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Re: GuideMe (TeaseMe v2.0) - Current Build 0.3.4

Posted: Sat Jul 14, 2018 6:24 am
by IreliaDenial
philo wrote: Fri Jul 13, 2018 3:54 pm
IreliaDenial wrote: Fri Jul 13, 2018 1:40 am Have got a question about coding.

I wanna make page 1 and page 2 be 20 seconds together and then go into page 3.

For example, if one stays in page 1 for 5 seconds and then click Continue to page 2, he will thus have a 15 seconds delay in page 2 and then go into page 3 automatically.

If one stays in page 1 for 10 seconds and then click Continue to page 3, he will thus have a 10 seconds delay in page 2 and then go into page 3 automatically.

It seems that in Delay part I can't use <span> to put another kind of data into it. Wanna know any possible solution for this?
You are corrrect span only works to display text.

something like the following is probably what you are looking for
Thanks so much! That is exactly what I am looking for!

Re: GuideMe (TeaseMe v2.0) - Current Build 0.3.4

Posted: Sat Jul 14, 2018 3:16 pm
by Dude Man
How does the downloader exactly work? I put in the URL I want it to download and it says it's finished, yet it doesn't seem to save anywhere. Am i doing something wrong?

Re: GuideMe (TeaseMe v2.0) - Current Build 0.3.4

Posted: Sat Jul 14, 2018 5:04 pm
by philo
Dude Man wrote: Sat Jul 14, 2018 3:16 pm How does the downloader exactly work? I put in the URL I want it to download and it says it's finished, yet it doesn't seem to save anywhere. Am i doing something wrong?
go into the file menu and choose application preferences.
Check it is saving to a place that exists on your pc (if not change it to where you want them saved).
Do the download and check the directory it is set to.

You can also check the logs in the log directory to see if there are any relevant errors.

Re: GuideMe (TeaseMe v2.0) - Current Build 0.3.4

Posted: Tue Jul 17, 2018 10:50 pm
by 301stLegion
philo wrote: Thu Jul 12, 2018 8:20 am
301stLegion wrote: Sun Jul 08, 2018 8:16 pm Whats more frustrating is that going back and trying to download teases that already have downloaded before, I now find that I can't download those either.

Anyone have any ideas? Pretty sure my java is up to date.
I think it is just the 32bit version, as far as I can tell the 64bit version is working for me.
I will try to have a look at it over the next couple of days
I know I'm running the 64 bit version of windows.

Is the download on the first page the 32bit version then? If so where is the download for the 64 bit?

Re: GuideMe (TeaseMe v2.0) - Current Build 0.3.4

Posted: Sun Jul 22, 2018 9:13 am
by AsaNakiru
Hello!

I'm in need of some help. Since not too long ago the guideme application won't start on my computer.
The only thing I changed in my setup is move the folder to another drive on my pc.
I didn't change the code in the batch file or anything other outside the guide folders itself.
The batch file just starts up a command screen and then exits again real fast.

This is in the batch file:

path=./java/bin;./GuideMe_lib
start C:\Program Files (x86)\Java\jre1.8.0_171\binjavaw.exe -Xms3072m -Xmx3072m -Djna.library.path=.\GuideMe_lib -cp .\;.\GuideMe_lib -jar GuideMe.jar %1 %2

Could someone help me get my guideme working again?

Asa

Re: GuideMe (TeaseMe v2.0) - Current Build 0.3.4

Posted: Sun Jul 22, 2018 3:07 pm
by philo
AsaNakiru wrote: Sun Jul 22, 2018 9:13 am Hello!

I'm in need of some help. Since not too long ago the guideme application won't start on my computer.
The only thing I changed in my setup is move the folder to another drive on my pc.
I didn't change the code in the batch file or anything other outside the guide folders itself.
The batch file just starts up a command screen and then exits again real fast.

This is in the batch file:

path=./java/bin;./GuideMe_lib
start C:\Program Files (x86)\Java\jre1.8.0_171\binjavaw.exe -Xms3072m -Xmx3072m -Djna.library.path=.\GuideMe_lib -cp .\;.\GuideMe_lib -jar GuideMe.jar %1 %2

Could someone help me get my guideme working again?

Asa
Batch file is normally the following

Code: Select all

path=./java/bin;./GuideMe_lib
start .\java\bin\javaw.exe -Xms1024m -Xmx1024m -Djna.library.path=.\GuideMe_lib -cp .\;.\GuideMe_lib -jar GuideMe.jar %1 %2
But I suspect that is not the issue.
If you look in the guideme.log file in the logs directory it may tell you what the issue is.
It is fine to delete the log files to clear them down, then try to run the program so they only contain relevant information.

