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Re: [RELEASE] RLGL Cock Hero. Salon DeSade's Digitalis.
Posted: Tue Mar 15, 2022 8:50 am
by mastab8r
Thank you so much for all your work, NUMBERONEFAN!
I have been following you on various stream sites, and trying to get as good copies of your work as there is and that I can handle.
So happy that you have found a home here now.
There is always a yearning for me to know source for scenes and girls and musicl, but usually I just try and take your work as the original
However, I must know!: Who is the angel in Digitalis Bonus??
Re: [RELEASE] RLGL Cock Hero. Salon DeSade's Digitalis.
Posted: Wed Mar 15, 2023 11:49 pm
by zebbg69
throwawayacct wrote: Fri Mar 12, 2021 2:43 pm
297,891 is the pairing I use most often.
Nice pairing! I had never gone below 420 and had never tried that big a separation, but it felt nice.
300,900 really ought to feel the same, to keep things simple. 891 is triple 297, so you have picked a periodic wave with frequencies 1x and 3x. Shifting up from 297 to 300 is only a 1% shift so I'd be surprised if anyone can feel a difference. I will make a few that way to test.
Re: [RELEASE] RLGL Cock Hero. Salon DeSade's Digitalis.
Posted: Thu Mar 16, 2023 2:02 pm
by throwawayacct
zebbg69 wrote: Wed Mar 15, 2023 11:49 pm
throwawayacct wrote: Fri Mar 12, 2021 2:43 pm
297,891 is the pairing I use most often.
Nice pairing! I had never gone below 420 and had never tried that big a separation, but it felt nice.
300,900 really ought to feel the same, to keep things simple. 891 is triple 297, so you have picked a periodic wave with frequencies 1x and 3x. Shifting up from 297 to 300 is only a 1% shift so I'd be surprised if anyone can feel a difference. I will make a few that way to test.
That was an intentional, and a holdover from first figuring out frequency compatibility on the funscript converter. I've been using Edger477's phase-adjusting converter and mostly messing about with 495,990 as a softer touch. Right now just getting the settings figured out there.
https://edger477.github.io/funstim/funstim.html
Re: [RELEASE] RLGL Cock Hero. Salon DeSade's Digitalis.
Posted: Sun Apr 09, 2023 1:22 pm
by edger477
zebbg69 wrote: Wed Mar 15, 2023 11:49 pm
300,900 really ought to feel the same, to keep things simple. 891 is triple 297, so you have picked a periodic wave with frequencies 1x and 3x. Shifting up from 297 to 300 is only a 1% shift so I'd be surprised if anyone can feel a difference. I will make a few that way to test.
Using frequencies that are multiplies of each other can result in harmonics that look like tremolos and I find them uncomfortable.
I normally try to use single frequency, since even if you use prime numbers for frequencies, left channel might have no harmonics, but right has shifts of frequency around the carrier (because of triphase effects) so it can get into harmonics.
Re: [RELEASE] RLGL Cock Hero. Salon DeSade's Digitalis.
Posted: Tue Apr 11, 2023 3:30 am
by zebbg69
edger477 wrote: Sun Apr 09, 2023 1:22 pm
zebbg69 wrote: Wed Mar 15, 2023 11:49 pm
300,900 really ought to feel the same, to keep things simple. 891 is triple 297, so you have picked a periodic wave with frequencies 1x and 3x. Shifting up from 297 to 300 is only a 1% shift so I'd be surprised if anyone can feel a difference. I will make a few that way to test.
Using frequencies that are multiplies of each other can result in harmonics that look like tremolos and I find them uncomfortable.
Multiples of a frequency *are* harmonics. If they result in a bad feeling, then there's either a frequency that feels bad or the sum has too much amplitude. It can be tricky to get amplitude right, since lower frequencies feel stronger at the same amplitude. You may just need to turn the lower frequency down to make it work. The standard tools won't do this, so generate the frequencies separately one at a time, then add them together with the right amplitudes.
edger477 wrote: Sun Apr 09, 2023 1:22 pm
I normally try to use single frequency, since even if you use prime numbers for frequencies, left channel might have no harmonics, but right has shifts of frequency around the carrier (because of triphase effects) so it can get into harmonics.
Using prime numbers for frequencies is the opposite: NEVER harmonics, always wobbly and unstable. If the frequencies are close, you will get beat frequency effects that are actually tremolo. If this feels good, it's again because the amplitudes are in a sweet spot for the chosen frequencies and probably they are far enough apart to make the tremolo fast enough that you can't feel it.
Re: [RELEASE] RLGL Cock Hero. Salon DeSade's Digitalis.
Posted: Tue Apr 11, 2023 6:43 am
by edger477
zebbg69 wrote: Tue Apr 11, 2023 3:30 am
Multiples of a frequency *are* harmonics.
Yes, but not only ones... what I mean they can result in
other harmonics, i.e. if you use 600 and 900, you can end up with a ~3Hz tremolo, which I find uncomfortable.
Re: [RELEASE] RLGL Cock Hero. Salon DeSade's Digitalis.
Posted: Wed Apr 12, 2023 1:58 am
by zebbg69
edger477 wrote: Tue Apr 11, 2023 6:43 am
zebbg69 wrote: Tue Apr 11, 2023 3:30 am
Multiples of a frequency *are* harmonics.
