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Re: [RELEASE] Summer's Gone
Posted: Sat Oct 05, 2024 5:56 pm
by psion
Eggy wrote: Mon Sep 30, 2024 12:06 am
Thanks a lot, man. Worked great with my lovense gush.
Awesome, thanks for your feedback!

Re: [RELEASE] Summer's Gone
Posted: Sun Oct 06, 2024 10:55 am
by itslate
This is an amazing video. There's so much edging in this! You start with them early and you don't let up. Pretty much no rests, VERY challenging, with gorgeous girls. Keep up the great work!
Re: [RELEASE] Summer's Gone
Posted: Tue Oct 08, 2024 12:43 am
by kitsu-mv
I created an account here for the sole purpose of saying THANK YOU for creating this! As far as I'm concerned, this is an absolute masterpiece. Absolutely fantastic successor to the original Xfah E&R challenge.
Re: [RELEASE] Summer's Gone
Posted: Sun Oct 13, 2024 11:03 am
by Van Owen
I LOVE this stuff! Well done.
Re: [RELEASE] Summer's Gone
Posted: Wed Oct 30, 2024 10:46 am
by bhk100
This is _amazing_

HalfX, you should really feel proud of this production!
Suggestions (which I
very humbly put forward, as this is already a masterpiece):
- Spoiler: show
- - A version with audible beats or "strokes" to follow along with. Fun for us subs who want to be totally dominated by the video (also has the benefit of not requiring the player to keep such a close watch on the counter... keep focus on the action)
- Had to pause the video after the first ruin so I wouldn't just roll into a real orgasm right away, would suggest more time to rest, maybe add a "cool down" sequence for a few minutes with girls running on the beach, etc.
- A funscript with strokes. (I'll see if I can make one!)
Re: [RELEASE] Summer's Gone
Posted: Wed Oct 30, 2024 10:51 am
by bhk100
Eggy wrote: Mon Sep 30, 2024 12:06 am
psion wrote: Sat Sep 28, 2024 11:06 am
Loved the video a lot, so I made a funscript for vibrating toys.
https://mega.nz/file/0qNmSLJb#07GuBOBIP ... EU8laDlXxI
I'm using it with a Lovense Domi with a penis head attachment, but it should also work with a Gush or other vibrating toys that can be controlled by Intiface. With a Lovense Solace, it should even map to stroking speed.
How to use vibrating funscripts: Use Intiface Desktop to connect to your toy, ScriptPlayer to connect to Intiface. In the settings of ScriptPlayer, "Devices" submenu, set it to "Convert position to speed (inverted)". Use the "Speed multiplier" on the "Speed" submenu or the r.h.s. settings pane to set the overall vibration strength. I'm playing it at x0.8 Speed Multiplier and it just works right!
Enjoy
Thanks a lot, man. Worked great with my lovense gush.
Actually the vibration "strength" is more directly controlled using the "output range" on the bottom tab (buttplug.io). Scale is for something else. See this link:
https://discuss.eroscripts.com/t/about- ... yer/178099
I'm also a Gush user, f---ing fantastic little toy. I typically keep output range around 10%, because anything higher makes me lose control pretty quickly. Pro tip, you can use "scale" with your normal funscript files on cock hero videos that use "strokes", or going from 0 to 1 to 0 to 1...etc. Because the scale pushes or constrains those ranges, I've been able to set scale to 110% which effectively forces the Gush to stop all together before it gets to "0", which is a preference for me because it feels more like an actual "start-stop" stroke. Alternatively if you want to keep the vibration higher, set the scale to something below 100% and it will never stop.
Re: [RELEASE] Summer's Gone
Posted: Sun Nov 17, 2024 10:44 am
by halfX
kitsu-mv wrote: Tue Oct 08, 2024 12:43 am
I created an account here for the sole purpose of saying THANK YOU for creating this! As far as I'm concerned, this is an absolute masterpiece. Absolutely fantastic successor to the original Xfah E&R challenge.
Also fan of original Xfah E&R challenge

Would you more video like this in future?
bhk100 wrote: Wed Oct 30, 2024 10:46 am
- A version with audible beats or "strokes" to follow along with. Fun for us subs who want to be totally dominated by the video (also has the benefit of not requiring the player to keep such a close watch on the counter... keep focus on the action)
In this case it will be a regular CH. And you will also need to focus on the beatmeter - patterns will change often. Ruins under beatmeter? How to do this?
Re: [RELEASE] Summer's Gone
Posted: Sun Nov 17, 2024 12:03 pm
by bhk100
halfX wrote: Sun Nov 17, 2024 10:44 am
In this case it will be a regular CH. And you will also need to focus on the beatmeter - patterns will change often. Ruins under beatmeter? How to do this?
In my opinion it's not really possible--for ruins you would need to switch off the beat meter and go into free stroking mode
Re: [RELEASE] Summer's Gone
Posted: Sun Nov 17, 2024 8:20 pm
by sailorsalt22
halfX wrote: Sun Nov 17, 2024 10:44 am
Also fan of original Xfah E&R challenge

