Cramming for the Final [RELEASE][FEEDBACK]

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Scilirat
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Cramming for the Final [RELEASE][FEEDBACK]

Post by Scilirat »

Hey. Been a while since I released my first tease. I started and nearly finished Cramming for the Final right after releasing A Night at The Limping Buck. Unfortunately, I got really busy with real-life stuff and kinda just forgot it existed.

Well, this weekend I remembered I had a nearly complete tease, polished it up, and released it.

Please leave any and all feedback here.
I hope you enjoyed it!
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Re: Cramming for the Final [RELEASE][FEEDBACK]

Post by giannitrib »

Just played through the tease - really enjoyed it - a nice balance of stroking edging and a bit of cbt every once in a while
Most of the text seemed fine - if there were any spelling/grammar it wasn't noticeable - no real bugs except a couple of queries i'll put in a spoiler box below. Everything seemed logical as it played through and it was a good duration for a tease.
Really glad you got round to finishing and publishing it - great tease
Spoiler: show
  • I tried to use the save every time i completed something and did so before the exam to see if i could go back to it after but when refreshing the tease after that it didn't give an option to resume from the last save. I tried a couple of other points when playing it again and it did have a load save button then so it looks like the save does work.
    Ah - have just read through the eval that is done after clicking the last button (page: exam-8) after completing it and it resets everything probably the same as if you clicked the reset save which i guess makes sense.
  • Had a look through the editor to see if it made any difference how many questions you answered correctly in the exam and from what i can see it doesn't matter - thought perhaps at the very least maybe it could count the correct answers and change depending on the number of correct answers. It could either make the ending a reward for doing so well or be the redemption if you did badly. Or perhaps have 2 endings depending on the score. Or maybe even a side path if you do badly where you have to edge some more and then you can go back and re-take the exam? Not a huge thing, but it felt like something you could utilise.
    I was lazy and didn't read any of the info at the beginning which probably had some of the answers to the questions so got them all wrong, so it did sort of make sense the way it played. Perhaps the idea was that we aren't supposed to get them all right - but parsing the page exam-1 and answering all the questions correctly, it still says you did badly in part 1.
  • I also thought there might've been something that changes if you annoyed aqua with some of the answers showing impatience. I don't think it changed anything, but perhaps it did (i just skimmed through some of the bits in the editor). I think it just goes through some slightly different text if you choose the answers that annoy aqua. That could maybe be something that could be added in as another sort of side path - not sure if it would be worth it and I don't think it needed it - just something i was thinking as i clicked through some of them.
And a side note i was glad the maze part wasn't complicated - am not sure i went through the quickest way, but i started to get a bit worried that it would be one of those really complex mazes which i've seen in some teases. Maybe i just got lucky the route i went and/or perhaps there was more than one way through it
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Re: Cramming for the Final [RELEASE][FEEDBACK]

Post by arandommark »

Hey there!

Played this a bit earlier, and I have to say, this was a great experience!

It really feels like you took everything form the Limping Buck and made it better! Including the length - this felt pretty good to do in one go.

In hopes that your next work will be even better, here's my feedback:

-moving around the city felt superfluous(yes, I had to google how to spell that). You couldn't do anything in a different order, didn't have any random encounters, and generally always just had one place to go.
--you'd either want a reason to move around, or just leave it be (so if you're told to go to, for example, the forest, the button would just say 'go to the forest', instead of doing all the in-between). It's not bad for a tease to be linear - in fact, many of the best ones are very linear, since it gives you more control over the experience(which you used to create, well, this).

-There's a few places (like the triple-dryad encounter in the forest) where it still felt like it was a bit too few pictures for the amount of time/edges you spent there. But in general the selection, quality and amount was great.

-in the forest-maze, all the buttons looked the same for me. This is likely because you used symbols instead of text for the direction, and I use dark-mode. Personally, I prefer if mazes just have text, but you do you. It's a pretty niche problem.

I look forward to what you'll create next!

PS:
Spoiler: show
are there separate endings/does anything change from having the wrong picks during the final exam? I got everything right, but it didn't read like it would have been any different even if I'd failed everything.
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Re: Cramming for the Final [RELEASE][FEEDBACK]

Post by Handsome Squidward »

Hi there.

