Masturbatrix - Tease-AI Awakening - V1.35B

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genome231
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Re: Masturbatrix - Tease-AI Awakening - V1.35

Post by genome231 »

hi :wave:

Version 1.35 should be fixing all the stuff reported!
Thank you! :-)

bit of new stuff as well.
Notice a few changes to the images.
If you don't want to download the full image folder again you can simple download this and paste contents into GNMImages:
https://mega.nz/file/KRREDC6J#pbouiQrku ... idlNxzUrZc

Let me know how you feel about the changes :-)

Cheers
Genome
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Thank you for spending time on this awesome project! :-)
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Re: Masturbatrix - Tease-AI Awakening - V1.35

Post by Rar1197 »

Thanks for the update.

From a brief look there is one new error that I can see.
In Custom\Start_And_Misc\Base.txt there are a number of lines with @Goto(CommitmentTest). I think these should be using @Goto(CommitmentTest_Days) instead

Code: Select all

Line 182 - @FlagOr(Chastity_24_7_Expect,Chastity_Day_Expect) @NullResponse @SetFlag(ChastityOn) @Chance10(RememberedChastityTest) @Goto(CommitmentTest)
Line 183 - @NullResponse @DeleteFlag(ChastityOn) @Goto(CommitmentTest)
Line 187 - @NullResponse @Goto(CommitmentTest)
Line 195 - @NullResponse @Goto(CommitmentTest)
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genome231
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Re: Masturbatrix - Tease-AI Awakening - V1.35

Post by genome231 »

Rar1197 wrote: Fri Sep 13, 2024 12:46 pm Thanks for the update.

From a brief look there is one new error that I can see.
In Custom\Start_And_Misc\Base.txt there are a number of lines with @Goto(CommitmentTest). I think these should be using @Goto(CommitmentTest_Days) instead

Code: Select all

Line 182 - @FlagOr(Chastity_24_7_Expect,Chastity_Day_Expect) @NullResponse @SetFlag(ChastityOn) @Chance10(RememberedChastityTest) @Goto(CommitmentTest)
Line 183 - @NullResponse @DeleteFlag(ChastityOn) @Goto(CommitmentTest)
Line 187 - @NullResponse @Goto(CommitmentTest)
Line 195 - @NullResponse @Goto(CommitmentTest)
You are of course correct!
Fixed and uploaded 1.35B :-)

Thank you and cheers
Genome
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Re: Masturbatrix - Tease-AI Awakening - V1.35

Post by hallojo1337 »

genome231 wrote: Fri Sep 13, 2024 9:57 am hi :wave:

Version 1.35 should be fixing all the stuff reported!
Thank you! :-)

bit of new stuff as well.
Notice a few changes to the images.
If you don't want to download the full image folder again you can simple download this and paste contents into GNMImages:
https://mega.nz/file/KRREDC6J#pbouiQrku ... idlNxzUrZc

Let me know how you feel about the changes :-)

Cheers
Genome
I love to hear all the improvements :love:

But I have to make a pause to recover a little bit. So it may take a while before I can give more feedback. I am also not sure if I do a locktober this year :look:
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genome231
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Re: Masturbatrix - Tease-AI Awakening - V1.35B

Post by genome231 »

Hi all :wave:

I am leaving to work abroad, so there will be a longer break for any updates to Masturbatrix.
Exactly how long is hard to predict.

Meanwhile Rar1197 will ensure that any fun killing bugs/errors will be dealt with.
I guess by uploading updated versions directly in the thread?

When I do return the plan is to implement all the Bluetooth fun that Markus built into TAI!
And let's not forget the E-stim + Emlalock :-D

Cheers and see you in the future.
Genome
Tribute to 1885 & those involved with Tease-AI.
Thank you for spending time on this awesome project! :-)
hallojo1337
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Re: Masturbatrix - Tease-AI Awakening - V1.35B

Post by hallojo1337 »

genome231 wrote: Mon Sep 16, 2024 11:41 am Hi all :wave:

I am leaving to work abroad, so there will be a longer break for any updates to Masturbatrix.
Exactly how long is hard to predict.

