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Re: GuideMe (TeaseMe v2.0) - Current Build 0.3.4
Posted: Thu Oct 18, 2018 5:28 pm
by philo
Trusfrated wrote: Thu Oct 18, 2018 12:25 am
Do the current builds of GuideMe support a way to have more than one image displayed on a page? Or a way to move the location of the buttons? I thought I remember some discussion that this was possible via javascript.
The Downloader doesn't convert them properly, so GuideMe just displays a blank page with no buttons.
The buttons, no not at the moment.
You have access to the HTML in the left pane in javascript, so yes you can pretty much display anything you want.
As for the downloader, it wouldn't run in teaseme and trying to get it to work in guideme would be a lot of work and even then the buttons would not work.
I did look at it a while back and it is just too much work for a handful of teases.
As for the buttons, I have a long term plan to convert them to html buttons, (they are currently Java buttons) which would allow the buttons to be anywhere on the screen.
I am not sure how much time I will have to put into developing GuideMe further, so I suspect it will not happen.
I think it is likely that I will only be doing bug fixes and minor enhancements for the foreseeable future.
Re: GuideMe (TeaseMe v2.0) - Current Build 0.3.4
Posted: Sat Oct 20, 2018 10:29 am
by lawman5297
Occasionally the image loads in GuideMe sticks and does not update, It will stick on one image. I have tried a restart and a reload but it does not change. It is necessary to close and restart to clear. Anyone else experience this? Know how to fix? I have looked in the guideme and java logs and according to those it changes or at least loads them. This does not happen often, perhaps 10%.
Re: GuideMe (TeaseMe v2.0) - Current Build 0.3.4
Posted: Sat Oct 20, 2018 2:34 pm
by philo
lawman5297 wrote: Sat Oct 20, 2018 10:29 am
Occasionally the image loads in GuideMe sticks and does not update, It will stick on one image. I have tried a restart and a reload but it does not change. It is necessary to close and restart to clear. Anyone else experience this? Know how to fix? I have looked in the guideme and java logs and according to those it changes or at least loads them. This does not happen often, perhaps 10%.
Have not experienced that.
I do know that it loads images into memory and resizes them on the fly, so high resolution images can cause problems.
Tools \ resize guide images will let you select a tease file and will resize images to a sensible size based on your screen resolution.
It does resize the images to lower resolution, so it is worth taking a copy first.
Try copying a tease that has the issue and resize the images, see if that makes a difference.
Re: GuideMe (TeaseMe v2.0) - Current Build 0.3.4
Posted: Sat Oct 20, 2018 5:05 pm
by PlayfulGuy
bobhill wrote: Fri Oct 12, 2018 5:20 pm
Not sure if it's ok to ask here, but PG has been gone and I really could use some help. Also apologies for the cross post.
I've been reading the prior posts regarding 0.3.3, 0.3.4, 0.3.6 and 0.3.7, trying to determine which version is ok to use with Script Engine 1.5 (or 1.53). With Script Engine 1.5 and GM 0.3.6 or 0.3.7, when I exit a script back to GM, the page ShowScriptPage text block displays (Something went wrong), but then GM proceeds to the correct GM page (so the text display is extraneous, but does not crash the program). This does not occur in 0.3.3 or 0.3.4. But I think that there are saving problems with 0.3.3 and 0.3.4 that were fixed in 0.3.6? Also, I read a memory/image loading issue exists in 0.3.4? My head hurts just typing all this!
I could go back to earlier GM versions, but I hate to give up the javascript debugging in GM. I also need certain features added in Script Engine 1.5, so can't revert with it.
Thanks for any help! BH
Bob, I think you've got it mostly sorted, but if memory serves version 1.5 of the script engine will work with Guideme 1.5.
There were issues with Guideme 3.3 and 3.4 that would break the script engine, don't use them.
Script engine 1.53 should work with Guideme 1.5, and Guideme 3.6.
Guideme 3.7 introduced a change where the .js files no longer need to be wrapped in an xml node, so if those are removed from the script engine js files they should work in Guideme 3.7 as well.