Re: GuideMe (TeaseMe v2.0) - Current Build 0.3.4

Posted: Sun Jul 22, 2018 3:11 pm
by philo
301stLegion wrote: Tue Jul 17, 2018 10:50 pm
philo wrote: Thu Jul 12, 2018 8:20 am
301stLegion wrote: Sun Jul 08, 2018 8:16 pm Whats more frustrating is that going back and trying to download teases that already have downloaded before, I now find that I can't download those either.

Anyone have any ideas? Pretty sure my java is up to date.
I think it is just the 32bit version, as far as I can tell the 64bit version is working for me.
I will try to have a look at it over the next couple of days
I know I'm running the 64 bit version of windows.

Is the download on the first page the 32bit version then? If so where is the download for the 64 bit?
Have uploaded the latest full 64bit download.
It seems to be handling sound files ok for me.
https://mega.nz/#!pV4EXKAK!9FGfaXXdh8o9 ... wBP_YPgGNw

Re: GuideMe (TeaseMe v2.0) - Current Build 0.3.4

Posted: Thu Jul 26, 2018 2:10 am
by desertfox
Hello, dusted off my milovana stuff the other day and was going to try out some of the newer teases. I got the latest version of guideme and seems like it's having some issues reading include statements in both the 64 and 32 bit clients. It can't seem to find javascript functions in those included files when called in pageload.

I just updated to the latest version of java 10 (to try out java tease ai) so perhaps there is some issue in that version of java? I was using the download link on the first page for the version.

Re: GuideMe (TeaseMe v2.0) - Current Build 0.3.4

Posted: Thu Jul 26, 2018 4:42 pm
by philo
desertfox wrote: Thu Jul 26, 2018 2:10 am Hello, dusted off my milovana stuff the other day and was going to try out some of the newer teases. I got the latest version of guideme and seems like it's having some issues reading include statements in both the 64 and 32 bit clients. It can't seem to find javascript functions in those included files when called in pageload.

I just updated to the latest version of java 10 (to try out java tease ai) so perhaps there is some issue in that version of java? I was using the download link on the first page for the version.
it is probably .js files
I changed it so they don't need to be wrapped in an xml node.
Try removing the xml from the begining and end of the .js files.

Re: GuideMe (TeaseMe v2.0) - Current Build 0.3.4

Posted: Fri Jul 27, 2018 1:30 am
by desertfox
philo wrote: Thu Jul 26, 2018 4:42 pm
desertfox wrote: Thu Jul 26, 2018 2:10 am Hello, dusted off my milovana stuff the other day and was going to try out some of the newer teases. I got the latest version of guideme and seems like it's having some issues reading include statements in both the 64 and 32 bit clients. It can't seem to find javascript functions in those included files when called in pageload.

I just updated to the latest version of java 10 (to try out java tease ai) so perhaps there is some issue in that version of java? I was using the download link on the first page for the version.
it is probably .js files
I changed it so they don't need to be wrapped in an xml node.
Try removing the xml from the begining and end of the .js files.
Doesn't seem to be the case this time. I'm looking at pilgrim quest. It can't find the fLoadConfig() function call which is the first one called in an include. I did try to test with my maze one just to see if it did it there too but in that case that would have been due to the XML in the js files then. The pilgrim quest ones don't have any xml in thier .js files though. It looks like it should be correct in how it's included (<Include file="scripts\\config.js" />) but i haven't looked at any updated references to double check it.

Re: GuideMe (TeaseMe v2.0) - Current Build 0.3.4

Posted: Fri Jul 27, 2018 4:18 pm
by philo
desertfox wrote: Fri Jul 27, 2018 1:30 am
Doesn't seem to be the case this time. I'm looking at pilgrim quest. It can't find the fLoadConfig() function call which is the first one called in an include. I did try to test with my maze one just to see if it did it there too but in that case that would have been due to the XML in the js files then. The pilgrim quest ones don't have any xml in thier .js files though. It looks like it should be correct in how it's included (<Include file="scripts\\config.js" />) but i haven't looked at any updated references to double check it.
Latest version is 0.3.7 d3vi0n hasn't been around much to update the links.
32bit
https://mega.nz/#!1MAiWKaD!o4J-a2TNi4r3 ... WxVNkwMSfY
64bit
https://mega.nz/#!kFhUmarA!LIXHgzFEvI8L ... IjJlrE9tv4

If that doesn't help let me have a copy of the tease and I will run Guideme in debug mode and see what is happening