Really happy to see a new webtease from you, I'm a big fan of "A Night at The Limping Buck".
I've checked this new webtease briefly but so far I'm very intriqued to see everything that is to see in there, great work :-)
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Re: Cramming for the Final [RELEASE][FEEDBACK]

Post by Scilirat »

giannitrib wrote: Mon Feb 10, 2025 2:05 pm
Spoiler: show
Had a look through the editor to see if it made any difference how many questions you answered correctly in the exam and from what i can see it doesn't matter - thought perhaps at the very least maybe it could count the correct answers and change depending on the number of correct answers.
Yeah, I can definitely see how it could be a bit disappointing for your choices to not really have any consequences. For both the exam and interactions with Aqua, having your choices impact the story even in some small way could feel fulfilling. I'll keep this in mind for future teases.
giannitrib wrote: Mon Feb 10, 2025 2:05 pm
Spoiler: show
And a side note i was glad the maze part wasn't complicated - am not sure i went through the quickest way, but i started to get a bit worried that it would be one of those really complex mazes which i've seen in some teases. Maybe i just got lucky the route i went and/or perhaps there was more than one way through it
I wanted to include a maze just to try making one. It was fun. However, I didn't want to make a large maze as it wasn't the focus of the tease. It's only a 5x5 grid so not too difficult to navigate.

I'm glad you enjoyed the tease and thank you so much for the useful feedback.
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Re: Cramming for the Final [RELEASE][FEEDBACK]

Post by Scilirat »

arandommark wrote: Mon Feb 10, 2025 3:12 pm -moving around the city felt superfluous(yes, I had to google how to spell that). You couldn't do anything in a different order, didn't have any random encounters, and generally always just had one place to go.
--you'd either want a reason to move around, or just leave it be (so if you're told to go to, for example, the forest, the button would just say 'go to the forest', instead of doing all the in-between). It's not bad for a tease to be linear - in fact, many of the best ones are very linear, since it gives you more control over the experience(which you used to create, well, this).
Yes, I completely agree with you. I was so enamored with the idea of walking through the city that I didn't stop to think how unnecessary it would feel. Condensing all 4 roads into one area probably would've been a better idea.
arandommark wrote: Mon Feb 10, 2025 3:12 pm -There's a few places (like the triple-dryad encounter in the forest) where it still felt like it was a bit too few pictures for the amount of time/edges you spent there.
Yeah, I think the player should linger on a single image for 60 seconds at most. This is a design restriction I'll implement in my next tease.
arandommark wrote: Mon Feb 10, 2025 3:12 pm -in the forest-maze, all the buttons looked the same for me. This is likely because you used symbols instead of text for the direction, and I use dark-mode. Personally, I prefer if mazes just have text, but you do you. It's a pretty niche problem.
I had no idea some would be unable to see the symbols! I'm really sorry and I'm glad you brought it up. I want my teases to be as accessible as possible to everyone. If the tease isn't very accessible, what's the point of even publishing it?
arandommark wrote: Mon Feb 10, 2025 3:12 pm PS:
Spoiler: show
are there separate endings/does anything change from having the wrong picks during the final exam? I got everything right, but it didn't read like it would have been any different even if I'd failed everything.
Unfortunately no. I understand now how confusing the wording might've been and I'll aim to be more clear in the future.

Thank you so much for playing my tease and thank you for all the informative feedback!
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Re: Cramming for the Final [RELEASE][FEEDBACK]

Post by Scilirat »

Handsome Squidward wrote: Mon Feb 10, 2025 6:25 pm Hi there.

Really happy to see a new webtease from you, I'm a big fan of "A Night at The Limping Buck".
I've checked this new webtease briefly but so far I'm very intriqued to see everything that is to see in there, great work :-)
I'm really glad you enjoyed it! I also loved your tease that you released recently. Admittedly, I only finished and published my tease because yours inspired me to. :-D
Teases that implement some sort of story and involve multiple characters are my all-time favorite!
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Re: Cramming for the Final [RELEASE][FEEDBACK]

Post by chutmunger »

Hey! Just wanted to comment and let you know how excited I was to see that you had posted another tease! I am a huge fan of A Night at The Limping Buck -- I've played it all the way through probably a dozen times now. One of my all-time absolute favorites!

Love your storytelling style, and I'm so glad to see that you're still interested in making teases!

This was an incredible tease! On-par with A Night at The Limping Buck quality-wise. Well done! My favorite part was:
Spoiler: show
The part with the Goddess of Lust where the slow beat starts playing, and she says she wants to edge for each beat. Incredible!
If you decided to make more teases in the future, I just wanted to throw my vote behind another super-long one, like A Night at The Limping Buck was. I'm a huge fan of the crazy long teases that I can get lost in for hours, and A Night at The Limping Buck accomplished that perfectly.

Anyway, huge fan, great job! Can't wait to see what you do next!
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Re: Cramming for the Final [RELEASE][FEEDBACK]

Post by Scilirat »

chutmunger wrote: Wed Feb 12, 2025 9:28 pm If you decided to make more teases in the future, I just wanted to throw my vote behind another super-long one, like A Night at The Limping Buck was. I'm a huge fan of the crazy long teases that I can get lost in for hours, and A Night at The Limping Buck accomplished that perfectly.
Thank you so much for your kind comment! I love long teases, but I find myself quickly getting bored while playing lottery or maze-type teases (Not to knock those teases at all! I absolutely love Brutal Hentai Edging Lottery by FootlongSub!). I feel that multiple characters and a simple, progressing story holds my attention far longer which is why they're the type of teases I try to make. :-D
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Re: Cramming for the Final [RELEASE][FEEDBACK]

Post by zenetix »

I really enjoyed this and would like to echo the positives already mentioned.

