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Re: [Tease AI] House of Tease Version 2.1
Posted: Thu Oct 20, 2016 10:15 pm
by dbt
"Change outfit" for the glitter contacts would be good too when they visit.
BTW, what is the "domme level down" when you say you're mean? Does it reduce the domme level/nastiness?
Re: [Tease AI] House of Tease Version 2.1
Posted: Fri Oct 21, 2016 11:26 pm
by avatarbr
operwt wrote:avatarbr wrote:operwt wrote:
Normal behaviour at least for current version, got it several times.
Hmm...what is the range of your session duration? Anyway, I think I found a way to prevent this.
several hours
Damn...are you getting to much "repeated scenarios"? I dont have too many Links (like Modules)
dbt wrote:"Change outfit" for the glitter contacts would be good too when they visit.
BTW, what is the "domme level down" when you say you're mean? Does it reduce the domme level/nastiness?
I dont think its possible to get Glitters changing the pic folder.
Yes, @DommeLevelUp will increase the level you setup in TeaseAI (for that session). I dont think this change too much, maybe just the system responses. There are a few modules using the Level/Mood system too.
Re: [Tease AI] House of Tease Version 2.1
Posted: Sat Oct 22, 2016 3:31 am
by curiousandy
So I just set up Te+\ase AI and House of Tease on a new computer, and I seem to run into a bug shortly after starting it. After I go through the "what's new" tutorial, it crashed when trying to call up Contact 1. I installed all the media files, and set image and video paths for the domme, some general images and videos, and added the subfolders for glitter contacts 1-3. Still crashes any time that happens.
Thanks guys!
Code: Select all
###################################################################
Date/Time: 2016-10-21 23:19:25
Version: 0.54.4.0
Title:
Message: Exception in GetDommeImage()
Exceptions:
================================== Exception =====================================
Message: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
Typ: System.ArgumentOutOfRangeException
StackTrace:
at System.ThrowHelper.ThrowArgumentOutOfRangeException(ExceptionArgument argument, ExceptionResource resource)
at Tease_AI.Form1.GetDommeImage(String DomTag) in C:\Users\Elijah\Documents\Visual Studio 2010\Projects\Tease AI\Tease AI\Form1.vb:line 14823
~~~~~~~~~~~~~~~~~~~~Application.StackTrace~~~~~~~~~~~~~~~~~~~~~~~~~
at Tease_AI.Form1.GetDommeImage(String DomTag) in C:\Users\Elijah\Documents\Visual Studio 2010\Projects\Tease AI\Tease AI\Form1.vb:line 15015
at Tease_AI.Form1.GetFilter(String FilterString, Boolean Linear) in C:\Users\Elijah\Documents\Visual Studio 2010\Projects\Tease AI\Tease AI\Form1.vb:line 15587
at Tease_AI.Form1.FilterList(List`1 ListClean) in C:\Users\Elijah\Documents\Visual Studio 2010\Projects\Tease AI\Tease AI\Form1.vb:line 15214
at Tease_AI.Form1.StrokeTauntTimer_Tick(Object sender, EventArgs e) in C:\Users\Elijah\Documents\Visual Studio 2010\Projects\Tease AI\Tease AI\Form1.vb:line 7706
at System.Windows.Forms.Timer.OnTick(EventArgs e)
at Tease_AI.teaseAI_Timer.OnTick(EventArgs e) in C:\Users\Elijah\Documents\Visual Studio 2010\Projects\Tease AI\Tease AI\Classes\teaseAI_Timer.vb:line 50
at System.Windows.Forms.Timer.TimerNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
at System.Windows.Forms.UnsafeNativeMethods.DispatchMessageW(MSG& msg)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.OnRun()
at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.DoApplicationModel()
at Microsoft.VisualBasic.ApplicationServices.WindowsFormsApplicationBase.Run(String[] commandLine)
at Tease_AI.My.MyApplication.Main(String[] Args) in 17d14f5c-a337-4978-8281-53493378c1071.vb:line 82
Re: [Tease AI] House of Tease Version 2.1
Posted: Sat Oct 22, 2016 3:33 pm
by dbt
avatarbr wrote:
Yes, @DommeLevelUp will increase the level you setup in TeaseAI (for that session). I dont think this change too much, maybe just the system responses. There are a few modules using the Level/Mood system too.
