stardes wrote: Sat Jul 29, 2023 6:45 pm
Thanks for the new content!
Thanks for playing!
In other news, I've started to implement a total overhaul of the willpower system. The new system should allow players to take more risks and still have some willpower left at the end of the game.
The basics:
Normal starting willpower will now be 100. Hard is 80, Easy is 150. Veterans may set willpower anywhere from 10 to 300.
Will loss and gain are both now 1d6. Average for each is therefore 3.5 so you now can lose willpower about 26 times before having none. Currently you can only lose 9. You can't gain willpower if you have a will over 100. You can't lose any if your willpower is under 10.
Will checks compare a random number 1-100 to current will.
- A 1-10 result is a critical success. You will always succeed even if your willpower is less than 10.
- A 91-100 result is a critical failure. You will always fail even if your willpower is 100 (or above). Critical failures also reset resistance to 0 (see below).
- Otherwise the random number is compared to current will. If rand>will, you lose.
- Many checks will impose an addiction penalty. In that case If rand+addiction>will, you lose. Note that addiction penalties don't matter to crits.
Additionally, if you TRY to resist, you gain "resistance." This can protect you from willpower loss in the ensuing scene. Critical failures temporarily remove your resistance, as can certain choices in game.
Finally, some options give a chance to automatically succeed in resisting your stepmother and her friends without a willcheck... if you run in terror. This will allow you to escape an encounter at the cost of will loss.
All of this should allow for more player freedom without having to use Easy or Veteran mode.
If anyone would like to test out the new system, you can do it here:
https://milovana.com/webteases/showteas ... 23ae3cecc6
IMPORTANT: The new will system only works for the following scenes: Morning fantasy, morning texts, breakfast with Bridgette, Coffee with Mrs. White, Mommy's vibrator. So if you want to test it, either go to breakfast, then go see Mrs. White, or text a friend, then go investigate the noise after breakfast.
After those scenes, you will have a willpower in the 70-100 range for the rest of the game, which will still only be calibrated to a normal will of 10. So you will always win everything else you do. Also, I'm actively working on other scenes, so it's very likely you will hit a dead end or freeze outside of those specific encounters.
If you try it out, let me know what you think!
One huge advantage of the new system is that, once I'm done, it will be much easier for me to adjust willpower maximums, losses, and gains if I feel like making the game harder or easier going forward. So I could easily change will loss to 1d10, 1d8, 1d4, or 1d3 if it feels necessary.