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Re: Pilgrim Quest
Posted: Fri Jul 28, 2017 3:01 pm
by d3vi0n
PlayfulGuy wrote: Fri Jul 28, 2017 1:50 pmI wish I had time to help but I'm swamped already with my own never ending projects that I'm trying to wrap up. If I get the time and energy I will try and help with some of the texts.
Hey, your (and others) feedback alone keeps the motivation high

Thx for your post!
PlayfulGuy wrote: Fri Jul 28, 2017 1:50 pmI love the artwork. Where are you finding all that?
Over time i built a large collection of pictures from many different sources. Now i have a chance to use these. And if i'm missing something... google will help.

For these "hentai" images i use different sources. For example
http://www.hentai-foundry.com is great (see for example
Calm, seeing something familiar?

). I even started to support Calm via patreon, because his artwork is just unbelievable amazing...

Re: Pilgrim Quest
Posted: Sat Jul 29, 2017 10:32 am
by d3vi0n
Soooo.... endings are integrated as well. See the following example:
I even added loot tables (should make the script much more flexible and the customization much more easier).
Now i could start preparing the prototype for upload...

If anyone is interested?

Re: Pilgrim Quest
Posted: Sat Jul 29, 2017 11:41 am
by justaguy82
d3vi0n wrote: Sat Jul 29, 2017 10:32 am
Now i could start preparing the prototype for upload...
If anyone is interested?
Loving what you've shown so far. I said it before but I'll say it again: your Hearts Club tease was one of my favorites. This seems to be taking everything that I enjoyed from there and building upon it in ways that sound very fun and exciting. Looking forward to seeing it once it's ready.
Re: Pilgrim Quest
Posted: Sat Jul 29, 2017 12:45 pm
by d3vi0n
Added a download section in the first post

Re: Pilgrim Quest
Posted: Sat Jul 29, 2017 2:35 pm
by drak34
Damn, this tease really does look amazing and has a huge potential. I downloaded it and it is working perfectly fine. Keep up the good work, it is some really nice stuff. Btw, from time to time, when a gif is played on the tease, it really slows down and even sometimes the guiedeme client freezes completely and I have to close the app and restart it again...do you have any idea
Re: Pilgrim Quest
Posted: Sat Jul 29, 2017 2:47 pm
by d3vi0n
hmm... i don't have any freezes or slow downs with gifs (and i have over 1500 gifs in my random folder)...
so no idea at the moment, sorry.

Re: Pilgrim Quest
Posted: Sat Jul 29, 2017 2:50 pm
by drak34
Ah, never mind then. If you need any help with the intro I can help you, as long as you tell me what exactly you want it to look like :D
Re: Pilgrim Quest
Posted: Sat Jul 29, 2017 2:56 pm
by d3vi0n
thx for the offer
english isn't my native language, so highest priority would be to proof read the existing texts for the intro but also for all other pages and send me corrected texts (via pm). But feel free to make suggestions for expanding or changing texts to give them more flavour. If i like them, i will add them and even try to hunt down artwork to illustrate them if you don't have a suggestion. This is true for the intro but we also need more encounter cards with a hot artwork and a fitting description similar to the existing ones. Maybe look into the H-Space profiles for "inspiration"?

Re: Pilgrim Quest
Posted: Sat Jul 29, 2017 7:56 pm
by d3vi0n
Uploaded the
new version v0.2 to add more chance to cum cards (25 in total now) and prepare to add encounters. Also a help page for testing videos (encounters might use videos and clips) and some minor text fixes.
Some of the new chance to cum cards:

Re: Pilgrim Quest
Posted: Sat Jul 29, 2017 8:35 pm
by Alfman0976
Wow, this tease looks amazing. Thx for your hard work
Unfortunately it does not work for me. Each time when I try to give my character a name, GuideMe (I use v.0.3.1) and Java (Version 8 Update 144) crashes.
Thx for your help.
Re: Pilgrim Quest
Posted: Sat Jul 29, 2017 8:38 pm
by d3vi0n
Your installed java version doesn't matter... guide me comes with its own java version. Did you start GuideMe with "start.bat"? Don't try to run the guideme.jar directly... always use "start.bat".
Re: Pilgrim Quest
Posted: Sat Jul 29, 2017 11:25 pm
by d3vi0n
Now that the prototype is out, i would be curious how your play experience was...
But remember: The prototype is currently lacking in the risk department because we don't have encounters yet...
And let's also discuss items... what items do we want and how do we want to call them?
Here some of my current ideas:
- pilgrim sigil: allows the pilgrim to earn 10 energy during exploration for each edge outside the quest targets. So every edge means progress even if the current vision doesn't match any quest target. Otherwise exploration could get a bit frustrating if you don't get good quests or don't see the right visions for your current quests to edge. As item it has to be first earned (although shouldn't cost too much) and as item it's always optional for players who like the possible frustration.
- teleportation stones for village and ritual chamber: ritual chamber should be more costly in my eyes. Allows the player to teleport to a village or ritual chamber when he chooses to do so. This way the pilgrim can decide when he want to save the tease at the village or try a ritual instead of hoping for a lucky find during exploration.
- eternal gift: pleases the goddess to avoid chastity after a denial or a ruined ending. Allows the player to continue playing after these endings
- spell of hiding and attraction: hiding avoids encounters for "a while" if the player wants avoid any risk for an encounter during exploration and just enjoy exploration with free stroking and edging. Maybe also a spell of attraction for the opposite to enforce more encounters for the risky pilgrim?
- item to be able to decline an encounter: Allows the pilgrim to choose which encounters to "fight" and wich to "leave"
- love potion: raises the arousal of the pilgrim. During this day he will earn double energy
- items to raise chances for a specific ending: If the pilgrim wants to make sure, he gets a specific ending today
- items for free entrance to ritual chambers: could be worthwile if you find a really expensive but good ritual chamber
Should everything be available at the village shop? Or do we want "loot" after encounters?
What else regarding items could be useful for a pilgrim?

Re: Pilgrim Quest
Posted: Sun Jul 30, 2017 10:51 am
by greatsubmissive10
I saw this one here right now and thought omg so awesome.
But at the first character creation it crashes when i clicked create character. Does anyone know a fix?
Re: Pilgrim Quest
Posted: Sun Jul 30, 2017 10:56 am
by d3vi0n
I would be happy to help, but i need more details...
The page after the character creation is the first page which plays a .mp3 audio. Nothing unusual or new besides that.
Which version of GuideMe did you use (v0.3.1 is required)? How did you start GuideMe (use "start.bat", never start the guideme.jar directly), do the help pages work (for example images and video)? Did you enter a name with special characters? How do other GuideMe teases with audio run (for example does Hearts Club work on your system which uses the same "character creation")? What do the logfiles in GuideMe (/GuideMe/logs/...) say about the crash?
Re: Pilgrim Quest
Posted: Sun Jul 30, 2017 10:59 am
by greatsubmissive10
ok just got fixed it.
Starting with bat file instead of jar fixed it.