So a great response to "you're mean" would be to ask if you like her mean, and if you say yes it would move up the level. Of course this would only have an impact if the level was used in the modules I guess. And another good response would be to show you what mean is (kneeling, bondage, etc).
Re: [Tease AI] House of Tease Version 2.1
Posted: Sun Oct 23, 2016 2:29 am
by avatarbr
curiousandy wrote:So I just set up Te+\ase AI and House of Tease on a new computer, and I seem to run into a bug shortly after starting it. After I go through the "what's new" tutorial, it crashed when trying to call up Contact 1. I installed all the media files, and set image and video paths for the domme, some general images and videos, and added the subfolders for glitter contacts 1-3. Still crashes any time that happens.
Thanks guys!
Check if the Domme and Contacts folders have subfolders with the pictures.
dbt wrote:avatarbr wrote:
Yes, @DommeLevelUp will increase the level you setup in TeaseAI (for that session). I dont think this change too much, maybe just the system responses. There are a few modules using the Level/Mood system too.
So a great response to "you're mean" would be to ask if you like her mean, and if you say yes it would move up the level. Of course this would only have an impact if the level was used in the modules I guess. And another good response would be to show you what mean is (kneeling, bondage, etc).
Yes, I think 1885 dont implement the levels till some recent version, so I never use this (I created my own subsystem).
And yes, I did something like that (show you what mean is ) already

Re: [Tease AI] House of Tease Version 2.1
Posted: Sun Oct 23, 2016 12:40 pm
by Daragorn
DomLevels actually have some hidden impact on some variables, in case you don't know.
It has influence on the probability of these things happening (the higher the level, the higher the chance it will happen):
-making you hold an edge
-continuing a session after orgasm/ruin/denial (depending on if you flagged it as possible in the settings obviously)
-amount of CBT commands she will give you each time @CBT is used
-allowing you to slow down/speed up while stroking if you ask to
-give you harder tasks to perform (if you get tasks in that session)
-if using "random lock orgasm" in the setting, the higher the domme, the higher chances to get a long period of limitation (and with less orgasms)
(this is information taken from looking at the code of my version of TeaseAI....i made some personal modification to it to suit best my tastes, but i think these were not changed by me (i dont remember doing it at least :D), so they should all be true even for the standard TeaseAI version that you have)
Re: [Tease AI] House of Tease Version 2.1
Posted: Sun Oct 23, 2016 9:35 pm
by avatarbr
Daragorn wrote:DomLevels actually have some hidden impact on some variables, in case you don't know.
It has influence on the probability of these things happening
I know some of that (In description of the feature). The stop/speed/down stroke its remarkable, the others I really never notice big changes. But the max I changed was 1 level (up or down), so should not be a big diference anyway.
operwt wrote:New feature suggestion:
At the time domme teases with one glitter contact to show pictures with two of them, instead of showing one by one, or to show two and more pictures simultaneously (latter one for all 3 contacts multitease).
Also we would like if glitter contact description is matched with their tasks (ex.c. sadistic one uses cbt only, nice one uses edging and bratty denies)
unfortunately its not possible to have 2 pictures at same time in TeaseAI.
And I tried to keep the personality of the Glitters, at least Contact3 I keep the sadistic scripts, but some of the scripts peek 1 ramdom contact. And, to be honest, I never figure out how Contact2 should be
Now, a little tease. currently HoT have 132 modules (not counting MiniScripts, Customs, CallReturns, etc) and 60 Links. Taunts with 1 line are 481, 160 with 2 lines and 115 with 3 lines.
Re: [Tease AI] House of Tease Version 2.1
Posted: Mon Oct 24, 2016 6:29 pm
by Daragorn
avatarbr wrote:
I know some of that (In description of the feature). The stop/speed/down stroke its remarkable, the others I really never notice big changes. But the max I changed was 1 level (up or down), so should not be a big diference anyway.