Yes, but not only ones... what I mean they can result in
other harmonics, i.e. if you use 600 and 900, you can end up with a ~3Hz tremolo, which I find uncomfortable.
That is distortion somewhere in your system, or a neurological artifact. Adding waves of 600 Hz and 900 Hz gives you a period that repeats at 300Hz. The entire pattern is 1/300 of a second. If you are getting structure on the order of 3Hz, something else is happening. Top suspects would be distortion in the electronics or some phenomenon in the nerves handling those waves. This assumes the 600/900 are pure sinusoidal tones.
Re: [RELEASE] RLGL Cock Hero. Salon DeSade's Digitalis.
Posted: Wed Apr 12, 2023 8:33 am
by edger477
zebbg69 wrote: Wed Apr 12, 2023 1:58 am
That is distortion somewhere in your system, or a neurological artifact. Adding waves of 600 Hz and 900 Hz gives you a period that repeats at 300Hz. The entire pattern is 1/300 of a second. If you are getting structure on the order of 3Hz, something else is happening. Top suspects would be distortion in the electronics or some phenomenon in the nerves handling those waves. This assumes the 600/900 are pure sinusoidal tones.
Yes, you are right, 600/900 are safe because they have a big denominator...
I went back and checked, it was actually that someone recommended a bit different combination, something like 633,963... that gives tremolo, comparison of 600,900 and below it 633,963
But as you said, safest option is to generate each of frequencies separately and then manually mix them with different volumes.
Re: [RELEASE] RLGL Cock Hero. Salon DeSade's Digitalis.
Posted: Wed Apr 12, 2023 8:35 am
by edger477
BTW thanks for zombieing this thread, I downloaded the video, I wasn't really using the site when it was published so I missed it :)
Re: [RELEASE] RLGL Cock Hero. Salon DeSade's Digitalis.
Posted: Thu Apr 13, 2023 3:23 am
by zebbg69
edger477 wrote: Wed Apr 12, 2023 8:33 am
I went back and checked, it was actually that someone recommended a bit different combination, something like 633,963... that gives tremolo, comparison of 600,900 and below it 633,963
I'll bet it was 639, 963! Because those are Solfeggio frequencies. (They just permute the digits.)
That would indeed give you tremolo, since they are close to harmonic but not quite.
If only it were 642,963, then they would be perfect harmonics of 321, no tremolo.
But instead of 642, we have 639... a beat frequency of 3 Hz!! Just as you reported.
(That is a sort of "ghost" beat frequency, since the 642 isn't really there, but the 963 beats against it in a similar way because it shares enough structure.)
This a great technique for putting vibrations into those funscript conversions, and I have played with it a lot. Success is hit-or-miss, especially if you don't generate the frequencies in separate runs to control relative volume. Also, I find that combos that feel good for some funscripts don't feel good for others. It depends a lot on stroke speed and range.
edger477 wrote: Wed Apr 12, 2023 8:33 am
But as you said, safest option is to generate each of frequencies separately and then manually mix them with different volumes.
Dynamically adjusting that during the session would be very powerful, like what diglet is doing.
Re: [RELEASE] RLGL Cock Hero. Salon DeSade's Digitalis.
Posted: Sun Nov 30, 2025 10:05 am
by SX7
Anyone still have this one in their MEGA? Or torrent perhaps?

Re: [RELEASE] RLGL Cock Hero. Salon DeSade's Digitalis.
Posted: Tue Dec 02, 2025 4:41 am
by DildoBaggins
SX7 wrote: Sun Nov 30, 2025 10:05 am
Anyone still have this one in their MEGA? Or torrent perhaps?
Please don't share the link around:
https://pixeldrain.com/u/TrLDs3De
Re: [RELEASE] RLGL Cock Hero. Salon DeSade's Digitalis.
Posted: Thu Dec 04, 2025 1:29 pm
by SX7
Re: [RELEASE] RLGL Cock Hero. Salon DeSade's Digitalis.
Posted: Thu Dec 18, 2025 7:49 am
by edger477
Here is an "estim kit" for this video - basically "generate restim scripts yourself".
Background: While I was creating some of the estim files you saw from me, I was working on automation and ways to bring tools for more creators to be able to express themselves in this way. I tried to pack as much functionality to create enjoyable estim out-of-the box, and then latest feature - the yaml "events" was to allow for "spicing" the file where needed. This was something that was manual step taking most of the time, and preventing regeneration of scripts with different parameters if needed. I wanted to create a layer that is applied after generation, so that whole process can be parametrized and any step changed then everything regenerated without manual work.
I'm looking for feedback how this feels as a way to create estim. This is what you need to do to:
- get the latest release of the tool (or you can download the code and run python ./run.py after you installed requirements
- download the attachment - unpack funscript and yml file, and then "browse" for funscript as input file -> click "Process All Files"
- When is done, click "Custom Event Builder (NEW)" -> Load -> Select downloaded yaml file -> Apply Effects
Check the results (with OFS, play with Restim - don't forget to rename video to match filename, python doesn't like filenames with [ ] so don't rename the funscript/yml); play with the tool, try editing events, let me know if this motivates you to create something!

Re: [RELEASE] RLGL Cock Hero. Salon DeSade's Digitalis.
Posted: Thu Dec 18, 2025 12:43 pm
by LNS