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Re: [Tease AI] House of Tease

Posted: Tue Mar 01, 2016 1:36 am
by avatarbr
candii wrote:still cant hear audio:(
Hi, sorry about the delay...was busy this month.

Did you check the path, like I said here? viewtopic.php?f=2&t=16957#p210822

I tested in 48.5 too and works fine. The audio part, but I got a lot of other errors. Someone is using in 48.x?

Re: [Tease AI] House of Tease

Posted: Tue Mar 01, 2016 6:31 am
by pepsifreak
avatarbr wrote:
candii wrote:still cant hear audio:(
Hi, sorry about the delay...was busy this month.

Did you check the path, like I said here? viewtopic.php?f=2&t=16957#p210822

I tested in 48.5 too and works fine. The audio part, but I got a lot of other errors. Someone is using in 48.x?
I've been using it, but I've also been editing it to fix/bypass problems.

Re: [Tease AI] House of Tease

Posted: Thu Mar 03, 2016 3:53 am
by avatarbr
pepsifreak wrote:
avatarbr wrote:
candii wrote:still cant hear audio:(
Hi, sorry about the delay...was busy this month.

Did you check the path, like I said here? viewtopic.php?f=2&t=16957#p210822

I tested in 48.5 too and works fine. The audio part, but I got a lot of other errors. Someone is using in 48.x?
I've been using it, but I've also been editing it to fix/bypass problems.
OK. I am almost sure Tempflags are not working. Its hard to confirm, because I think tempflag did not work running test scripts.

But in the tasks part of my script, looks like 48 just ignore the tempflags and always go to the first one.

Re: [Tease AI] House of Tease

Posted: Thu Mar 03, 2016 8:23 pm
by Daragorn
avatarbr wrote:
Hi, sorry about the delay...was busy this month.

Did you check the path, like I said here? viewtopic.php?f=2&t=16957#p210822

I tested in 48.5 too and works fine. The audio part, but I got a lot of other errors. Someone is using in 48.x?

I've been using it, but I've also been editing it to fix/bypass problems.

OK. I am almost sure Tempflags are not working. Its hard to confirm, because I think tempflag did not work running test scripts.

But in the tasks part of my script, looks like 48 just ignore the tempflags and always go to the first one.
if you are @ChecjFlag() multiple flags at the same time, that's the problem....you have to use
@NullResponse @CheckFlag(a)
@NullResponse @CheckFlag(b)
and not
@NullResponse @CheckFlag(a,b)
(don't know if that is what's causing your problems or not...but tempflags to me work fine, so i think it might :-) ).

P.s: the same thing also goes for @ChanceXX() ....you can't have more than one per line, it will check the first and then go straight to the @Goto() (if present) or to the next line.....put each @ChanceXX() in its own line

Re: [Tease AI] House of Tease

Posted: Mon Mar 07, 2016 3:11 am
by forbiddendesire
Hey avatarbr, just wondering, are you planning on writing/releasing more scripts for your personality? I'm just asking because it hasn't been updated as such

Re: [Tease AI] House of Tease

Posted: Tue Mar 08, 2016 4:32 am
by avatarbr
Daragorn wrote: @NullResponse @CheckFlag(b)
and not
@NullResponse @CheckFlag(a,b)
(don't know if that is what's causing your problems or not...but tempflags to me work fine, so i think it might :-) ).

P.s: the same thing also goes for @ChanceXX() ....you can't have more than one per line, it will check the first and then go straight to the @Goto() (if present) or to the next line.....put each @ChanceXX() in its own line
Hey, thanks.
Yes, looks like in version 48 this changed. I think 1885 said something about that.

That is bad, my scripts will not run correct in 48.x unless I change a lot of things.
I will wait until there are a stable version (or new).

forbiddendesire wrote:Hey avatarbr, just wondering, are you planning on writing/releasing more scripts for your personality? I'm just asking because it hasn't been updated as such
Hi, I really dont know, like I say above, my scripts are made for 47.x, I will need to change a lot of things if 48.x or a new version became the default.

But I always keep changing/adding scripts so, sometime I will release something new.

Re: [Tease AI] House of Tease

Posted: Tue Mar 22, 2016 5:28 pm
by closetwanker
Having an issue with the tasks at the end of the session. I keep coming up with this. I attached the image.

Any help would be greatly appreciated.