To give you some numbers:
-hold edge chance goes from 20% on lv1 to 50% on lv5
-number of CBT instructions recevied on each @CBT are random(2-12) * domLevel
-chances that she will let you speedup/slowdown when you ask are actualy pretty randomic now that i look at them...never noticed that...and actually i don't even get why they are made this way....30% on lv1, 60% on lv2, 40% on lv3, 50% on lv4 and 35% on lv5
-chances to continue a session after orgasm/ruin/denial (if you have set so that she can continue), are 10% * domLevel for denial, 4% * domLevel for orgams and 8% * domLevel for ruins
avatarbr wrote:Now, a little tease. currently HoT have 132 modules (not counting MiniScripts, Customs, CallReturns, etc) and 60 Links. Taunts with 1 line are 481, 160 with 2 lines and 115 with 3 lines.
wow, that's a lot of stuff...can't wait to see what you have created

(i hope you also made some more chastity scripts....they are the lowest in numbers among all the various AI, i made a few for myself but i could use more

)
Re: [Tease AI] House of Tease Version 2.1
Posted: Mon Oct 24, 2016 10:58 pm
by avatarbr
Daragorn wrote:
To give you some numbers:
-hold edge chance goes from 20% on lv1 to 50% on lv5
-number of CBT instructions recevied on each @CBT are random(2-12) * domLevel
-chances that she will let you speedup/slowdown when you ask are actualy pretty randomic now that i look at them...never noticed that...and actually i don't even get why they are made this way....30% on lv1, 60% on lv2, 40% on lv3, 50% on lv4 and 35% on lv5
-chances to continue a session after orgasm/ruin/denial (if you have set so that she can continue), are 10% * domLevel for denial, 4% * domLevel for orgams and 8% * domLevel for ruins
As a xcom player, this numbers dont impress me
Daragorn wrote:
wow, that's a lot of stuff...can't wait to see what you have created

(i hope you also made some more chastity scripts....they are the lowest in numbers among all the various AI, i made a few for myself but i could use more

)
Oh sorry

, I really dont make chastity scripts.
To be honest, it's a little annoying to make because uses "exclusive" files (taunts and modules). I cant use flags to show just in case you are using a device and ignore if not. But still is compatible with other modules so, you can merge with your own modules
Re: [Tease AI] House of Tease Version 3 - RELEASED
Posted: Wed Oct 26, 2016 12:43 am
by avatarbr
House of Tease 3 Released
Check the first post/page
Let me know if everything works.
Re: [Tease AI] House of Tease Version 3 - RELEASED
Posted: Wed Oct 26, 2016 2:33 am
by avatarbr
Note:
In case you downloaded before this post, please download the script again (Media files are OK).
There are a small bug in the original version, but I think my zone time keep everyone away for this.
Re: [Tease AI] House of Tease Version 3 - RELEASED
Posted: Wed Oct 26, 2016 6:26 am
by pepsifreak
Just a heads up, looks like with this bugfix update, you left in callreturns for Custom\AV_Scripts\Music.txt in ModGeneral8
Re: [Tease AI] House of Tease Version 3 - RELEASED
Posted: Wed Oct 26, 2016 6:59 pm
by avatarbr
pepsifreak wrote:Just a heads up, looks like with this bugfix update, you left in callreturns for Custom\AV_Scripts\Music.txt in ModGeneral8
Damn, how did you caught that? I mean, to know the original was correct and this not.
I will fix tonight, but anyone with this version can just put a @NullResponse in this lines (there are 2). This is just a placeholder for when I dont have 4 scripts to fill the file. You can put another module (from other personalities) there, if you want.
Re: [Tease AI] House of Tease Version 3 - RELEASED
Posted: Wed Oct 26, 2016 7:44 pm
by Daragorn
thank you for all the time spent working on this avatarbr, downloading it right now
Re: [Tease AI] House of Tease Version 3 - RELEASED
Posted: Wed Oct 26, 2016 8:39 pm
by pepsifreak
avatarbr wrote:pepsifreak wrote:Just a heads up, looks like with this bugfix update, you left in callreturns for Custom\AV_Scripts\Music.txt in ModGeneral8
Damn, how did you caught that? I mean, to know the original was correct and this not.
I will fix tonight, but anyone with this version can just put a @NullResponse in this lines (there are 2). This is just a placeholder for when I dont have 4 scripts to fill the file. You can put another module (from other personalities) there, if you want.
I have a personal set of tweaks I make, and I was just comparing the newest changes to save time and it showed up.