow stopped on.
Make sure there is a matching (LINENAME) for every category you entered in your slideshow, and it will go to that line.

@TempFlag() ~TempFlags will only be valid until you exit the program.
@DeleteFlag()
@Flag() ~Only include this line in List-type scripts.

System Vocab
#DomAge
#DomAvgCockMax
#DomAvgCockMin
#DomCup
#DomEyes
#DomHair
#DomHonorific
#DomLargeCockMin
#DomLevel
#DomMood
#DomName
#DomOrgasmRate
#DomRuinRate
#DomSelfAgeMax
#DomSelfAgeMin
#DomSubAgeMax
#DomSubAgeMin
#GeneralTime
#GlitterContact1
#GlitterContact2
#GlitterContact3
#OrgasmLimitDate
#RANDNumberHigh
#RANDNumberLow
#ShorName
#SubAge
#SubBirthdayDay
#SubBirthdayMonth
#SubCockSize
#SubEyes
#SubHair
#SubName
#SubWritingTaskMax
#SubWritingTaskMin
#TagFurniture
#TagGarment
#TagSexToy
#TagTattoo
#TagUnderwear
:-)

Re: Tease AI Open Beta

Posted: Mon Mar 28, 2016 11:53 pm
by Sisyphuster
Hey guys quick question:

Has this project run out of gas, or has the work on it moved to another thread?

Just would like to know if I should keep my hopes up, I've been looking forward to playable version for so long! But of course I understand that, as someone with little to actually contribute to the process, I have no right to complain whatsoever, and I really appreciate all the work that people have put into TAI!

SP