Re: GuideMe (TeaseMe v2.0) - Current Build 0.3.4

Posted: Sun Jul 29, 2018 8:23 pm
by desertfox
philo wrote: Fri Jul 27, 2018 4:18 pm Latest version is 0.3.7 d3vi0n hasn't been around much to update the links.
32bit
https://mega.nz/#!1MAiWKaD!o4J-a2TNi4r3 ... WxVNkwMSfY
64bit
https://mega.nz/#!kFhUmarA!LIXHgzFEvI8L ... IjJlrE9tv4

If that doesn't help let me have a copy of the tease and I will run Guideme in debug mode and see what is happening
That did the trick! I was using 3.4 I think, thank you for the help!

Re: GuideMe (TeaseMe v2.0) - Current Build 0.3.4

Posted: Wed Aug 08, 2018 3:22 am
by bobhill
Trying to build a test tease - first time not using Script Engine and also first time from scratch.

I keep getting an error that page "Prologue2" does not exist. I've tried numerous iterations for 2 hours and it's driving me crazy. I'm sure it's something simple. Start and Prologue1 load correctly. It's when I hit "Continue" on Prologue1 that I get the error.

Main Script: MRS.xml

Code: Select all

<Tease scriptVersion="v0.1" id="">  
  <Title>  
  </Title>  
  <Url>  
  </Url>  
  <Author id="">  
    <Name>  
    </Name>  
    <Url> 
    </Url> 
  </Author> 
  <MediaDirectory>MRS</MediaDirectory> 
  <Settings> 
    <AutoSetPageWhenSeen>false</AutoSetPageWhenSeen> 
  </Settings> 
  <Include file="scripts/styles.css"/>
  <Include file="scripts/prologue.xml"/>
  <Pages> 
    <Page id="start"> 
      <Text> 
        <div>Testing</div> 
      </Text> 
      <Image id="media/Teacher_MRS1.jpg"/>
      <Button target="Prologue1">Go</Button> 
	</Page>
</Pages> 
</Tease> 
Subscript: Prologue.xml

Code: Select all

<Page id="Prologue1">
	<Text>
		<p class="title">Text1 </p>
	</Text>
	<Image id="media/prologue/bed1.jpg" />
	<Button target="Prologue2">Continue</Button>
</Page>
<Page id="Prologue2">
	<Text>
		<p class="title">Text2</p>
	</Text>
	<Image id="media/prologue/beach/001.jpg" />
	<Button target="Prologue3">Continue</Button>
</Page>
<Page id="Prologue3">
	<Text>
		<p class="title">text3</p>
	</Text>
	<Image id="media/prologue/beach/002.jpg" />
	<Delay target="Prologue1" seconds="10" style="hidden" />
</Page>

Re: GuideMe (TeaseMe v2.0) - Current Build 0.3.4

Posted: Wed Aug 08, 2018 10:46 am
by Ambossli
bobhill wrote: Wed Aug 08, 2018 3:22 am Trying to build a test tease - first time not using Script Engine and also first time from scratch.

I keep getting an error that page "Prologue2" does not exist. I've tried numerous iterations for 2 hours and it's driving me crazy. I'm sure it's something simple. Start and Prologue1 load correctly. It's when I hit "Continue" on Prologue1 that I get the error.
You have to add in the beginning of the Prologue.xml <Pages> and at the end </Pages>

So that Prologue.xml looks like this
Spoiler: show

Code: Select all

<Pages> 
<Page id="Prologue1">
	<Text>
		<p class="title">Text1 </p>
	</Text>
	//<Image id="media/prologue/bed1.jpg" />
	<Button target="Prologue2">Continue</Button>
</Page>
<Page id="Prologue2">
	<Text>
		<p class="title">Text2</p>
	</Text>
	//<Image id="media/prologue/beach/001.jpg" />
	<Button target="Prologue3">Continue</Button>
</Page>
<Page id="Prologue3">
	<Text>
		<p class="title">text3</p>
	</Text>
	//<Image id="media/prologue/beach/002.jpg" />
	<Delay target="Prologue1" seconds="10" style="hidden" />
</Page>
</Pages>

Re: GuideMe (TeaseMe v2.0) - Current Build 0.3.4

Posted: Wed Aug 08, 2018 12:33 pm
by bobhill
Thank you!! I thought the <pages> from the original file would carry over as these pages were referenced. This fixed the issue!

On the <mediadirectory> command, the wiki states that the directory is relative to the location of the xml. Does that mean the original xml, or does the reference location change when accessing pages from an inserted xml in another directory?