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Re: [RELEASE] Zer0 Game

Posted: Sun May 25, 2025 2:50 pm
by edger477
If someone will help me with just plain stroking funscript, I'll create estim as soon as I get that. I'm kinda busy these days so can't dedicate time to script it myself.

Re: [RELEASE] Zer0 Game

Posted: Sun May 25, 2025 5:46 pm
by skeenut
That'll be great, and very appreciated!

Thanks in advance!

Re: [RELEASE] Zer0 Game

Posted: Mon May 26, 2025 1:52 pm
by phoopha
edger477 wrote: Sun May 25, 2025 2:50 pm If someone will help me with just plain stroking funscript, I'll create estim as soon as I get that. I'm kinda busy these days so can't dedicate time to script it myself.
If I knew how to do it, I would happily help.

Re: [RELEASE] Zer0 Game

Posted: Sat Jun 07, 2025 2:27 am
by BlueM00
phoopha wrote: Mon May 26, 2025 1:52 pm
edger477 wrote: Sun May 25, 2025 2:50 pm If someone will help me with just plain stroking funscript, I'll create estim as soon as I get that. I'm kinda busy these days so can't dedicate time to script it myself.
If I knew how to do it, I would happily help.
Likewise. Using a generic estim file, I kind of gave up towards the end, it's just not the same as a custom file.

I tried these tools, but couldn't help but think I must be doing something wrong.

Re: [RELEASE] Zer0 Game

Posted: Sat Jun 07, 2025 10:08 am
by edger477
BlueM00 wrote: Sat Jun 07, 2025 2:27 am
phoopha wrote: Mon May 26, 2025 1:52 pm
edger477 wrote: Sun May 25, 2025 2:50 pm If someone will help me with just plain stroking funscript, I'll create estim as soon as I get that. I'm kinda busy these days so can't dedicate time to script it myself.
If I knew how to do it, I would happily help.
Likewise. Using a generic estim file, I kind of gave up towards the end, it's just not the same as a custom file.

I tried these tools, but couldn't help but think I must be doing something wrong.
Open Fun Scripter is the right tool. Is just that compilations that don't have any kind of beats information or music are hard to do, you need to spend many hours to try and make strokes manually (you make just one funscript that would control position of i.e. handy or whatever stroker while watching this). And of course, it has to match mood in video, slow/fast/intense, if somewhere needs to be more towards the head or balls etc... So that is major time sink. With that I have developed a lot of automation tools and scripts that help me work on estim faster but good stroking information is essential.

I already said earlier that this is on my list, is just that I need time.

Re: [RELEASE] Zer0 Game

Posted: Fri Jun 20, 2025 9:27 am
by edger477
Here is test version of estim for this creation https://mega.nz/folder/umgljBLY#g_-DNVsuWR4EKBwYccEmuw

I spent considerable time to make script synced to movement for the first 1/3 of video, and then there was a "savior" in the plot story about use of estim, so I felt I could make the rest synced to music/beats (most of it, I still did adjust a lot of sections manually). The experience is built around music (as usual with numberonefan) so that made life a bit easier since most adjustments had to be done around tempo changes and breaks.

Feel free to send me your feedback.

Re: [RELEASE] Zer0 Game

Posted: Sun Jun 22, 2025 9:43 am
by elektrowichser
edger477 wrote: Fri Jun 20, 2025 9:27 am Here is test version of estim for this creation https://mega.nz/folder/umgljBLY#g_-DNVsuWR4EKBwYccEmuw

I spent considerable time to make script synced to movement for the first 1/3 of video, and then there was a "savior" in the plot story about use of estim, so I felt I could make the rest synced to music/beats (most of it, I still did adjust a lot of sections manually). The experience is built around music (as usual with numberonefan) so that made life a bit easier since most adjustments had to be done around tempo changes and breaks.

Feel free to send me your feedback.
Thank you very much. I'm so excited. My cock can hardly wait to be wired up. Thank you for your work. What kind of wiring should I use? Three-phase or dual? I'll definitely report back on how it went.