I think my only criticism would be that I noticed a quest tracker that popped up at some point, but it wasn't relevant. I guess that was part of other planned content, but probably got cut for time.

Anyway, great tease and would love to see more like this! :-)
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Re: Cramming for the Final [RELEASE][FEEDBACK]

Post by Scilirat »

zenetix wrote: Thu Feb 13, 2025 5:15 pm I noticed a quest tracker that popped up at some point, but it wasn't relevant. I guess that was part of other planned content, but probably got cut for time.
Oh yeah, that's embarrassing. I did try to cut that, but I guess I missed a notif pop-up. Could you tell me where abouts you remember to poping up?
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Re: Cramming for the Final [RELEASE][FEEDBACK]

Post by inconsistentlydrained »

Great tease!

I came into it pretty pent up shall we say, so near the end of first section where
Spoiler: show
she tells you to edge every time the metronome clicks was particularly brutal,
and I absolutely loved it.

Unfortunately, the good times stopped when I got to the maze. The unicode characters you used to indicate directions aren't rendering at all on macOS so the button labels were just boxes making the direction indistinguishable from each other.

I tried playing it anyway just remembering which button I had pressed at each stage, but given my state I just couldn't keep it straight. After about 30 minutes of accidentally going the wrong direction and repeating the same rooms over and over I had to bail. I would really love if you could switch the labels to something else because I'd really like to play through the rest of the tease.

Overall, though fantastic tease, and thanks for your hard work!
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Re: Cramming for the Final [RELEASE][FEEDBACK]

Post by zenetix »

Scilirat wrote: Thu Feb 13, 2025 10:45 pm
zenetix wrote: Thu Feb 13, 2025 5:15 pm I noticed a quest tracker that popped up at some point, but it wasn't relevant. I guess that was part of other planned content, but probably got cut for time.
Oh yeah, that's embarrassing. I did try to cut that, but I guess I missed a notif pop-up. Could you tell me where abouts you remember to poping up?
I want to say it occurred when exiting the room or university - maybe after loading a save? I'm not 100% sure. It didn't stay visible.
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Re: Cramming for the Final [RELEASE][FEEDBACK]

Post by Handsome Squidward »

Scilirat wrote: Tue Feb 11, 2025 1:28 am
Handsome Squidward wrote: Mon Feb 10, 2025 6:25 pm Hi there.

Really happy to see a new webtease from you, I'm a big fan of "A Night at The Limping Buck".
I've checked this new webtease briefly but so far I'm very intriqued to see everything that is to see in there, great work :-)
I'm really glad you enjoyed it! I also loved your tease that you released recently. Admittedly, I only finished and published my tease because yours inspired me to. :-D
Teases that implement some sort of story and involve multiple characters are my all-time favorite!
Glad to hear you enjoyed it, took me a really long time to make it.
About your webtease, the only things I think could be improved were already mentioned by other users:
-Going around the city doesn't serve much purpose, it could have been a more linear webtease and it would achieve a similiar result.
-In the forest, the symbols didn't display on mobile for me, making navigation harder than it should be.
-Choices in the exam not having any impact.

I did enjoy this webtease despite these small problems and I think there is a great potential to improve it and even expand upon it:

-Since all revolves around the exam you could add more manaweaver trainers in the city that each could have a different tasks and stroking scenarios as well as new quest chains, that would expand upon the city itself and give players some replayability without changing the city and the exam too much.
-The Forest could be expanded to take into account new trials from new manaweavers.
-Since you've already shown encounters in the forest having alternate dialogues on repeated encounters, how about putting this mechanic into the exam, that way the exam would have more interesting repercussions for failing, for example having to hold a lot of long edges later if you fail a lot.

To not be just critical of your great work, here are some things I greatly enjoyed and I think they will influence my future works:
-Using metronome as an indicator when to edge, very creative, I loved it.
-Looking for the right person at a tavern and getting punished for going to the wrong one.
-The Forest in general, it was very nice and I loved that encounters had alternate dialogues as well as some of them getting progressively harder, it also didn't overstay its welcome.
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Re: Cramming for the Final [RELEASE][FEEDBACK]

Post by ffxx »

Really enjoyed this tease. Thanks for creating it. The in game mention of The Limping Buck was a nice touch. I should have recognized they were by the same person from the style.
I enjoyed moving around the city and the forest. Individual preference I guess but a small amount of illusion of choice can make a linear tease feel bigger and better.
You got that just about perfect here. It didn't get in the way of your simple, progressing story.
I agree with the constructive criticism about choices impacting the story a bit.
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