Re: [Tease AI] House of Tease

Posted: Wed Mar 23, 2016 1:45 am
by avatarbr
closetwanker wrote:Having an issue with the tasks at the end of the session. I keep coming up with this. I attached the image.

Any help would be greatly appreciated.
Strange. At least its when the session is over. Its just with my scrip or with any?

Re: [Tease AI] House of Tease

Posted: Wed Mar 23, 2016 1:52 am
by avatarbr
So, I started the adaptation to the 48 Patch. No release date yet.

I will put a todo list just to help me remember what I need to do:

- Compatibility changes (like the @checkflag)
- Remove audio teases (I think we had enough of that).
- Adding new scripts
- Change some @Interrupts to @CallReturn
- Improve the Response system
- Use more #vocabulay
- Maybe create a after tease report, to show some variables, like Domme Moods in the end of the session
- Check some bugs at the end of some Link files
- Make Modules more ramdom

I still need to use more the 48 version, to make sure everything works.

Re: [Tease AI] House of Tease

Posted: Wed Mar 23, 2016 4:51 am
by pepsifreak
avatarbr wrote:So, I started the adaptation to the 48 Patch. No release date yet.

I will put a todo list just to help me remember what I need to do:

- Compatibility changes (like the @checkflag)
- Remove audio teases (I think we had enough of that).
- Adding new scripts
- Change some @Interrupts to @CallReturn
- Improve the Response system
- Use more #vocabulay
- Maybe create a after tease report, to show some variables, like Domme Moods in the end of the session
- Check some bugs at the end of some Link files
- Make Modules more ramdom

I still need to use more the 48 version, to make sure everything works.
I could PM you my "version" of the personality if you think it would help any. It seems to work well on 48x with my preferences/setup. The only changes I've made are fixes, besides snipping up some videos to add audio for ruining like you already have for cumming.

Re: [Tease AI] House of Tease

Posted: Wed Mar 23, 2016 10:03 pm
by avatarbr
pepsifreak wrote:
avatarbr wrote:So, I started the adaptation to the 48 Patch. No release date yet.

I will put a todo list just to help me remember what I need to do:

- Compatibility changes (like the @checkflag)
- Remove audio teases (I think we had enough of that).
- Adding new scripts
- Change some @Interrupts to @CallReturn
- Improve the Response system
- Use more #vocabulay
- Maybe create a after tease report, to show some variables, like Domme Moods in the end of the session
- Check some bugs at the end of some Link files
- Make Modules more ramdom

I still need to use more the 48 version, to make sure everything works.
I could PM you my "version" of the personality if you think it would help any. It seems to work well on 48x with my preferences/setup. The only changes I've made are fixes, besides snipping up some videos to add audio for ruining like you already have for cumming.
Thanks,

there are other changes like the checkflag or edgedecide?

Re: [Tease AI] House of Tease

Posted: Wed Mar 30, 2016 2:34 am
by avatarbr
Updated the first post with the progress.

Re: [Tease AI] House of Tease Version 1.0 RELEASED

Posted: Sun Apr 10, 2016 10:22 pm
by avatarbr
House of Tease Version 1.0 RELEASED.

Check the first post

Re: [Tease AI] House of Tease Version 1.0 RELEASED

Posted: Mon Apr 11, 2016 3:43 am
by forbiddendesire
Hey avatar, I'm having some trouble running this with Patch49. I say hi to my domme, once she reaches "But before we start...", it shows me "Added new folder" and then the program crashes. Any idea the reason or how to fix it?

Re: [Tease AI] House of Tease Version 1.0 RELEASED

Posted: Mon Apr 11, 2016 10:24 pm
by avatarbr
forbiddendesire wrote:Hey avatar, I'm having some trouble running this with Patch49. I say hi to my domme, once she reaches "But before we start...", it shows me "Added new folder" and then the program crashes. Any idea the reason or how to fix it?
I did not tested in Patch49, but can be a new bug.
Can you test in Patch 48 to see if you got the same error? If works, you can just copy the flags folder from 48 to 49 to bypass this problem. (Note: Dont merge the folders. You need to delete the 49 folder and replace by the 48 folder. Some flags need to be deleted)

Just a question, this line you only get after run a specific module. Did you already play House of Tease before (can be the Beta version)? Because I found some errors with the @Flag command (your error its in a @Flag line) in Patch49.