Stop/go tease question
Stop/go tease question
There are a few stop-go teases on the site currently. Or red-green light or whatever.
The question is to the fans of those things - I'm planning to do an infinite random thing like that. I meen it will go on and on, and the timers will always be different (in some range)
Do you think that'd even be interesting, and worth my effort? And if yes, what advices can you give, how long stroking times and rest times should be (ranges if possible). And should there be something more to it, say, every now and then a really long rest time, or a long stroking time?
I'm asking because for a few months already I was planning on such a tease, and Now I'm considering doing it as my next project. But the thing is I'm not really interested in those type - I just want to write one. So how good it will be depends entirely on your feedback.
The question is to the fans of those things - I'm planning to do an infinite random thing like that. I meen it will go on and on, and the timers will always be different (in some range)
Do you think that'd even be interesting, and worth my effort? And if yes, what advices can you give, how long stroking times and rest times should be (ranges if possible). And should there be something more to it, say, every now and then a really long rest time, or a long stroking time?
I'm asking because for a few months already I was planning on such a tease, and Now I'm considering doing it as my next project. But the thing is I'm not really interested in those type - I just want to write one. So how good it will be depends entirely on your feedback.
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- janmb
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Re: Stop/go tease question
Stop and go teases are fun for sure, but I have one "grudge" that applies to all of them really: Stroke/rest periods really need to be somewhat user selectable.
I for one do have what I would consider a pretty mediocre stamina, but more importantly, I can adapt a whole lot depending on what the goal is. When the goal is to keep going for a long while, I can. When the goal is to cum really fast, I can.
So, in order for stop and go teases to have any point at all, from my point of view, I need to be able to set the ranges in some way myself. You could (and should) still apply randomness within those ranges, maybe as a surprise even exceeding them a little every now and then, but the basic balance between stroking and resting needs to be configurable, otherwise the tease will be over in a minute
Bottom line for me is that such teases are very fun, but it is a very hard balance to strike.
I for one do have what I would consider a pretty mediocre stamina, but more importantly, I can adapt a whole lot depending on what the goal is. When the goal is to keep going for a long while, I can. When the goal is to cum really fast, I can.
So, in order for stop and go teases to have any point at all, from my point of view, I need to be able to set the ranges in some way myself. You could (and should) still apply randomness within those ranges, maybe as a surprise even exceeding them a little every now and then, but the basic balance between stroking and resting needs to be configurable, otherwise the tease will be over in a minute
Bottom line for me is that such teases are very fun, but it is a very hard balance to strike.
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Re: Stop/go tease question
Same's for me. Tryed a few of them and every time had a good enjoyable orgasm without breaking the rules. Feels good, but no fun.
Choosing the sets... hmm... Well, I think there's no real point. Short stroking times + enough rest should be hard for everyone. Obvious that you can't make stroking time too short, like 1 second or even 5. But in general little intervals are what's FTW in such teases IMO.
Just now had an Idea. What if we had a different stages of this game. One is normal - try to cum thing. The other is where you actually are allowed to stroke but, for example, may only ruin your orgasm, even if the page is still there. The third, is when you are allowed (and encouraged) to edge, but can't cum in any way. And this parts affect each other a little. Don't know about ruined one, but, say, if you managed to get enough edges during edging period, the next stroking one would be easyer for you.
How about that Idea?
Choosing the sets... hmm... Well, I think there's no real point. Short stroking times + enough rest should be hard for everyone. Obvious that you can't make stroking time too short, like 1 second or even 5. But in general little intervals are what's FTW in such teases IMO.
Just now had an Idea. What if we had a different stages of this game. One is normal - try to cum thing. The other is where you actually are allowed to stroke but, for example, may only ruin your orgasm, even if the page is still there. The third, is when you are allowed (and encouraged) to edge, but can't cum in any way. And this parts affect each other a little. Don't know about ruined one, but, say, if you managed to get enough edges during edging period, the next stroking one would be easyer for you.
How about that Idea?
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- janmb
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Re: Stop/go tease question
Sounds both good and new to me.
As for the "balance problem", how about a simple choice at the start, where the user chooses between a few "difficulty settings" so to speak... Basically choosing the balance between rest and stroking.
Even when down to 5 seconds I am sure I could pull that off in the right circumstances. Would be difficult and not work every time obviously, but don't underestimate how fast some people are able to get off if they want to.
I think it's really hard to write a tease that will even remotely fit everyone when it comes to stop/go stuff - simply because how fast people can make themselves cum varies such a lot.
Consider this:
You start off with the fundamental time ranges, say 33% stroking and 66% rest or something like that.
Give the user 3 choices, "I am a loose cannon", "I am normal", and "I am a slow poke"...
The first choice would modify the basic set to for example 15% stroke /85% rest
The second chouce would leave them default
The third choice would modify them to longer stroking, shorter rests.
And with randomness on top of that of course.
