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Re: Offline Teases (TeaseMe)
Posted: Sat Oct 24, 2015 12:16 pm
by schefflera
Correct me, if I'm wrong. But TeasMe only works with flashteases, and that's a classic tease
Re: Offline Teases (TeaseMe)
Posted: Sun Oct 25, 2015 6:20 am
by Trusfrated
schefflera wrote:
Correct me, if I'm wrong. But TeasMe only works with flashteases, and that's a classic tease
In fact, TeaseMe works perfectly well with classic teases. I use it to download both kinds all the time.
leetitoldu, I tried downloading that tease with both the standard TeaseMe and with ZombieDev's build and had no difficulties whatsoever. It's possible that whatever problem you encountered was just a temporary one, so I'd recommend trying again.
Re: Offline Teases (TeaseMe)
Posted: Sun Oct 25, 2015 9:34 am
by schefflera
Oh, alright. Didn't know that. Shame on me!

Re: Offline Teases (TeaseMe)
Posted: Tue Oct 27, 2015 8:29 pm
by ZombieDev
It's working just fine for me, could've been a server timeout or something. Please tell me the error message if it keeps happening.
lestrian wrote:ZDev: I found a bug when downloading the following tease
https://milovana.com/webteases/showflash.php?id=29130 The bug is that there are pages called "50" but they are referred to as "page50" by mistake. Apparently Nyx treats 50 and page50 as the same page, so maybe this could be fixed automatically? (I fixed it myself with a global replace and it worked fine.)
I could take a look at this, but I'll likely break more things than I fix trying to tweak the parser. It's currently built on a framework I don't fully understand and I don't really have the time to learn it just for this.
Re: Offline Teases (TeaseMe)
Posted: Wed Oct 28, 2015 10:52 pm
by lestrian
I haven't read your code, but I assumed you did post processing after the parser has done its job (replacing "e" with "ZDevFix" for example). The bug I referred to seems to be able to be fixed by a similar global string replace (but I'm not sure if it might sometimes break a tease).
Re: Offline Teases (TeaseMe)
Posted: Thu Oct 29, 2015 4:20 pm
by Dampen13
Hello there, just wanted to inform you that Indiscretion part 2-7 doesnt work/are not here, I've found the part 2-7 someplace else, but the download link didnt work there.. Anyone out there who have Indiscretion part 2-7 by 1885?
1885: Indiscretion parts: 2-7
Re: Offline Teases (TeaseMe)
Posted: Mon Nov 02, 2015 12:13 am
by xman911
I have a question. Is there a program that can convert from TeaseMe .xml to Milovana Flash?!
Re: Offline Teases (TeaseMe)
Posted: Tue Nov 03, 2015 2:55 am
by Trusfrated
xman911 wrote:I have a question. Is there a program that can convert from TeaseMe .xml to Milovana Flash?!
Take a look at Philo's Offline Editor. It can generate Nyx code from xml.
viewtopic.php?f=2&t=10941
Hope that helps!

Re: Offline Teases (TeaseMe)
Posted: Tue Nov 03, 2015 5:55 am
by xman911
Trusfrated wrote:xman911 wrote:I have a question. Is there a program that can convert from TeaseMe .xml to Milovana Flash?!
Take a look at Philo's Offline Editor. It can generate Nyx code from xml.
viewtopic.php?f=2&t=10941
Hope that helps!

It helps very much. Before it was pain to make a flash tease. Sound was not working but now everything seems to work

Re: Offline Teases (TeaseMe)
Posted: Sat Nov 28, 2015 5:12 pm
by rrki69
I cant seem to get it working anti-virus keeps removing the files
can anyone help with this?
Re: Offline Teases (TeaseMe)
Posted: Thu Dec 10, 2015 5:47 am
by xman911
rrki69 wrote:I cant seem to get it working anti-virus keeps removing the files
can anyone help with this?
Just add it to your antivirus exclusion list.
Re: Offline Teases (TeaseMe)
Posted: Mon Dec 14, 2015 3:15 pm
by SamLeOht
Hello, first of all thanks to everybody involved in this great program and the teases!
I've found an error in the "Edge Island" HD tease: at line 667,
Code: Select all
<Delay target="edgeloop6" seconds="70" style="secret" />
should be
Code: Select all
<Delay target="edgeloop6e" seconds="70" style="secret" />
(fix attached below)
I've also noticed that some flash teases have a problem when downloaded with TeaseMe (I'm using the ZombieDev Build 7). For example, with the tease "
Challenge: Cumming by Chance by camel" at line 304:
Code: Select all
<Text><TEXTFORMAT LEADING="2"><P ALIGN="CENTER"><FONT FACE="FontSans" SIZE="18" COLOR="#FFFFFF" LETTERSPACING="0" KERNING="0"><b>Naughty naughty!</b><br>*laughs*<br><br>In that case....</FONT></P></TEXTFORMAT></Text>
Re: Offline Teases (TeaseMe)
Posted: Sat Feb 20, 2016 7:39 pm
by lestrian
Hey could I request a small feature? How about being able to start the program with a tease directly rather than having to browse for it after the program has been started? If you can get the program to load a tease from the commandline (by writing "teaseme.exe sometease.xml") then it will automatically load a tease if you drag a file onto teaseme.exe or right-click a file and ask to open it with teaseme.exe (and it would be easy to make it so that you can double-click a file to open it directly with teaseme).
I have quite a lot of teases in my folder and it's slightly annoying to each time click "Select Tease", then make the window larger, and then scroll to a tease I want to play.
Re: Offline Teases (TeaseMe)
Posted: Wed Mar 09, 2016 5:12 am
by Sexytimes 5
Here are the first three episodes of the Friends With Benefits series I decided to release even though the series isn't complete. They are pretty short and require no toys.
Part two and any that follow will be pretty large files because of the videos utilized. Teases using videos are better suited for TeaseMe. These are a little different than the site versions but only a few small details around the video sections. I know it's not really fun for site flash viewer to be required to go find and download videos but that is the position I put people in since I have really enjoyed implementing video into my teases. (Slowly but surely)
I thought It might be fun for some of you to get the opening days of the series since TeaseMe releases seem to have slowed up with all the GuideMe and TeaaseAI stuff going on. Just a couple old fashioned straight line/linear works for your enjoyment. (Hopefully)
If you experience any problems or bugs please let me know so we can fix them and update the xml script for people. It seemed to work fine with TeaseMe 0.1.4. but I have been known to miss glaringly obvious mistakes with most things I do.
Thank you and the links are below.
FWB - 7.8 MB zip
- Spoiler: show
- https://mega.nz/#!y04kiBhJ!_kOf4nZrRK6h ... 6tzTmiQ_SU
FWB 2 - 525.3 MB zip
- Spoiler: show
- https://mega.nz/#!aooGVBLJ!cSyUxDf6EzAU ... VQFhLIpXbI
FWB 3 - 880 MB zip
- Spoiler: show
- https://mega.nz/#!joo21Yjb!_ne5XWKSIaDC ... Oen03uWmgk
Re: Offline Teases (TeaseMe)
Posted: Wed Mar 09, 2016 5:09 pm
by Mycroft
The TeaseMe ones are magnificent! I like your way of storytelling and I am looking forward to more of this!
- Spoiler: show
- I just finished FWD2. Do you have the source of the video "she found on vimeo"? The one with all the bikini babes?