Re: [TEASE-AI - Personality] Spicy 3.02 rerelease
Posted: Sat Nov 04, 2017 2:06 am
NP, Actually after I wrote it I thought I might have used too harsh of a tone, hopefully it didn't come off like that, but if it did, I apologize.
Anyway, more bug reports for you:
-ChastityOff script does not delete the ChastityIsOn flag, it sets it. Replaced @SetFlag with @DeleteFlag, hopefully it will work as intended now.
-During the "How many edges" game, even though Princess told me we're starting over, the script still proceeded to the "You are right" part, ending the game.
-In GNMEnd.txt, 29th line has @Got(Farewell) instead of @Goto(Farewell). Script proceeds to the ChastityIsOn2 section instead of calling up the Farewell.txt
Aaaand I think that's all that came up today. Will keep you posted if I find anything else.
EDIT:
Right, I think I know why the game script fails. It's this part:
EDIT2:
So I did just test it, and there were two issues.
First one, you've used @SetVar where you should've used @ChangeVar. This caused variable [EdgesToDo] to have value of "EdgesToDo]+[EdgesToDoMemory".
Second one, it seems that if you place the @CustomMode outside of the (Edge) section, the script refuses to recognise the "stop" keyword, so the @CustomMode(stop, Goto, StopEdging) line needs to be place after the (Edge) section marker.
This is what I ended up with:
Cheers.
Anyway, more bug reports for you:
-ChastityOff script does not delete the ChastityIsOn flag, it sets it. Replaced @SetFlag with @DeleteFlag, hopefully it will work as intended now.
-During the "How many edges" game, even though Princess told me we're starting over, the script still proceeded to the "You are right" part, ending the game.
-In GNMEnd.txt, 29th line has @Got(Farewell) instead of @Goto(Farewell). Script proceeds to the ChastityIsOn2 section instead of calling up the Farewell.txt
Aaaand I think that's all that came up today. Will keep you posted if I find anything else.
EDIT:
Right, I think I know why the game script fails. It's this part:
- Spoiler: show
- Spoiler: show
EDIT2:
So I did just test it, and there were two issues.
First one, you've used @SetVar where you should've used @ChangeVar. This caused variable [EdgesToDo] to have value of "EdgesToDo]+[EdgesToDoMemory".
Second one, it seems that if you place the @CustomMode outside of the (Edge) section, the script refuses to recognise the "stop" keyword, so the @CustomMode(stop, Goto, StopEdging) line needs to be place after the (Edge) section marker.
This is what I ended up with:
- Spoiler: show
Cheers.