Meanwhile Rar1197 will ensure that any fun killing bugs/errors will be dealt with.
I guess by uploading updated versions directly in the thread?

When I do return the plan is to implement all the Bluetooth fun that Markus built into TAI!
And let's not forget the E-stim + Emlalock :-D

Cheers and see you in the future.
Genome
Sounds very good and I wish you a good time. We will miss you :love: :wave:
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Re: Masturbatrix - Tease-AI Awakening - V1.35B

Post by frantic93 »

Ok, so I found a bug after all. When I change slideshow setting to option 2 and put at least 2 category in each number, nippletorment.txt stop working correctly. Probably there will be more problems but its hard to find them. So after changing that option, in nipple torment scripts TAI dont put command on the chat, and whole script is bugged. Probably to many commands in one line.
With slideshow option 1 everything works fine
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Re: Masturbatrix - Tease-AI Awakening - V1.35B

Post by Rar1197 »

frantic93 wrote: Sun Sep 22, 2024 7:18 pm Ok, so I found a bug after all. When I change slideshow setting to option 2 and put at least 2 category in each number, nippletorment.txt stop working correctly. Probably there will be more problems but its hard to find them. So after changing that option, in nipple torment scripts TAI dont put command on the chat, and whole script is bugged. Probably to many commands in one line.
With slideshow option 1 everything works fine
I think I see the problem. In Vocabulary\#Slide_02.txt it has @NullResponse on most of the lines , which prevents any text from being printed whenever it shows a slide.

I'm pretty sure the logic for the @Variable test is the wrong way round as well. As it stands it will allow all images when you have 0 merits , and only show general images when you have more than 800 merits.

Try changing the file from this :

Code: Select all

@Flag(DOMME_SLIDE_ON) #DT
@ShowGeneralImage
@Variable[Slide_Hardcore]>=[Merits] @NullResponse @ShowHardcoreImage
@Variable[Slide_Softcore]>=[Merits] @NullResponse @ShowSoftcoreImage
@Variable[Slide_Lesbian]>=[Merits] @NullResponse @ShowLesbianImage
@Variable[Slide_Blowjob]>=[Merits] @NullResponse @ShowBlowjobImage
@Variable[Slide_Femdom]>=[Merits] @NullResponse @ShowFemdomImage
@Variable[Slide_Lezdom]>=[Merits] @NullResponse @ShowLezdomImage
@Variable[Slide_Hentai]>=[Merits] @NullResponse @ShowHentaiImage
@Variable[Slide_Gay]>=[Merits] @NullResponse @ShowGayImage
@Variable[Slide_Maledom]>=[Merits] @NullResponse @ShowMaledomImage
@Variable[Slide_Captions]>=[Merits] @NullResponse @ShowCaptionsImage
@Variable[Slide_Boobs]>=[Merits] @NullResponse @ShowBoobsImage
@Variable[Slide_Butts]>=[Merits] @NullResponse @ShowButtsImage
@Variable[Slide_Feet]>=[Merits] @NullResponse @ShowFeetImage
To this :

Code: Select all

@Flag(DOMME_SLIDE_ON) #DT
@ShowGeneralImage
@Variable[Slide_Hardcore]<=[Merits] @ShowHardcoreImage
@Variable[Slide_Softcore]<=[Merits] @ShowSoftcoreImage
@Variable[Slide_Lesbian]<=[Merits] @ShowLesbianImage
@Variable[Slide_Blowjob]<=[Merits] @ShowBlowjobImage
@Variable[Slide_Femdom]<=[Merits] @ShowFemdomImage
@Variable[Slide_Lezdom]<=[Merits] @ShowLezdomImage
@Variable[Slide_Hentai]<=[Merits] @ShowHentaiImage
@Variable[Slide_Gay]<=[Merits] @ShowGayImage
@Variable[Slide_Maledom]<=[Merits] @ShowMaledomImage
@Variable[Slide_Captions]<=[Merits] @ShowCaptionsImage
@Variable[Slide_Boobs]<=[Merits] @ShowBoobsImage
@Variable[Slide_Butts]<=[Merits] @ShowButtsImage
@Variable[Slide_Feet]<=[Merits] @ShowFeetImage
I believe genome231 has now departed on his extended business trip so I'll probably upload a fixed zip myself later this week.
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Re: Masturbatrix - Tease-AI Awakening - V1.35B

