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Re: GuideMe (TeaseMe v2.0) - Current Build 0.3.4
Posted: Thu Mar 15, 2018 7:57 pm
by philo
Globazol wrote: Mon Mar 12, 2018 2:59 pm
Thank you very much for your tools. I mostly use Milovana Importer to keep a favourite list on my computer for GuideMe.
Two ideas came in my mind about the Milovana Importer:
Start download with enter key. After you enter the URL you have to click on the save button with the mouse. Can you add a feature that starts download when you press the enter key?
Batch download. After I found Milovana, guideme and the downloader I was browsing the Milovana archive and started some downloads. Many times I found a second good tease while the first download was still running. I kept a list and manually entered single URLs in the downloader.
It would be easier if I could add multiple URLs into a queue list and the downloader loads them sequential.
I have added the ability to use Alt S to click the save button
The latest version does do batch downloading (of the teases that are in the browser window), but I have also added code so you can use a comma seperated list of tease urls and click the save button to do batches as well.
I just need to package it up and release it, which will hopefully be this weekend
Re: GuideMe (TeaseMe v2.0) - Current Build 0.3.4
Posted: Thu Mar 15, 2018 8:31 pm
by climactic1
philo wrote: Thu Mar 15, 2018 7:53 pm
Hmm, I think the last thing it does is write the tease file so it is probably failing to write the file for some reason.
There is a logs directory that holds logs of what it is doing.
Try deleting the files in the logs directory (so it generates a new log file) and then do a download.
If you exit out and look at the log file generated it might be obvious what the problem is, otherwise you can pm me the log file and I will have a look.
Unfortunately, I am too much of a novice to know where to find and edit the logs directory.
I've tried searching online for that answer and was unsuccessful.
I am running windows 7 if anyone wants to give me directions?
Re: GuideMe (TeaseMe v2.0) - Current Build 0.3.4
Posted: Thu Mar 15, 2018 10:27 pm
by philo
climactic1 wrote: Thu Mar 15, 2018 8:31 pm
philo wrote: Thu Mar 15, 2018 7:53 pm
Hmm, I think the last thing it does is write the tease file so it is probably failing to write the file for some reason.
There is a logs directory that holds logs of what it is doing.
Try deleting the files in the logs directory (so it generates a new log file) and then do a download.
If you exit out and look at the log file generated it might be obvious what the problem is, otherwise you can pm me the log file and I will have a look.
Unfortunately, I am too much of a novice to know where to find and edit the logs directory.
I've tried searching online for that answer and was unsuccessful.
I am running windows 7 if anyone wants to give me directions?
In the folder where you put the download program, there is a folder called logs
Within that shoule be a file called milo.log
If you want to pm me a copy of your log file I will have a look
Re: GuideMe (TeaseMe v2.0) - Current Build 0.3.4
Posted: Sat Mar 17, 2018 1:11 pm
by philo
Just a heads up.
I am working on integrating webcams into guideme
Currently playing around with what can be done from javascript.
I have added com.github.sarxos.webcam into GuideMe and have been able to take a picture and display it fairly easily
See below
Code: Select all
<Page id="start">
<Text>
<div>Take a picture with the default webcam</div>
</Text>
<Image id="webcam/picture.jpg"/>
<Button target="start" onclick="takePicture()" >Take Picture</Button>
<javascript><![CDATA[
function takePicture() {
//add refernces to java File, ImageIO and Webcam libraries
var File = java.io.File;
var ImageIO = Packages.javax.imageio.ImageIO;
var Webcam = Packages.com.github.sarxos.webcam.Webcam;
var filename = guide.getDataDirectory() + guide.getMediaDirectory() + "/webcam/picture.jpg";
//get the default webcam
var cam = Webcam.getDefault();
//set it to the maximum resolution it supports
var viewSizes = cam.getViewSizes();
cam.setViewSize(viewSizes[viewSizes.length - 1]);
cam.open();
try {
//grab the current image from the webcam
var image = cam.getImage();
//save it to a file
ImageIO.write(image, "JPG", new File(filename));
}
finally {
cam.close();
cam.resetDriver();
}
}
]]></javascript>
</Page>
I will probably add a webcam node into the xml, which will display the output from the webcam as a live video.
Plus new custom button nodes to capture a single image, start recording video, stop recording video.
Probably some helper functions in Java script, so adding the Webcam nodes to the override object for page load, image capture, start / stop recording calls in the guide object.
These images / videos would the be available to display / play back in the tease.
I am also toying with the idea of adding the ability to upload them somewhere, but not sure whether this is
a) wise
b) where the best place to host them from is
I am open to suggestions on other functionality for web cam stuff and for your ideas on adding internet functionality.
New downloader Verion 0.0.7
Posted: Sun Mar 18, 2018 4:18 pm
by philo
Globazol wrote: Mon Mar 12, 2018 2:59 pm
Thank you very much for your tools. I mostly use Milovana Importer to keep a favourite list on my computer for GuideMe.
Two ideas came in my mind about the Milovana Importer:
Start download with enter key. After you enter the URL you have to click on the save button with the mouse. Can you add a feature that starts download when you press the enter key?
Batch download. After I found Milovana, guideme and the downloader I was browsing the Milovana archive and started some downloads. Many times I found a second good tease while the first download was still running. I kept a list and manually entered single URLs in the downloader.
It would be easier if I could add multiple URLs into a queue list and the downloader loads them sequential.