Should be quite doable I think, although I admittedly have little experience with the Nyx editor and its limitations.
As for the "balance problem", how about a simple choice at the start, where the user chooses between a few "difficulty settings" so to speak... Basically choosing the balance between rest and stroking.
Even when down to 5 seconds I am sure I could pull that off in the right circumstances. Would be difficult and not work every time obviously, but don't underestimate how fast some people are able to get off if they want to.
I think it's really hard to write a tease that will even remotely fit everyone when it comes to stop/go stuff - simply because how fast people can make themselves cum varies such a lot.
Consider this:
You start off with the fundamental time ranges, say 33% stroking and 66% rest or something like that.
Give the user 3 choices, "I am a loose cannon", "I am normal", and "I am a slow poke"...
The first choice would modify the basic set to for example 15% stroke /85% rest
The second chouce would leave them default
The third choice would modify them to longer stroking, shorter rests.
And with randomness on top of that of course.
Should be quite doable I think, although I admittedly have little experience with the Nyx editor and its limitations.
Yes, I most certainly CAN do it again!
Re: Stop/go tease question
That is doable, but doesnt sound too funny to me. I still think that this choice shouldn't b left for the user, rather should be determined on the performance during no-cum time. 
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- janmb
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Re: Stop/go tease question
Well, you wouldn't give the user full control, only the ability to input what "type" of user you are....
The times would still be random and vary from one set to the next of course.
It's just that you will never be able to write a stop & go tease that will cover a wide audience if the times cannot in any way be configured.
The times would still be random and vary from one set to the next of course.
It's just that you will never be able to write a stop & go tease that will cover a wide audience if the times cannot in any way be configured.
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Redlight-greenlight
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Re: Stop/go tease question
Whole point of Stop/go is that you are not in control. You have to obey the stop commands. In my opinion user should not have any saying if he gets to cum or not. Ruining always sucks, but stop/go teases have good change to ruin, so deal with it
Best part of these teases is, that you never know if the tease ends with stop or go.
Best part of these teases is, that you never know if the tease ends with stop or go.
- janmb
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Re: Stop/go tease question
You are missing the point entirely. The problem I seek to solve is the very opposite of what you are thinking.Redlight-greenlight wrote:Whole point of Stop/go is that you are not in control. You have to obey the stop commands. In my opinion user should not have any saying if he gets to cum or not. Ruining always sucks, but stop/go teases have good change to ruin, so deal with it
The problem isn't that stop/go teases are too hard and not being able to cum. The problem is the opposite - the tease often allowing far too long stroking periods, making them far too easy to "beat".
So, while one stop/go tease may be perfect for some users (by perfect I mean that the tease will make it hard for them to cum, yet not impossible, and often cause ruined orgasms), the same tease will be 100% guaranteed cum for some users who are quicker (making the tease pointless), and also the same tease can be a guaranteed never cum for slower people.
I completely agree with the user not in control aspect, but stop and go teases without any configuration will always fit just a narrow selection of users, and far from everyone.
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- Haggard316
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Re: Stop/go tease question
Well the thing about redlight greenlight is that if ou cant bust a nut then you got blue balls end of story.janmb wrote:You are missing the point entirely. The problem I seek to solve is the very opposite of what you are thinking.Redlight-greenlight wrote:Whole point of Stop/go is that you are not in control. You have to obey the stop commands. In my opinion user should not have any saying if he gets to cum or not. Ruining always sucks, but stop/go teases have good change to ruin, so deal with it
The problem isn't that stop/go teases are too hard and not being able to cum. The problem is the opposite - the tease often allowing far too long stroking periods, making them far too easy to "beat".
So, while one stop/go tease may be perfect for some users (by perfect I mean that the tease will make it hard for them to cum, yet not impossible, and often cause ruined orgasms), the same tease will be 100% guaranteed cum for some users who are quicker (making the tease pointless), and also the same tease can be a guaranteed never cum for slower people.
I completely agree with the user not in control aspect, but stop and go teases without any configuration will always fit just a narrow selection of users, and far from everyone.

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- janmb
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Re: Stop/go tease question
Please read the post you just quoted again - you still seem to miss the message.
The problem is not NOT being able to cum. The problem is the tease not being challenging what so ever.
Let me try to make it even clearer for you:
I want the ability to configure the tease to be MORE DIFFICULT.
The problem is not NOT being able to cum. The problem is the tease not being challenging what so ever.
Let me try to make it even clearer for you:
I want the ability to configure the tease to be MORE DIFFICULT.
Yes, I most certainly CAN do it again!
- Haggard316
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Re: Stop/go tease question
Like 2 minute rest periods? and less stroking na dmore aggrevation? I dont understand where your going at...the person creating the tease is in control not the person doing the tease.

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Re: Stop/go tease question
yes, but having a tease that'd be 100% orgasm for someone - is no good. It's not even a tease anymore, just... pictures to stroke to. 
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- Haggard316
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