Post by frantic93 »

It seems it works, thanks for fast response
Edit: Ok, if I get how this work, everywhere should be ">=" and value for variables that have score of 5 when setting slideshow should be much higher.
1 - 0
2 - 300
3 - 600
4 - 900
5 - 10 000 (just a example)
So when you have 700 merits, only general and category from 4 and 5 will trigger. And when you go past 900 only general and category from 5 will trigger.
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Re: Masturbatrix - Tease-AI Awakening - V1.35B

Post by markus »

frantic93 wrote: Sun Sep 22, 2024 7:18 pm Probably to many commands in one line.
Just as an info:
A line can hold up to 100 commands.

Pleeeeeease :!: , nobody start to script in such a way, it would become completely unreadable for a human :crazy: , stick to just a few commands per line. 8-)

I just mention this so that if someone is searching for a reason why a script doesn't do what it shall do, ... it's most probably not due to commands-limitation.

Greetz, :wave:
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Re: Masturbatrix - Tease-AI Awakening - V1.35B

Post by Rar1197 »

frantic93 wrote: Mon Sep 23, 2024 3:45 pm Edit: Ok, if I get how this work, everywhere should be ">=" and value for variables that have score of 5 when setting slideshow should be much higher.
1 - 0
2 - 300
3 - 600
4 - 900
5 - 10 000 (just a example)
So when you have 700 merits, only general and category from 4 and 5 will trigger. And when you go past 900 only general and category from 5 will trigger.
Yeah , that is certainly an alternative possibility. I am not entirely sure what the original intent was behind this option

It is unclear which of these options was the intended result :
1) Low merits = only disliked images , High merits = all images
2) Low merits = All images , High merits = only liked images.

As written it is effectively going for 2 , but the high merit limit is set too low which means that all images end up cutting out at high merits.
Switching the inequality gives option 1 , which works a with the thresholds as given, but may not be the desired outcome.

It might be interesting to change it to be more of a sliding scale , with low merits giving a biased towards disliked images , and high merits a bias towards liked images. Possibly fiddly to do within the scope of the vocab files, since you are somewhat limited in the ability to do intermediate calculations, but I have vague ideas about various ways of doing it.
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Re: Masturbatrix - Tease-AI Awakening - V1.35B

Post by Rar1197 »

I've made an update with a revamped/fixed version of the merit-based slideshow system , and a few other minor fixes for syntax/logic errors.
I've put the link in the following post :
viewtopic.php?p=367830#p367830
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Re: Masturbatrix - Tease-AI Awakening - V1.35B

Post by frantic93 »

Hi, one more bug I found. In script cornertime.txt at the end there is this:
(Pegs)
@Insert(Toys\Pegs_On)
@NullResponse @Goto(Return02)
And it didnt go back to Return02, after finishing @Insert(Toys\Pegs_On).
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Re: Masturbatrix - Tease-AI Awakening - V1.35B

Post by Rar1197 »

frantic93 wrote: Thu Sep 26, 2024 6:26 pm Hi, one more bug I found. In script cornertime.txt at the end there is this:
(Pegs)
@Insert(Toys\Pegs_On)
@NullResponse @Goto(Return02)
And it didnt go back to Return02, after finishing @Insert(Toys\Pegs_On).
That is a somewhat odd error , but I think I have found a workaround. Namely adding a dummy line at the very end of Insert\Toys\Pegs_On.txt that just contains the following :

Code: Select all

@Info
I'll see if any other files need a similar fix.
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Re: Masturbatrix - Tease-AI Awakening - V1.35B

Post by Rar1197 »

I've updated the various inserts that look like they might have a similar issue and uploaded the change as Version 1.36a in my seperate update thread.
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