Faux Choice [Redux] Feedback Thread

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Shattered
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Faux Choice [Redux] Feedback Thread

Post by Shattered »

Thanks to Fapnip's pioneering software, I've been able to convert Faux Choices to EOS and release it to be playable once again!

The conversion may have a few bugs, so please let me know if you find any I can correct!

Please note if you've played the original this has no new content, but merely allows the tease to once again be playable. Therefore it will not be part of the August TOTM.
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Re: Faux Choice [Redux] Feedback Thread

Post by pleasureDonation »

Thanks for converting this tease!
Currently, I'm playing through it the first time. It's great so far! (I'm about between day 7 and 9 - can't remember the number exactly)

There is one thing I'm curious about: There are these checkpoints where we get the code (number) to come back to this point. Is it always the same number for an according day - no matter our decisions during the day? Or are there different versions of one day in parallel, where we can enter only one of the versions in one play-through?

Unfortunately, I don't have enough time right now to examine this by myself. Nonetheless, this would be great to know - just to justify if a replay on different story paths would be worth the time effort.
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Re: Faux Choice [Redux] Feedback Thread

Post by Shattered »

pleasureDonation wrote: Mon Oct 14, 2024 10:31 am Thanks for converting this tease!
Currently, I'm playing through it the first time. It's great so far! (I'm about between day 7 and 9 - can't remember the number exactly)

There is one thing I'm curious about: There are these checkpoints where we get the code (number) to come back to this point. Is it always the same number for an according day - no matter our decisions during the day? Or are there different versions of one day in parallel, where we can enter only one of the versions in one play-through?

Unfortunately, I don't have enough time right now to examine this by myself. Nonetheless, this would be great to know - just to justify if a replay on different story paths would be worth the time effort.
I don't recall :lol: Feel free to check the code once you're done.
Spoiler: show
If there are any changes, itll be minor, as this is a more linear story.
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