Hi Indyc,
what a tease. It's the best tease for sure. And not to say that there aren't other great ones, but this really had me coming back more than any other. Other teases have replayability but I think you mastered how to go about it. The tech of saves comes to mind of course, but also, I like how you make a simple choice in the beginning (the holiday) and you can play the same "route" again, but get different/new scenes.
And this brings me to something I wanted to share about my experience so far in the hopes for the next version
On my first playthroughs it was super easy to find new and cool things I enjoyed, just go to different rooms this time, or say "yes" to something I said "no" before and I got playthroughs that had literally no single shared scene to the previous one.
But now there are two "problems" that kinda make me not super motivated to pick it up again right now:
Firstly, I'm starting to loose track of what I have already done. In the beginning I sometimes just yolo'd and went to whatever I found interesting, and once I randomly ended up going for an ending that I realized I already saw. The last few times, I got bored a little bit, since I have to click through certain unavoidable parts before I can get to a point where I want to try out a different branch only to find out that the ending that comes with it just gives me one or two additional scenes. Which ties to the second point.
Some routes are longer than others and some endings are much more fleshed out than others. Technically there is nothing wrong with that, but I have gotten sort of excited getting to an end with a model that I liked to then only have one more scene left.
- Spoiler: show
- (I had the opposite happen as well the first time I got to the "weeding" with Caprice, where I thought it would be over quick, but it opened a huge new section.)
Because of the great tracking feature, I have a pretty good idea of how much I have seen and I know there is much for me to still find, but because I don't know whether a path might be long or short, or even how to get them, I'm sort of unmotivated now. And I actually enjoyed the unknown aspect of it all initially, it's just that there is so much, that now doing just random things makes me see most of the same again, because I surely have a certain bias and just "prefer" clicking certain options over others. So now I feel like I need to sit down and "plan" what I want to go for, only to then find out, that my plan didn't really unlock anything new.
Let me make an example. I've started playing usually selecting Christmas holidays and got through a few things and then realized that the other holidays actually give new scenes even for routes I have already done. So I got excited and tried a bunch of things. But now I'm unsure which model I focused on in which holiday, I just didn't really keep track.
A few obvious solutions come to mind, but probably the easiest that I see is a sort of ending list, where ppl can get a rough idea of how to get a certain ending. I know you have given feedback on specific endings before, so maybe you have something like that already? If I had that list, I'd instantly get back into the tease and just work through it. I wouldn't like everything and probably skip some stuff I know I won't like, but that alone would at least double my playtime

(I'd be interested in that soul code. Maybe it will get me playing a bit more

) And I get the whole excitement around not knowing what you are getting, or just having to explore, but at least to me, I lose that excitement after a while and people could always ignore such a list. It shouldn't be shown to you at the start of the game obviously

Maybe even just here on the forum with a spoiler tag.
Well, rather long post, but I think I owe you at least that for this 10/10 masterpiece! It's one of those things, where you like something so much that you care more and just can't help yourself but nit-pick.
Thanks for your work!