Re: [RELEASE] Zer0 Game
Posted: Sun May 25, 2025 2:50 pm
If someone will help me with just plain stroking funscript, I'll create estim as soon as I get that. I'm kinda busy these days so can't dedicate time to script it myself.
If I knew how to do it, I would happily help.edger477 wrote: Sun May 25, 2025 2:50 pm If someone will help me with just plain stroking funscript, I'll create estim as soon as I get that. I'm kinda busy these days so can't dedicate time to script it myself.
Likewise. Using a generic estim file, I kind of gave up towards the end, it's just not the same as a custom file.
Open Fun Scripter is the right tool. Is just that compilations that don't have any kind of beats information or music are hard to do, you need to spend many hours to try and make strokes manually (you make just one funscript that would control position of i.e. handy or whatever stroker while watching this). And of course, it has to match mood in video, slow/fast/intense, if somewhere needs to be more towards the head or balls etc... So that is major time sink. With that I have developed a lot of automation tools and scripts that help me work on estim faster but good stroking information is essential.BlueM00 wrote: Sat Jun 07, 2025 2:27 amLikewise. Using a generic estim file, I kind of gave up towards the end, it's just not the same as a custom file.
I tried these tools, but couldn't help but think I must be doing something wrong.
Thank you very much. I'm so excited. My cock can hardly wait to be wired up. Thank you for your work. What kind of wiring should I use? Three-phase or dual? I'll definitely report back on how it went.edger477 wrote: Fri Jun 20, 2025 9:27 am Here is test version of estim for this creation https://mega.nz/folder/umgljBLY#g_-DNVsuWR4EKBwYccEmuw
I spent considerable time to make script synced to movement for the first 1/3 of video, and then there was a "savior" in the plot story about use of estim, so I felt I could make the rest synced to music/beats (most of it, I still did adjust a lot of sections manually). The experience is built around music (as usual with numberonefan) so that made life a bit easier since most adjustments had to be done around tempo changes and breaks.
Feel free to send me your feedback.
triphase
Can you linke me a setup guide for restim that you use? I have it set up and I followed a guide months ago but I am unsure if I did it correctly. It's so popular but doesn't feel that great for me so I might just need to adjust some settings.
I notice with this and with your other recent script set that you have alternate prostate versions of alpha and volume. Any recommendations around these?edger477 wrote: Fri Jun 20, 2025 9:27 am Here is test version of estim for this creation https://mega.nz/folder/umgljBLY#g_-DNVsuWR4EKBwYccEmuw
I use these to drive second box (I already shared configs for it in the restim script index thread). These are normally simple scripts, alpha is inverted alpha of the primary script, and volume is very similar to normal volume, but less affected by stroke changes, and sometimes customized, i.e.alexjackman wrote: Tue Jun 24, 2025 12:38 am you have alternate prostate versions of alpha and volume. Any recommendations around these?
Calibration starts at around 4... did you watch the screen? :Dpuste wrote: Sat Jul 12, 2025 1:19 pm The first 3 minutes don't feel like there is any activity on the curve at all.
Yes there are "hands off" sections. It is intentional. Pay attention to the video. You should not increase volume while it is off because it will surprise you when it comes back to the previous level. In general ramp rate in this creation is about 0.5% per minute, and I did test it, time to move it from "In progress"
puste wrote: Sat Jul 12, 2025 1:19 pm For me, volume below 25 is virtually unnoticeable. Så when 0 and 10 in use no signal is present.
I do not think that this is about wrong settings becouse I have seen others mention that volume
under 30 is almost unnoticeable.
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FYI: To address this, I've changed the volume pre-set in the Restim preferences. I set my volume range from 0.4 or 0.5 to 1 instead of 0 to 1, and this helps with any funscript volume file that's to low (wihle still providing a break at the appropriate moments).