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Re: Tease Ai scripting: The HELP CORNER
Posted: Fri Apr 08, 2016 3:20 am
by avatarbr
Daragorn wrote:
There is nothing wrong in it (i usually dont leave spaces between the various x1,x2,x3 in the commands....
Yeah, sometimes the spaces between options in @Goto can broke the script. Maybe if you put too many options, the script lose track or something. I avoid the use of spaces too.
Re: Tease Ai scripting: The HELP CORNER
Posted: Fri Apr 08, 2016 9:57 am
by schefflera
Small question:
is it possible to use '#keyword' as a sub-answer? Something like that:
What do you like most of me?
[#Boobs] I knew you like my sexy boobies
[#Ass] Who couldn't love my hot #Ass?
@DifferentAnswer .....
if it's not possible, it would be a huge improvement when implemented
Re: Tease Ai scripting: The HELP CORNER
Posted: Fri Apr 08, 2016 6:21 pm
by Daragorn
schefflera wrote:Small question:
is it possible to use '#keyword' as a sub-answer? Something like that:
What do you like most of me?
[#Boobs] I knew you like my sexy boobies
[#Ass] Who couldn't love my hot #Ass?
@DifferentAnswer .....
if it's not possible, it would be a huge improvement when implemented
nope sadly it is not....but the idea of implementing it is indeed interesting....i'll give a check to see if it is doable

Re: Tease Ai scripting: The HELP CORNER
Posted: Sat Apr 09, 2016 8:02 pm
by mangoman
I would love for someone to upload a complete pack, with all these additions, fixes and stuff and upload it. I used TeaseAI when it started but now there is SO MUCH other stuff to add, to change etc. I can't even get it to work.

Re: Tease Ai scripting: The HELP CORNER
Posted: Sat Apr 09, 2016 10:00 pm
by avatarbr
paswis wrote:I would love for someone to upload a complete pack, with all these additions, fixes and stuff and upload it. I used TeaseAI when it started but now there is SO MUCH other stuff to add, to change etc. I can't even get it to work.