Would you more video like this in future?
I think I speak for all of us when I say that we would definitely love to see more videos like this!
Re: [RELEASE] Summer's Gone
Posted: Tue Nov 19, 2024 4:23 pm
by LNS
Would love to see an Estim file for this one. Excellent work.
Re: [RELEASE] Summer's Gone
Posted: Wed Nov 27, 2024 6:17 pm
by kitsu-mv
halfX wrote: Sun Nov 17, 2024 10:44 am
Also fan of original Xfah E&R challenge

Would you more video like this in future?
I would LOVE more videos like this in the future!
As a personal preference, I think it would be an amazing touch to add some breath play elements. e.g. instructions to hold your breath for various amounts of time, especially before and/or during edging or release. Shorter holds to start (~30 > 60 sec), working up to longer holds as the video goes on, with the longest breath holds (90 - 120 sec) leading to the final release. There's a great example of what I'm describing in "Cock Hero Breathe Harder ft Angelica" if you ever want a reference for this kind of thing.
Thanks again for your amazing work. I hope to see more content from you in the future!
Re: [RELEASE] Summer's Gone
Posted: Tue Dec 17, 2024 8:04 pm
by digitalparkinglot
Hi Milovana,
This is one of my favorite recent releases. This video has beaten me more times then I am willing to admit. So to pay homage to this fantastic video I created funscripts for this great piece of work. I made funscripts for use with Restim for the estim fans and I created a funscript for use with the Handy for the stroker fans. I have not tried the Handy version yet but I think it should be pretty good. The Restim estim funscripts are excellent. All patterns are synced to the music and based on the video's speed prompts.
I'd love to hear any feedback you have so I can get better at creating these funscripts.
Torrent link:
MEGA link:
https://mega.nz/folder/yFEFwS5S#wvZeudakZ4aPBXwlXfJQeA
-digitalparkinglot
Re: [RELEASE] Summer's Gone
Posted: Thu Dec 19, 2024 5:45 pm
by madawa1994
digitalparkinglot wrote: Tue Dec 17, 2024 8:04 pm
Hi Milovana,
This is one of my favorite recent releases. This video has beaten me more times then I am willing to admit. So to pay homage to this fantastic video I created funscripts for this great piece of work. I made funscripts for use with Restim for the estim fans and I created a funscript for use with the Handy for the stroker fans. I have not tried the Handy version yet but I think it should be pretty good. The Restim estim funscripts are excellent. All patterns are synced to the music and based on the video's speed prompts.
I'd love to hear any feedback you have so I can get better at creating these funscripts.
Torrent link:
Summers Gone Funscripts.torrent
MEGA link:
https://mega.nz/folder/yFEFwS5S#wvZeudakZ4aPBXwlXfJQeA
-digitalparkinglot
Hi, I downloaded the funscript file list and found following files,
alpha, beta, frequency, volume, handy,
I'm a estim fan, I used some online tool to generate an mp3 from those. which file should I be selecting for triphase estim?
Re: [RELEASE] Summer's Gone
Posted: Thu Dec 19, 2024 8:55 pm
by diglet
They are funscript files for restim, an e-stim signal generator I coded:
viewtopic.php?t=26244
Re: [RELEASE] Summer's Gone
Posted: Thu Dec 19, 2024 11:35 pm
by diglet
I played digitalparkinglot's files on the FOC box.
The patterns and the volume changes are excellent. I inspected the files beforehand and was worried the volume changes were too sharp, but it didn't bother me when playing. The sharp volume changes really grab you as the pattern changes. Having that said, I find it much easier to edge if the volume is consistently high, the edging sections aren't really long enough for me to edge reliably. Perhaps I should have set the volume higher.
It looks like you attempted to use the carrier frequency axis as a way to increase/decrease the intensity during the fast sessions. I'm curious what your personal experiences are with the carrier_frequency funscript, on stereostim it doesn't work for me because it messes up the calibration and the effect it has on the signal intensity is really hard to calculate/control. I don't really understand why it seems to work for you as you have published multiple funscripts with carrier frequency funscript.
The FOC box has a feature where it adjust the volume as the carrier frequency changes, so the subjective intensity is the same regardless of the carrier frequency. I played with 800-1500hz and I could not really tell if the carrier frequency was high or low at any given point. Maybe it changes too slow to notice on the FOC?