On encoding E-Stim or Funscripts into original audio tracks

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Maxim7
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On encoding E-Stim or Funscripts into original audio tracks

Post by Maxim7 »

https://youtu.be/UOn8GVULzj4

You can do it even with secondary audio.

But both funscript and E-Stim are not some informationally dense stuff, it is not a lot going on, so they can be encoded and pushed into inaudible region (and such way so it'll withstand lossy AAC encoding).

Can be interesting thing to try.

Later it can be just decoded by software player (mobile or on notebook/desktop) and this also solves situation where additional file is lost or placed in wrong place.
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edger477
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Re: On encoding E-Stim or Funscripts into original audio tracks

Post by edger477 »

That is just too much hassle to imprint a signal permanently into video, when I do not even want that. I want the video to have accompanying mp3 track that ScriptPlayer will automatically load and play in sync when I play video in i.e. HereSphere or MPC.

And I can have different tracks, dual channel or triphase for example. I don't want to catch audio output from VR and then process it to extract the signal when all of that is already done in a simpler and more efficient way.
My estim creations: https://mega.nz/folder/73pxmBBQ#X6ylDzRafzTt9wanZ0dacw
And in E-Stim Index: viewtopic.php?t=27090

Try creating your own estims with my restim script generator!
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Re: On encoding E-Stim or Funscripts into original audio tracks

Post by doremi »

I haven't checked the video, but audio multiplexing is definitely interesting if video players can handle the de-multiplexing automatically and redirect the estim track to the right audio channel.
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Re: On encoding E-Stim or Funscripts into original audio tracks

Post by tommarr »

edger477 wrote: Tue Apr 04, 2023 1:30 pm That is just too much hassle to imprint a signal permanently into video, when I do not even want that. I want the video to have accompanying mp3 track that ScriptPlayer will automatically load and play in sync when I play video in i.e. HereSphere or MPC.

And I can have different tracks, dual channel or triphase for example. I don't want to catch audio output from VR and then process it to extract the signal when all of that is already done in a simpler and more efficient way.
Exactly. Multiple audio tracks and random players, handheld old mp3 players etc just does not match. I've been annoyed by few videos where for example estim track has been embedded in video container and it has been main track. Also switching between tracks in different video players when streaming from remote machine for example can be cumbersome and in some cases impossible. So for once, just keep it simple please and don't make simple thing complicated. Just my 5 cents
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Re: On encoding E-Stim or Funscripts into original audio tracks

Post by thebears73 »

i always add the estim tracks to the video and play using Audacity and MKVToolnix, can add multiple estim files, tri, dual, ramped etc then just switch as it plays. perfectly synced every time.
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Re: On encoding E-Stim or Funscripts into original audio tracks

Post by edger477 »

I use avidemux to always remove all additional channels with estim and save video separately, mp3 separately so the videos can be played in any player (MPC-HC, ScriptPlayer, DeoVR, Heresphere) without them trying to play rear channels as 3d etc, and ScriptPlayer can play the mp3 that has same name synchronized with video automatically to whatever is your default estim audio device.
My estim creations: https://mega.nz/folder/73pxmBBQ#X6ylDzRafzTt9wanZ0dacw
And in E-Stim Index: viewtopic.php?t=27090

Try creating your own estims with my restim script generator!
Spoiler: show
You can also thank me with crypto: https://trocador.app/anonpay?ticker_to= ... e+a+coffee
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