There are no additions in the program. You just need to download the last patch. You can try the
Unofficial Patch 48.5 or wait for the 49, now that 1885 is back.
If you talking about the new scripts, there are maybe 4 or 5 new personalities, just look for [TEASE AI] in this forum.
Fro memory, I can remember:
- png
- Opiate
- Spicy
- Wicked Tease Reborn
- And my own House of tease (I will upgrade soon a final version)
Re: Tease Ai scripting: The HELP CORNER
Posted: Mon Apr 11, 2016 12:35 pm
by genome231
Hi
Can anyone explain to me how The whole beg thing work regarding endings?
The restricted one makes perfect sense to me :)
Regards
Genome
Re: Tease Ai scripting: The HELP CORNER
Posted: Mon Apr 11, 2016 3:42 pm
by genome231
Another thing!
Cant seem to find it anywhere, but I know I read it recently.
It being possible to create a custom punishment like CBTBalls and CBTCock with spanking was the example being used.
I never quite understood how though.
Can anyone explain that in more detail to me?
Regards
Genome
Re: Tease Ai scripting: The HELP CORNER
Posted: Mon Apr 11, 2016 11:49 pm
by avatarbr
genome231 wrote:Another thing!
Cant seem to find it anywhere, but I know I read it recently.
It being possible to create a custom punishment like CBTBalls and CBTCock with spanking was the example being used.
I never quite understood how though.
Can anyone explain that in more detail to me?
Regards
Genome
Yes, just create a text file inside the "Tease AI\Scripts\YOUR PERSONALITY\Custom\Tasks" folder, like this:
Code: Select all
Give me 10 strokes
Give me 20 strokes
Give me 30 strokes
Give me 40 strokes
Give me 50 strokes
Give me 60 strokes
To call this task, use @CustomTask(ARCHIVENAME)
About the end beg, I just checked the 1885 file, and notice this:
@Info Simple end script where the domme decides if you cum or not based on orgasm and ruin chances after you've begged to cum enough times. Written by 1885.
Not sure how many times you need to beg.
Re: Tease Ai scripting: The HELP CORNER
Posted: Tue Apr 12, 2016 9:36 am
by genome231
avatarbr wrote:genome231 wrote:Another thing!
Cant seem to find it anywhere, but I know I read it recently.
It being possible to create a custom punishment like CBTBalls and CBTCock with spanking was the example being used.
I never quite understood how though.
Can anyone explain that in more detail to me?
Regards
Genome
Yes, just create a text file inside the "Tease AI\Scripts\YOUR PERSONALITY\Custom\Tasks" folder, like this:
Code: Select all
Give me 10 strokes
Give me 20 strokes
Give me 30 strokes
Give me 40 strokes
Give me 50 strokes
Give me 60 strokes
To call this task, use @CustomTask(ARCHIVENAME)
About the end beg, I just checked the 1885 file, and notice this:
@Info Simple end script where the domme decides if you cum or not based on orgasm and ruin chances after you've begged to cum enough times. Written by 1885.
Not sure how many times you need to beg.
Thank you!
To my understanding you needed to make two files? One for the first command and then another for subsequent instructions? Would that be correct?
Regards
Genome
Re: Tease Ai scripting: The HELP CORNER
Posted: Tue Apr 12, 2016 11:26 am
by 1885
genome231 wrote:Thank you!
To my understanding you needed to make two files? One for the first command and then another for subsequent instructions? Would that be correct?
That's correct. Both files should be named the same, but the one that has the set of first instructions should have _First added to it, like:
Spanking.txt
Spanking_First.txt
Re: Tease Ai scripting: The HELP CORNER
Posted: Tue Apr 12, 2016 2:12 pm
by genome231
1885 wrote:genome231 wrote:Thank you!
To my understanding you needed to make two files? One for the first command and then another for subsequent instructions? Would that be correct?
That's correct. Both files should be named the same, but the one that has the set of first instructions should have _First added to it, like:
Spanking.txt
Spanking_First.txt
Thank you!
Genome
Re: Tease Ai scripting: The HELP CORNER
Posted: Thu Apr 14, 2016 8:40 am
by genome231
Okay so I tried the whole @CustomTask thing.
Could not get it to work, so guess i'm doing something wrong.
I tried @CumstomTask() in quite a lot of ways.
Never successfull, it just skipped it, nothing happened.
Basicly I had a very simple test script
Code: Select all
Its time for a spanking #GNMLol
@CustomTask(\GNMTasks\Spanking) <-- This one here I tried many combinations, this was just my last try.
That was it
@End
So basicly I have the custom tasks stored under:
/Personality/Custom/GNMTasks/Spanking/"2 Files here".txt
The two files being
SpankingRandomInstrument.txt & SpankingRandomInstrument_First.txt
I'm guessing the error is with @CustomTask(), how does it have to be exactly?
Regards
Genome
Re: Tease Ai scripting: The HELP CORNER
Posted: Thu Apr 14, 2016 9:58 pm
by avatarbr
genome231 wrote:Okay so I tried the whole @CustomTask thing.
Could not get it to work, so guess i'm doing something wrong.
I tried @CumstomTask() in quite a lot of ways.
Never successfull, it just skipped it, nothing happened.
Basicly I had a very simple test script
Code: Select all
Its time for a spanking #GNMLol
@CustomTask(\GNMTasks\Spanking) <-- This one here I tried many combinations, this was just my last try.
That was it
@End
So basicly I have the custom tasks stored under:
/Personality/Custom/GNMTasks/Spanking/"2 Files here".txt
The two files being
SpankingRandomInstrument.txt & SpankingRandomInstrument_First.txt
I'm guessing the error is with @CustomTask(), how does it have to be exactly?
Regards
Genome
I think custom tasks need to be in the Custom\Tasks folder, and you call with @CustomTask(SpankingRandomInstrument).
In case you want to avoid conflict with other tasks names, put the GNM in the name of the file, like this: GNMSpankingRandomInstrument.txt
Re: Tease Ai scripting: The HELP CORNER
Posted: Fri Apr 15, 2016 2:42 pm
by genome231
Thank you avatar!
Finally made it work!
Regards
Genome
Re: Tease Ai scripting: The HELP CORNER
Posted: Mon Apr 18, 2016 12:15 am
by SensEx
Ok guys, I'm diving deep into TeaseAI and for me
@MiniScript
and
@CustomTask
Look the same
-they both need add files to be in Custom/..
-they can have pretty much every @commands inside their respective files
The only difference I see is CustomTask calls a routine like CBT. So you don't need to do scripting just put lines in there but we are most likely to use @RandomText and other sexy commands like these anyway..
Wich brings to... Coudn't this be recreated with @MiniScript and the help of existing commands to make variants of it while being more polished at the end as opposed to use CustomTask?
Sorry If what I say sounds absurd to you :p