Added Alt S as a hot key for the Save button
You can put in a list of Urls seperated by , to download multiple teases
64Bit version
https://mega.nz/#!ZJxgUYpI!T-trB-eGqTSq ... UlO_XMO0zk
32Bit version
https://mega.nz/#!1R5mBYLC!lWFXu14Mqruo ... xiPrXbG_Jk
Re: GuideMe (TeaseMe v2.0) - Current Build 0.3.4
Posted: Mon Mar 19, 2018 1:39 pm
by Globazol
Thank you, works like a charm :)
Re: GuideMe (TeaseMe v2.0) - Current Build 0.3.4
Posted: Fri Mar 30, 2018 6:23 pm
by devotes.julchen
Is an internationalization (language system) planned for GuideMe? I would be very pleased! And would provide me as a German translator!
Re: GuideMe (TeaseMe v2.0) - Current Build 0.3.4
Posted: Sat Mar 31, 2018 1:01 pm
by philo
devotes.julchen wrote: Fri Mar 30, 2018 6:23 pm
Is an internationalization (language system) planned for GuideMe? I would be very pleased! And would provide me as a German translator!
Depends on what you mean.
Do you mean the actual program itself? So the menus etc.
Or do you mean for teases?
For teases it shouldn't be too difficult to add to the XML nodes/attributes to accomodate different languages.
Then chosing a langaue when you load a tease would load the text for that langauge.
Not sure how many authors would want that sort of complication.
For the program itself, it probably wouldn't be too difficult to change the current text to cope with multi language.
Re: GuideMe (TeaseMe v2.0) - Current Build 0.3.4
Posted: Sat Mar 31, 2018 2:30 pm
by devotes.julchen
I mean for the program!
Re: GuideMe (TeaseMe v2.0) - Current Build 0.3.4
Posted: Sun Apr 01, 2018 12:03 pm
by hawekeye1234
Hi there wonderfull program I have used for many years now, just wondering it's a tiny detail, but any news on when that tiny bug with text not displaying in the user settings with setup for toys and names is getting fixed :) It's the only reason I have not yet upgrade from my older version to the newer once.
It seems like it is still there in the new version 3.4 also.
Re: GuideMe (TeaseMe v2.0) - Current Build 0.3.4
Posted: Sun Apr 01, 2018 3:39 pm
by philo
Have had a look at this and it should be fairly easy.
I just need to replace the current hard coded text.
Java has functionality to do this with property files.
They are just text files so can be edited by anyone.
There is a default one (which for guidme will be English.)
So DisplayTextBundle.property.
Language will be selectable in the preferences.
If it is set to de java will look for
DisplayTextBundle_de.property and use the text from there instead.
I am working on that and adding webcam integration and will release both together.
Re: GuideMe (TeaseMe v2.0) - Current Build 0.3.4
Posted: Sun Apr 01, 2018 3:41 pm
by philo
hawekeye1234 wrote: Sun Apr 01, 2018 12:03 pm
Hi there wonderfull program I have used for many years now, just wondering it's a tiny detail, but any news on when that tiny bug with text not displaying in the user settings with setup for toys and names is getting fixed :) It's the only reason I have not yet upgrade from my older version to the newer once.
It seems like it is still there in the new version 3.4 also.
There is a new version 3.6 that is with a few people for testing at the moment.
I am pretty sure it is fixed in that version.
I may do a general release later today when I am back home and have access to my pc
Re: GuideMe (TeaseMe v2.0) - Current Build 0.3.4
Posted: Sun Apr 01, 2018 5:04 pm
by hawekeye1234
philo wrote: Sun Apr 01, 2018 3:41 pm
hawekeye1234 wrote: Sun Apr 01, 2018 12:03 pm
Hi there wonderfull program I have used for many years now, just wondering it's a tiny detail, but any news on when that tiny bug with text not displaying in the user settings with setup for toys and names is getting fixed :) It's the only reason I have not yet upgrade from my older version to the newer once.
It seems like it is still there in the new version 3.4 also.
There is a new version 3.6 that is with a few people for testing at the moment.
I am pretty sure it is fixed in that version.
I may do a general release later today when I am back home and have access to my pc
Awesome sounds great otherwise just when it is ready for release no rush :) like I said it's a tiny detail, but it would be great to finaly move on to a newer version :)
New Release GuideMe Build 0.3.6
Posted: Mon Apr 02, 2018 9:47 am
by philo
New version 0.3.6
New setting Image Scale Factor to hopefully address the issue of images not scaling for some people.
Volume on the audio tag to allow you to vary the audio as a % of that set by the user.
Images can use absolute paths (to allow the display of pictures select by the user)
Forms can use an input type of file to get the filename of a file selected by the user
New LoadGuide node that allows you to switch to a different Guide
Changes to fix the state getting corrupt for arrays.
Think that was everything.
Please note there is a change to how the .js files are treated in includes.
They are now treated as .js files not .xml, so .js files that have the contents wrapped in a globaljavascript tag will fail to load unless the tags are removed.
e.g. the following will need to be removed from .js files
Code: Select all
<GlobalJavascript>
<![CDATA[
]]>
</GlobalJavascript>
Documentation has been updated with the new features
https://github.com/philormand/TeaseMeV2/wiki/XML-Nodes
https://github.com/philormand/TeaseMeV2/wiki/Override
https://github.com/philormand/TeaseMeV2/wiki/Guide
Windows 32bit
https://mega.nz/#!YRASxbrB!Bs_TTffRq22c ... ShzQIoSWWQ
Windows 64bit
https://mega.nz/#!NRI1SLiD!Qa8ZqRMIvMFp ... yY1nxQlmlA
Re: GuideMe (TeaseMe v2.0) - Current Build 0.3.4
Posted: Tue Apr 03, 2018 12:28 pm
by lawman5297
Thanks Philo! Set the image scaler to 75. Works perfect!