FIrst off, these are excellent tracks, and ranks right up top with MCB as far as recent releases go. Extremely well done, both video and audio. (personally, don't apologize for latex content! the rest of the people will "get it" eventually)phx wrote: ↑Mon Feb 03, 2025 12:32 amSuperCollider is used to generate the audio files.longtimelurker! wrote: ↑Sun Feb 02, 2025 6:57 pm You write that you were using restim to generate the audio files.
There's a SynthDef in SuperCollider (\PhaseEncoder) which implements a core part of restim. Namely the part which handles the encoding of a phase from an XY signal onto a carrier. This can be used to map e.g., a funscripts X and Y axis into a signal suitable for devices which can handle tri-phase. My math is different from restims because I've chosen an approach which maps better to what SuperCollider does. But the core idea is the same and the result should be the same.
I use it a bit differently, because I'm mapping an angle (Theta) and a power (Rho) rather than an XY coordinate. In short: I'm working in polar coordinates rather than cartesian coordinates for this production. That's where a lot of the sweeping patterns are coming from.
I have to say - this is probably the big difference which makes this file stand out for me, over the recent restim mp3 releases from others. Other than MCB (which does have a few "meh" parts) those tend to feel mechanically repetitive to me at some point, actions which a lot of the funscript conversions share, even when tweaked like the restim conversions have done, and also exists in MCB.
The sweeps feel more... full? Transitions less "binary"? If this was a cup of coffee, I would say it has "a full body".
I didn't play either through at higher volume, so I can't speak to the difficulty in endurance, but I can say it was pleasurable throughout, even the spicy edging signals were just up to the threshold between pleasure and discomfort. Definitely going to work out different electrode placements and plugs...