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Re: Brees maze
Posted: Mon Jun 15, 2015 12:52 pm
by schefflera
The map you made is absolutely correct, as far as I looked over it.
Here's my map, but be aware, it's a huge mess
- Spoiler: show

Rooms with R (e.g. R13) are normal rooms, and rooms without a R (e.g. 13) are teases.
Tease "32" is the final tease and at the botton the Room with the number 0 is the start (leads of course one way to R1 from below)
The passages A and B are removed. The passages C, D and E are just on the side, because there wasn't enough room between ;)
Re: Brees maze
Posted: Mon Jun 15, 2015 4:11 pm
by hhhobo
I love this tease. I can make it through most mazes, even though I use chance to make most decisions. I've tried this one three times and haven't made it yet without cumming. Don't take that as a criticism; it's a compliment. I love the frustration, and I'll keep coming back until I get there. Keep up the good work.
Re: Brees maze
Posted: Tue Jun 16, 2015 10:31 am
by Nezhul
AMAZING work. The ammount of traps, the length and variety of them... The length of the maze... Wow!
BTW for more mazes there's an app I build some time ago that generates a maze script based on excel map. It should be somwhere on forums.
Re: Brees maze
Posted: Tue Jun 16, 2015 1:11 pm
by camel
Wow! I'm amazed at the amount of work that went into this. There were so many things you did right, too!
I especially loved the 'encouragements' comments that each woman gave, and that you didn't get lazy and say "give me ten edges" on a slide but instead you guided the player through each one.
Thank!

Re: Brees maze
Posted: Tue Jun 16, 2015 2:35 pm
by schefflera
I'm very pleased to hear all the positive feedback. That's why I worked a bit more on the maze
I hope, the bugs are all eliminated by now..
For those who hasn't played it yet, or want to play again, you can look forward to...
New feature:
Now with metronome!
It took a while, to implement the right beat at the right page without messing around in the script. But now it's there, so enjoy
Nezhul wrote:AMAZING work. The ammount of traps, the length and variety of them... The length of the maze... Wow!
BTW for more mazes there's an app I build some time ago that generates a maze script based on excel map. It should be somwhere on forums.
I have heard about your maze-builder, but somehow couldn't find it really. Or it was told, that the download doesn't exist or whatsoever..
The next time I'll probably use it (when I find it), because building a maze is a lot of work with all the sets and unsets and setting the right direction on the right field...
camel wrote:Wow! I'm amazed at the amount of work that went into this. There were so many things you did right, too!
I especially loved the 'encouragements' comments that each woman gave, and that you didn't get lazy and say "give me ten edges" on a slide but instead you guided the player through each one.
Thank!

Yeah, I don't like it either, when I'm told to do xx edges. I tend to do them to fast or with to less time between.
Everyone may have different opinion.
schefflera
Re: Brees maze
Posted: Tue Jun 16, 2015 2:59 pm
by Nezhul
if the download doesnt exist - I can't help you then. This means it's dead for good, because I lost my copy when my HDD stopped working...
Re: Brees maze
Posted: Tue Jun 16, 2015 6:07 pm
by lestrian
schefflera wrote:I have heard about your maze-builder, but somehow couldn't find it really. Or it was told, that the download doesn't exist or whatsoever..
The next time I'll probably use it (when I find it), because building a maze is a lot of work with all the sets and unsets and setting the right direction on the right field...
Wow, you scripted the entire maze manually? That must be a humongous amount of work, and it's no wonder a few bugs sneaked in. :) Thanks for you map btw! I should've realized I could put moved everything after room 60 to the middle of the maze in order to make the map planar (with the exception of the teleports). Btw, room 42 is called 52 on your map, which might explain the bugs in that room!
Re: Brees maze
Posted: Tue Jun 16, 2015 6:51 pm
by pepez
Nice work with metronome

Re: Brees maze
Posted: Wed Jun 17, 2015 1:04 am
by Hack
I just wish I could change my vote! Adding the metronome takes this from a 4 to a 5. Incredible tease with my only personal nit-pic 'corrected'!
Re: Brees maze
Posted: Wed Jun 17, 2015 2:48 am
by anonymister
Great job !
Pro: Short time between scene changes. Attractive women. Not fake plastic looking porn "stars".
Con: Would like a "back" button after entering the same room for the 4th time !
Used my phone and accidentally hit 4 stars instead of 5. Sorry.
Re: Brees maze
Posted: Wed Jun 17, 2015 2:56 am
by anonymister
I looked up your other teases, but didn't see any. Amazing job for your first one !
Looking forward to #2 & #3 !!
Re: Brees maze
Posted: Wed Jun 17, 2015 7:25 pm
by schefflera
anonymister wrote:Great job !
Con: Would like a "back" button after entering the same room for the 4th time !
Thats very difficult for someone like me, who has no informatic-skills. And adding this option for all 34 teases would also be a huge amount of work
Btw, room 42 is called 52 on your map, which might explain the bugs in that room!
That's how I write the number 4
Room 52 actually doesn't exist. don't know why. Just counted 48, 49,50, 60, 70, 71...
But I have a good news as well: The TeasMe-version is now finished, with way better graphics
Enjoy:
Brees Maze at Mediafire.com
(hope it works. Haven't done that before)
schefflera
Re: Brees maze
Posted: Fri Jun 19, 2015 5:02 pm
by anonymister
You have a lot of "back" buttons already. Why is it difficult to add one when entering a room ?
Sorry if it is a dumb question. I have never created a tease.
For me it would be better so I might try to get to the end, rather than just give up after going in circles (or squares ?)
Re: Brees maze
Posted: Fri Jun 19, 2015 5:18 pm
by schefflera
anonymister wrote:You have a lot of "back" buttons already. Why is it difficult to add one when entering a room ?
Sorry if it is a dumb question. I have never created a tease.
For me it would be better so I might try to get to the end, rather than just give up after going in circles (or squares ?)
Of course it's possible to add a "back" button when you enter a room. But the rooms are designed as a kind of trap, which you have to encounter, when you enter (at least once).
Adding such a button at the fourth and more visit is much more difficult. To make that happen, I have to add a counter or something like that and I don't even know, if it's possible with Nyx.
Well, possibly I could solve that with the set-command. But I don't want to mess with the script, while it seems to be free of bugs by now.
It's a good suggestion and maybe I'll think about it, while creating my next maze
schefflera
Re: Brees maze
Posted: Fri Jun 19, 2015 5:49 pm
by lestrian
anonymister wrote:You have a lot of "back" buttons already. Why is it difficult to add one when entering a room ?
Sorry if it is a dumb question. I have never created a tease.
For me it would be better so I might try to get to the end, rather than just give up after going in circles (or squares ?)
Play it in GuideMe with debug mode on. Then every page with a timer gets an additional "Delay" button which you can click to go to the next page. That way you can speed through the room without actually waiting/playing through it.
Alternatively you can use TeaseMe and bring forth the debug window (Ctrl+Shift+D), and when you enter a room, you will be on page brea01 or something similar. Just jump to brea09 (or whichever is the last page with the same name in the dropdown menu) to skip the entire room.