Re: [RELEASE] Zer0 Game

Posted: Mon Jun 23, 2025 9:26 am
by edger477
elektrowichser wrote: Sun Jun 22, 2025 9:43 am What kind of wiring should I use?
triphase

Re: [RELEASE] Zer0 Game

Posted: Mon Jun 23, 2025 1:07 pm
by LNS
Thanks so much for this. Any chance someone could put up a MEGA or torrent for this, Eporner and sites like it make me nervous from a security standpoint.

Re: [RELEASE] Zer0 Game

Posted: Mon Jun 23, 2025 1:42 pm
by MrGoGoGirl
edger477 wrote: Mon Jun 23, 2025 9:26 am
elektrowichser wrote: Sun Jun 22, 2025 9:43 am What kind of wiring should I use?
triphase
Can you linke me a setup guide for restim that you use? I have it set up and I followed a guide months ago but I am unsure if I did it correctly. It's so popular but doesn't feel that great for me so I might just need to adjust some settings.
Thanks a lot! :)

Re: [RELEASE] Zer0 Game

Posted: Tue Jun 24, 2025 12:38 am
by alexjackman
edger477 wrote: Fri Jun 20, 2025 9:27 am Here is test version of estim for this creation https://mega.nz/folder/umgljBLY#g_-DNVsuWR4EKBwYccEmuw
I notice with this and with your other recent script set that you have alternate prostate versions of alpha and volume. Any recommendations around these?

Also, agree with another poster: VaM isn't necessarily my thing but wow with your scripts! Thanks for all the great work!

Re: [RELEASE] Zer0 Game

Posted: Tue Jun 24, 2025 4:47 am
by edger477
alexjackman wrote: Tue Jun 24, 2025 12:38 am you have alternate prostate versions of alpha and volume. Any recommendations around these?
I use these to drive second box (I already shared configs for it in the restim script index thread). These are normally simple scripts, alpha is inverted alpha of the primary script, and volume is very similar to normal volume, but less affected by stroke changes, and sometimes customized, i.e.
Spoiler: show
here there is moment where her hand reaches for what looks like a bit of prostate massage, so I tried to make sure that is immersive. And this creation being focused so much on ruined orgasms, I tried to make it sweeter by leaving the stimulation on prostate running while the cock signal is turned off :lol:

Re: [RELEASE] Zer0 Game

Posted: Sat Jul 12, 2025 1:19 pm
by puste
Thanks for all the work edger477 you have put into making these funscript files.
The only thing I haven't quite understood about some of these files is why some have such low power settings.
For example, Zore Game starts with no volume value. The first 3 minutes don't feel like there is any activity on the curve at all. And further through the file, in some places the volume changes dramatically up and down. I don't think that works at all.
I know the files are placed under "in progress (test version).
I thought for a moment that it was because the prostate volume was active, but here there is also no activity in the same location either.

For me, volume below 25 is virtually unnoticeable. Så when 0 and 10 in use no signal is present.
I do not think that this is about wrong settings becouse I have seen others mention that volume
under 30 is almost unnoticeable.

But please keep up the good work. I love these FOC files much more than using mp3 estim files.... :love:
PS: I only use one FOC box.

Re: [RELEASE] Zer0 Game

Posted: Sat Jul 12, 2025 2:12 pm
by edger477
puste wrote: Sat Jul 12, 2025 1:19 pm The first 3 minutes don't feel like there is any activity on the curve at all.
Calibration starts at around 4... did you watch the screen? :D

puste wrote: Sat Jul 12, 2025 1:19 pm in some places the volume changes dramatically up and down
Yes there are "hands off" sections. It is intentional. Pay attention to the video. You should not increase volume while it is off because it will surprise you when it comes back to the previous level. In general ramp rate in this creation is about 0.5% per minute, and I did test it, time to move it from "In progress"

Re: [RELEASE] Zer0 Game

Posted: Wed Jul 16, 2025 10:44 pm
by forthr1ght
puste wrote: Sat Jul 12, 2025 1:19 pm For me, volume below 25 is virtually unnoticeable. Så when 0 and 10 in use no signal is present.
I do not think that this is about wrong settings becouse I have seen others mention that volume
under 30 is almost unnoticeable.
==============

FYI: To address this, I've changed the volume pre-set in the Restim preferences. I set my volume range from 0.4 or 0.5 to 1 instead of 0 to 1, and this helps with any funscript volume file that's to low (wihle still providing a break at the appropriate moments).