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Re: [CODE RELEASE] FapJack

Posted: Sun Sep 05, 2021 3:03 am
by fapnip
ksmithucla wrote: Sun Sep 05, 2021 12:36 am For some reason I'm hearing a random metronome noise when I load either fapjack I've made in FireFox, do you know what might cause that? It looks like the core code matches up when I checked the latest version. It's happening with both the one I just released and the Mia one.
The game does quickly play then stop some of the audio files on load, so perhaps it's that -- though the volume should be off when that's happening, so I'm surprised if you heard it. I'm not able to replicate on any of my machines with FireFox, but if anyone can give me a way to replicated, I'll see what I can do.

Edit: Looks like I'm able to replicate in on Chrome... I'll try to figure it out when I have some spare time.

Re: [CODE RELEASE] FapJack

Posted: Sun Sep 05, 2021 8:05 pm
by ksmithucla
Awesome, thanks for looking into it! Let me know if there's anything I can do to help you replicate in my environment.

Re: [CODE RELEASE] FapJack

Posted: Mon Sep 06, 2021 2:25 pm
by fapnip
v1.15.6 Tries to keep the beat from playing on init

Re: [CODE RELEASE] FapJack

Posted: Mon Sep 06, 2021 6:13 pm
by fapnip
v1.16.0 Adds "Game Difficulty" setting, controlling stroke speed.

Re: [CODE RELEASE] FapJack

Posted: Thu Sep 23, 2021 7:23 am
by _Milic_
Great Tease with this engine, however it's a way to easy to win the final round:
just do no brainer quick Stand and wait the dealer to bust. maybe some adjustment could be made.

Re: [CODE RELEASE] FapJack

Posted: Thu Sep 23, 2021 1:02 pm
by fapnip
_Milic_ wrote: Thu Sep 23, 2021 7:23 am Great Tease with this engine, however it's a way to easy to win the final round:
just do no brainer quick Stand and wait the dealer to bust. maybe some adjustment could be made.
Authors can adjust these two settings to mitigate that:

Code: Select all

  winToCumPenalty: 5, // Penalty, in seconds, for losing hand by standing below threshold
  winToCumThreshold: 8, // If player stands below this value, then they're not even trying. Penalize them.
(The example tease has these intentionally set low for testing. Perhaps I should increase those values to 15 & 10 since authors seem to be releasing teases without adjusting them... or perhaps I should make some of those settings adjust automatically based on the selected difficulty level... decisions decisions...)

Re: [CODE RELEASE] FapJack

Posted: Fri Sep 24, 2021 6:47 am
by _Milic_
OK sorry, my bad, I did not check the code, no idea how teases are made.
So it's great, only authors have to adjust that very easily !

Re: [CODE RELEASE] FapJack

Posted: Fri Feb 11, 2022 6:45 am
by jacky001ya
Great tease! But is there a way to modify the penalty factory and penalty occrruence setting per gamemode using core-config page, without modifying the initial code?
Such as, when playing a longer gamemode, I don't want to receive edging penalty to early. Or changing the stroke amount range or free rest amount after edging for each level.