PG
Re: GuideMe (TeaseMe v2.0) - Current Build 0.3.4
Posted: Fri Oct 26, 2018 2:03 am
by xlocker
Im having problems using the start-at in the videos. Any ideas of how to solve this? I believe it worked for me before
Re: GuideMe (TeaseMe v2.0) - Current Build 0.3.4
Posted: Sat Oct 27, 2018 8:04 am
by philo
xlocker wrote: Fri Oct 26, 2018 2:03 am
Im having problems using the start-at in the videos. Any ideas of how to solve this? I believe it worked for me before
A few more details might help.
What version of guideme are you using?
Latest is 3.7
viewtopic.php?f=26&t=12944&start=1110#p249021
something like this should work
Code: Select all
<Video id="media\video.flv" start-at="00:01:00" stop-at="00:01:30" />
Re: GuideMe (TeaseMe v2.0) - Current Build 0.3.4
Posted: Sat Oct 27, 2018 1:30 pm
by xlocker
I was using TeaseMe but i even tested with GuideMe and the video doesnt even open even without the start-at
Re: GuideMe (TeaseMe v2.0) - Current Build 0.3.4
Posted: Sun Oct 28, 2018 9:33 am
by Ambossli
in teaseme for me this works
- Spoiler: show
Code: Select all
<Video id="xyz.wmv" start-at="0:00:30" />
But what type is the video? Might be a codec problem
Re: GuideMe (TeaseMe v2.0) - Current Build 0.3.4
Posted: Mon Oct 29, 2018 7:11 pm
by hotiger1
Hi,
just great work :)
I am using an ET 312B for stimming and understand, the output level from the source (laptop) should be 100 % ; how should I set the input level on the 312? Also fully and just control the strength with the potis or set the input level maybe to a middle position and increase the strength a bit more?
Re: GuideMe (TeaseMe v2.0) - Current Build 0.3.4
Posted: Fri Nov 02, 2018 11:15 pm
by hawekeye1234
Tiny question is there a way to deactivate the picture file names like start.jpg up in the top right corner ?
just curious :)
Re: GuideMe (TeaseMe v2.0) - Current Build 0.3.4
Posted: Sat Nov 03, 2018 11:37 am
by philo
hawekeye1234 wrote: Fri Nov 02, 2018 11:15 pm
Tiny question is there a way to deactivate the picture file names like start.jpg up in the top left corner ?
just curious :)
If you mean the top right corner
Then you have debug mode on, if you go into application preferences and untick debug, then it will display the tease name and author.
You can also change the font size in application preferences to reduce the font size of that line.
You can hide the clock, but not the text on the right
There isn't a way to get rid of that line completely at the moment
Re: GuideMe (TeaseMe v2.0) - Current Build 0.3.4
Posted: Sun Nov 04, 2018 12:26 pm
by hawekeye1234
Ah okay thanks, yeah much better without the file names takes one a bit out of the whole thing :)
So I will take that just fine, although a way to completely hide it would be great at some time, but it's more of a first world problem :)
Re: GuideMe (TeaseMe v2.0) - Current Build 0.3.4
Posted: Mon Nov 05, 2018 7:57 pm
by hotiger1
Using Estim Tower with GuideMe I don't see the pictures
Works fine online; same setup in a different laptop or PC everything works fine. Does anyone have any idea, what the reason for that could be, please?
Re: GuideMe (TeaseMe v2.0) - Current Build 0.3.4
Posted: Mon Nov 05, 2018 11:47 pm
by FrozenWolf
hotiger1 wrote: Mon Nov 05, 2018 7:57 pm
Using Estim Tower with GuideMe I don't see the pictures
Works fine online; same setup in a different laptop or PC everything works fine. Does anyone have any idea, what the reason for that could be, please?
I haven't tried this one myself and it looks like a monster download (and I don't have an e-stim device sadly so not much use to me), I'll ask some of the obvious questions that you've probably already checked anyway just in case:
* Have you got the full 1.18GB download from
viewtopic.php?f=2&t=20562?
* Can you check you've got one of the first image files that should be displayed, "AAlocations\device.jpg" which (I assume) should be under the directory "teases\The-Estim-Tower-v2.3"?
If that all checks out, perhaps someone from the tease feedback thread
viewtopic.php?f=2&t=20562 might have experienced a similar problem.
Re: GuideMe (TeaseMe v2.0) - Current Build 0.3.4
Posted: Tue Nov 06, 2018 10:36 pm
by hotiger1
Yes to everything :( the program works absolutely fine on another (even older) laptop and my PC
I even copied the whole directory to the laptop - doesn't work
