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Re: [Release] Maze of Passion 2
Posted: Sun Apr 09, 2017 7:03 pm
by flash1338
Hey Venus,
thanks for this awesome tease! Took me 4 hours to collect the keys just to find out that the guideme bugs out with the gate.
So to all others, thinking of trying it on "guideme":
DON'T DO IT
Atleast I have a map, which will help me do all of it again on "teaseme".
And THANK YOU again. To this point it's by far the best maze I ever played! Thank you so much for uploading

Re: [Release] Maze of Passion 2
Posted: Sun Apr 09, 2017 9:16 pm
by philo
flash1338 wrote: Sun Apr 09, 2017 7:03 pm
Hey Venus,
thanks for this awesome tease! Took me 4 hours to collect the keys just to find out that the guideme bugs out with the gate.
So to all others, thinking of trying it on "guideme":
DON'T DO IT
Atleast I have a map, which will help me do all of it again on "teaseme".
And THANK YOU again. To this point it's by far the best maze I ever played! Thank you so much for uploading
Well if you let me know what the issue is I can fix guideme so it doesn't

Re: [Release] Maze of Passion 2
Posted: Mon Apr 10, 2017 9:14 pm
by flash1338
Hey philo,
I'm not used to coding and don't really have any insight on how the tease works (coding wise). The bug seems weird and I don't know if it is 100% reproductable, but to me it happened like that:
The tease mentioned uses keys to open a gate. 3 keys are needed and in my run I collected two of them without any problems. The third one already glitched; meaning that I arrived in the room, which should have the key, and got the note: there is no key in here (I don't know if this was intentional but it didn't happen on 'TeaseMe'). So I got curious walked out and back into the room, which actually worked and I collected the key.
Then the real problem/ bug occured: Arriving at the gate, 'GuideMe' told me that I didn't acquire all keys. So there has to be a problem with aknowledging progress within a tease. Maybe Venus knows how he coded the keys and can tell you more, but that's how I experienced the bug.
Re: [Release] Maze of Passion 2
Posted: Sat Apr 15, 2017 3:42 pm
by Offpeg
A cheeky request but are you considering going back to the first maze of passion and adding metronome and sounds?
Be good to do and update if easy but I have no concept of how difficult that is.
Fantastic if we could have a trilogy ;)
Re: [Release] Maze of Passion 2
Posted: Mon Apr 17, 2017 12:13 pm
by Venus
philo wrote: Sun Apr 09, 2017 9:16 pm
Well if you let me know what the issue is I can fix guideme so it doesn't
flash1338 wrote: Mon Apr 10, 2017 9:14 pm
Hey philo,
I'm not used to coding and don't really have any insight on how the tease works (coding wise). The bug seems weird and I don't know if it is 100% reproductable, but to me it happened like that:
The tease mentioned uses keys to open a gate. 3 keys are needed and in my run I collected two of them without any problems. The third one already glitched; meaning that I arrived in the room, which should have the key, and got the note: there is no key in here (I don't know if this was intentional but it didn't happen on 'TeaseMe'). So I got curious walked out and back into the room, which actually worked and I collected the key.
Then the real problem/ bug occured: Arriving at the gate, 'GuideMe' told me that I didn't acquire all keys. So there has to be a problem with aknowledging progress within a tease. Maybe Venus knows how he coded the keys and can tell you more, but that's how I experienced the bug.
What flash1338 describes is exactly the same I experienced when trying the tease with guideme. That's the reason for my warning in the first post.
I have written the script with a possible conversion to nyx in mind. So I used the set and unset feature for pages. A key room consists of two pages. One with the key and one without. When entering a key room one of the two rooms is chosen randomly. At first the room with the key is unset and the room without is set. That means the random event has just one possible outcome, the room containing the key. When obtaining a key the set-flags are set accordingly. The gate works in a similar way.
I guess guideme totally ignores the set/unset-flags for pages and the outcome is always random.
Offpeg wrote: Sat Apr 15, 2017 3:42 pm
A cheeky request but are you considering going back to the first maze of passion and adding metronome and sounds?
Be good to do and update if easy but I have no concept of how difficult that is.
Fantastic if we could have a trilogy ;)
I won't change the first maze of passion. See it as a piece of art which should not be altered
I don't want to rule out the possibility of a part 3 but I won't promise anything

