Hi,
I'm working on a small converter which converts/splits EOS json file into JavaScript files (and back to json).
Goal is to edit EOS tease offline as software project, for example using Microsoft Visual Studio Code.
Interesting features which could be possible: using TypeScript and types checking. Maybe debugging.
This would be probably only helpful to software developers who prefer typing than clicking. So I wonder if anyone would be interested here?
BR,
VNK
EOS tease as software project?
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Re: EOS tease as software project?
It would be my holy grail If someone could make an offline editor that:
Not having an offline editor has made me not only shift focus more into Keystroke updates, but has caused me to work on my third game entirely outside of Milovana/EOS.
I still add content to TOTS, Keystroke, and the third project weekly. However, a true offline editor would make me at least 2 to 3 times as efficient and further expand how large it can be.
- Has features close enough to the features of the current online EOS editor
- Allows you to export a json that can be loaded into online EOS/published on Milovana
Not having an offline editor has made me not only shift focus more into Keystroke updates, but has caused me to work on my third game entirely outside of Milovana/EOS.
I still add content to TOTS, Keystroke, and the third project weekly. However, a true offline editor would make me at least 2 to 3 times as efficient and further expand how large it can be.
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Re: EOS tease as software project?
That's true. It would be also useful in cases of Milovana downtimes. Unfortunately I think that interest in this topic is in general quite limited.
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Re: EOS tease as software project?
May I ask who developed EOS and why is not available to use it also on a browser via local Offline ?
because it is a web project I think that it is portable in seconds.
because it is a web project I think that it is portable in seconds.
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