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Re: [RELEASE] Decadence Island A Cock Hero's Challenge RPG Full Version Available Now!!
Posted: Mon May 15, 2017 6:02 pm
by Doomtrack
This is exactly what i have been looking for when it comes to the evolution of CH. Please keep up the good work :)
Re: [RELEASE] Decadence Island A Cock Hero's Challenge RPG Full Version Available Now!!
Posted: Tue May 16, 2017 7:07 am
by Xudmud
So I think I went into the final dungeon a lot earlier than I was meant to... Short of starting from scratch (or finding the right variable for location in the save file) is there any way to *exit* that area?
Re: [RELEASE] Decadence Island A Cock Hero's Challenge RPG Full Version Available Now!!
Posted: Tue May 16, 2017 7:39 am
by fatherkius
Xudmud wrote: Tue May 16, 2017 7:07 am
So I think I went into the final dungeon a lot earlier than I was meant to... Short of starting from scratch (or finding the right variable for location in the save file) is there any way to *exit* that area?
Go down to the left side with the boat on the sea and you will be able to go back.
Re: [RELEASE] Decadence Island A Cock Hero's Challenge RPG Full Version Available Now!!
Posted: Tue May 16, 2017 2:24 pm
by Xudmud
Problem is I entered the castle through the window on the right, and don't seem to have an exit.
Re: [RELEASE] Decadence Island A Cock Hero's Challenge RPG Full Version Available Now!!
Posted: Tue May 16, 2017 7:01 pm
by zenetix
Xudmud wrote: Tue May 16, 2017 2:24 pm
Problem is I entered the castle through the window on the right, and don't seem to have an exit.
You might be out of luck. You'll have to travel a significant distance and defeat a boss in order to escape.
Re: [RELEASE] Decadence Island A Cock Hero's Challenge RPG Full Version Available Now!!
Posted: Thu May 18, 2017 5:27 am
by Rule63MePlease
Someday I will get around to trying this game out. 
Re: [RELEASE] Decadence Island A Cock Hero's Challenge RPG Full Version Available Now!!
Posted: Fri May 19, 2017 7:14 am
by Xudmud
(Congratulations on 63 posts Rule63MePlease)
Restarted, and glad I did... Changed up my playstyle now that I started looking at stats more...
Re: [RELEASE] Decadence Island A Cock Hero's Challenge RPG Full Version Available Now!!
Posted: Fri May 19, 2017 7:34 am
by Rule63MePlease
Xudmud wrote: Fri May 19, 2017 7:14 am
(Congratulations on 63 posts Rule63MePlease)
Restarted, and glad I did... Changed up my playstyle now that I started looking at stats more...
LOL, I didn't even notice the number of post was there under the user's name. You just happen to catch it at the right time. But this comment I just made replying to you will make it 64.XD
Re: [RELEASE] Decadence Island A Cock Hero's Challenge RPG Full Version Available Now!!
Posted: Fri May 19, 2017 1:04 pm
by Kristycookie
I really really enjoyed this experience, and I am very excited for the next game.
I want to be open with you though and say that I used a save editor because the grind was more than I wanted. I don't mind grinding in RPGs but there are just too many clips happening all the time. After awhile it just feels like it takes too long to do the grinding required because of amount of clips being shown repeatedly.
Re: [RELEASE] Decadence Island A Cock Hero's Challenge RPG Full Version Available Now!!
Posted: Fri May 19, 2017 2:58 pm
by WatchItDry
Kristycookie wrote: Fri May 19, 2017 1:04 pm
I really really enjoyed this experience, and I am very excited for the next game.
I want to be open with you though and say that I used a save editor because the grind was more than I wanted. I don't mind grinding in RPGs but there are just too many clips happening all the time. After awhile it just feels like it takes too long to do the grinding required because of amount of clips being shown repeatedly.
Thanks appreciate the feedback. And I completely understand about the clips. I'm currently working on my levels project which would keep file size down and keep clips fresh by dividing the game into levels with their own unique clips. Now the dilemma is trying to keep the game fun, challenging, and entertaining at same time.
I'm currently looking into just hosting the game myself which would solve all those problems but at the same time create its own new set of problems. In the mean time I'm thinking until I figure all that stuff out I might just put the rpg game on hold and focus just on a narrative type game.
Thanks everyone for the support tho!! I will make an RPG CH eventually just once you start doing it you realize why there hasn't been one attempted before haha!!
Re: [RELEASE] Decadence Island A Cock Hero's Challenge RPG Full Version Available Now!!
Posted: Fri May 19, 2017 7:41 pm
by neo76
Well, the game is great, but i'm actually stuck...
- Spoiler: show
- I went on the 5 sluts little island, and i can't leave, always this "Hey you really think you can handle all of us" thing, i fought like 7 or 8 times, and still get this...
Re: [RELEASE] Decadence Island A Cock Hero's Challenge RPG Full Version Available Now!!
Posted: Fri May 19, 2017 9:35 pm
by chalkboardcamper
Assuming you're still on the boat, hold down a direction key going away from the island. I fell into this trap and spent all my time trying to get back on board the board...except I was already on board. Just move away

Re: [RELEASE] Decadence Island A Cock Hero's Challenge RPG Full Version Available Now!!
Posted: Sat May 20, 2017 7:26 am
by Xudmud
Yeah, they don't go away after defeating them, so if you're in range they'll just attack. Of course, it's also a good spot to grind.....
Re: [RELEASE] Decadence Island A Cock Hero's Challenge RPG Full Version Available Now!!
Posted: Sat May 20, 2017 8:40 am
by neo76
chalkboardcamper wrote: Fri May 19, 2017 9:35 pm
Assuming you're still on the boat, hold down a direction key going away from the island. I fell into this trap and spent all my time trying to get back on board the board...except I was already on board. Just move away
Im not on the boat anymore :(
Re: [RELEASE] Decadence Island A Cock Hero's Challenge RPG Full Version Available Now!!
Posted: Mon May 22, 2017 7:51 am
by Xudmud
First off, continued impressions... Interesting mechanic there with "cost" of using the higher-powered skills...
- Spoiler: show
- Let alone the fact they're a once-per-battle use
I think if there was a larger pool of clips from each "round" to pull from (from where I see there's three or four that each enemy's attack can pull, the big thing is that consecutive attacks can pull the exact same clip) it would add a bit more fun and variety to it. Personally I was expecting a "special" clip when an enemy does an Orgy skill (or at least one that wouldn't play with their normal skill)
Also I see the enemies' levels somewhat scale to match yours, or at least it feels they could roll anywhere from a base level to your highest level plus one or something like that.