Re: [Release] Maze of Passion 2
Posted: Mon Apr 17, 2017 12:23 pm
by philo
Venus wrote: Mon Apr 17, 2017 12:13 pm
I guess guideme totally ignores the set/unset-flags for pages and the outcome is always random.
Flags are implemented and I had a look at this.
If you use debug to jump to the relevant pages it works fine, so my guess is there is a bug somewhere in guideme that is resetting the flags or losing changes but not in an obvious place.
I will continue digging, but if anyone finds anything in the log files that would be helpful.
At the moment I can't reproduce the issue.
Re: [Release] Maze of Passion 2
Posted: Tue Apr 18, 2017 1:48 am
by Venus
I finished converting the tease for nyx. I haven't checked every single page, I picked a few sections randomly for testing and mainly focused on the critical parts of the tease. If a bug find it's way into the tease, let me know.
You can find the tease here:
https://milovana.com/webteases/showflash.php?id=35105
Re: [Release] Maze of Passion 2
Posted: Tue Apr 18, 2017 7:16 pm
by imtoosexy
Wonderful tease, this must have taken you ages.
I have played it twice and havn't finished yet, or actually twice.
5/5
Re: [Release] Maze of Passion 2
Posted: Wed Apr 19, 2017 4:37 am
by hansoral
Hey, This is absolutely amazing!
- Spoiler: show
- The best part for me was the tease with a redhead-ginger girl where you have to guess the right moment to pass to the next round, otherwise you start over from the beginning. Oh my! The entire situation was super sexy so I lost obviously. Well, I kinda wanted to anyway. That trap was the best experience I had in a long time. Thank you for creating this tease.
Re: [Release] Maze of Passion 2
Posted: Wed Apr 19, 2017 5:13 am
by Mediv
Hello here! Amaizing tease and awesome work.
Find one glitch: metronome sound for 1-2-3-1-2 (or 1-2-1-2-3, idr) pattern don't load.
Re: [Release] Maze of Passion 2
Posted: Wed Apr 19, 2017 3:31 pm
by Venus
Thanks for your feedback. I really appreciate it :)
Mediv wrote: Wed Apr 19, 2017 5:13 am
Hello here! Amaizing tease and awesome work.
Find one glitch: metronome sound for 1-2-3-1-2 (or 1-2-1-2-3, idr) pattern don't load.
Thanks for the report. It's fixed now.
Re: [Release] Maze of Passion 2
Posted: Thu Apr 20, 2017 2:35 pm
by Caius1
Holy fucking shit!!!!
Maze of Passion was absolutely one of my favourite teases back in the day and I am so hyped that you released Maze of Passion 2!!
Thank you so much!!
Can't wait to try it out
Re: [Release] Maze of Passion 2
Posted: Sat Apr 22, 2017 6:47 pm
by d3vi0n
philo wrote: Mon Apr 17, 2017 12:23 pm
Venus wrote: Mon Apr 17, 2017 12:13 pmflash1338 wrote: Mon Apr 10, 2017 9:14 pmThe tease mentioned uses keys to open a gate. 3 keys are needed and in my run I collected two of them without any problems. The third one already glitched; meaning that I arrived in the room, which should have the key, and got the note: there is no key in here (I don't know if this was intentional but it didn't happen on 'TeaseMe'). So I got curious walked out and back into the room, which actually worked and I collected the key. Then the real problem/ bug occured: Arriving at the gate, 'GuideMe' told me that I didn't acquire all keys. So there has to be a problem with aknowledging progress within a tease. Maybe Venus knows how he coded the keys and can tell you more, but that's how I experienced the bug.
What flash1338 describes is exactly the same I experienced when trying the tease with guideme. That's the reason for my warning in the first post. A key room consists of two pages. One with the key and one without. When entering a key room one of the two rooms is chosen randomly. At first the room with the key is unset and the room without is set. That means the random event has just one possible outcome, the room containing the key. When obtaining a key the set-flags are set accordingly. The gate works in a similar way. I guess guideme totally ignores the set/unset-flags for pages and the outcome is always random.
Flags are implemented and I had a look at this.
If you use debug to jump to the relevant pages it works fine, so my guess is there is a bug somewhere in guideme that is resetting the flags or losing changes but not in an obvious place.
I will continue digging, but if anyone finds anything in the log files that would be helpful.
At the moment I can't reproduce the issue.
If it's just the 3 keys and the gate... maybe i can help making a compatibility patch for GuideMe (handling the keys with javascript instead of set/unset)? Shouldn't be a big problem... hopefully... maybe...

Re: [Release] Maze of Passion 2
Posted: Sat Apr 22, 2017 8:19 pm
by philo
d3vi0n wrote: Sat Apr 22, 2017 6:47 pm
philo wrote: Mon Apr 17, 2017 12:23 pm
Venus wrote: Mon Apr 17, 2017 12:13 pm
What flash1338 describes is exactly the same I experienced when trying the tease with guideme. That's the reason for my warning in the first post. A key room consists of two pages. One with the key and one without. When entering a key room one of the two rooms is chosen randomly. At first the room with the key is unset and the room without is set. That means the random event has just one possible outcome, the room containing the key. When obtaining a key the set-flags are set accordingly. The gate works in a similar way. I guess guideme totally ignores the set/unset-flags for pages and the outcome is always random.
Flags are implemented and I had a look at this.
If you use debug to jump to the relevant pages it works fine, so my guess is there is a bug somewhere in guideme that is resetting the flags or losing changes but not in an obvious place.
I will continue digging, but if anyone finds anything in the log files that would be helpful.
At the moment I can't reproduce the issue.
If it's just the 3 keys and the gate... maybe i can help making a compatibility patch for GuideMe (handling the keys with javascript instead of set/unset)? Shouldn't be a big problem... hopefully... maybe...
Well it should work in GuideMe and if it doesn't there will be other teases that will fail randomly.
I have tried running it in guideme I mapped it from the xml file and it all worked fine, so it is an obscure bug in GuideMe.
If some one can reproduce it and send me the guideme log files, it may help me to work out what is going wrong, as I said I can't get it not to work.
Re: [Release] Maze of Passion 2
Posted: Sat Apr 22, 2017 8:44 pm
by d3vi0n
Yeah... it should work with GuideMe as far as i can see, although there is a minor bug for the ending (a missing set).
To be sure: i made an alternate version using javascript instead of set/unset for the keys and the ending. So no more set or unset in the whole script. This version works without any doubt in GuideMe and fixes the ending:
https://mega.nz/#!rdlWFaxI!Qe3Djh4fg95T ... Jwm1NDGPfQ