Welcome to my first tease, Fitness Girls. You are mysteriously transported to a house filled with nothing but fit girls who want nothing more than to make you cum. Enjoy!
Currently, the tease includes 17 encounters, most of which have their own cum round, and one boss battle.
Link to the tease
This is the very first release of the game, and I don't intend to make it fully public just yet, as I don't feel like it has quite enough content, and it's nowhere near polished enough for my liking. If you have any suggestions/feedback, please leave it below or shoot me a PM. If you find any bugs, try and give me as much detail as possible as to how I would go about reproducing it. I'll do my best to comb through my endless bowls of spaghetti code and fix it.
I have big plans for this tease, and I already have planned out content for a couple updates. For this initial release, I
really needed to reel in my goals, and just release something to test both the technical aspects of the tease and people's response to it. If I hadn't gone through a real culling of content and ideas I wanted to implement, this project would've been stuck in development hell forever.
The lists below do contain minor spoilers, as they go into detail about some of the gameplay of the tease. If you want to go in completely blind I'd avoid them.
Specific items I'm looking for feedback on:
- Spoiler: show
- The length that text stays up on screen-I've manually set it to a length that to me feels appropriate, because auto-play feels really slow most of the time
- How do people feel about replaying the regular round before the cum round? I settled on this fairly early, because I felt it made writing easier and meant there was less to do for each girl. This can be changed, to a system where you would enter directly into a cum round that is 100% unique. It's doable but would require a bit of rewriting, both in terms of code and story.
- Encounter balance and difficulty-there is a password that allows you to view how many points you just got from an encounter, if that's of interest to anyone. The password is "scores", and you can enter it in the Password field from the options menu
- Pacing within encounters (timers being too long or short, etc)
- How people feel about enemies not appearing in all difficulties? The goal of Easy mode was to provide a shorter game above all else, but it also felt logical to have a game mode with less challenging enemies. How would you feel about splitting game length from difficulty? Ie you could play a Short Hard game, or a Long Easy game.
Things that I am working to rectify:
- Spoiler: show
- There are a lot of slides with no text right now, with just a metronome playing or something. I am gonna try and build something that allows me to semi-automate text blurbs, and have most of them be drawn from a semi-randomized pool.
- There will be more encounters in the future, Easy mode in particular has a dearth of enemies. There are also more bosses on the way, as well as some surprises I don't want to reveal just yet.
- Inconsistency in terms of writing or quality of encounters. It's pretty easy to tell which ones were finished early on in this process

- I am working on getting better images for generic settings and adding more sounds.
- I'm not super happy with a lot of the generic spots in the tease-the break between rounds, what happens after you lose, etc. Unfortunately, these are things that I've chosen to sacrifice to push this version over the line.
- Internal consistency within encounters and the tease at large (visibility of timers, text formatting, tone of text, that sort of thing).
Honestly, getting from the idea I had in my head to a working prototype has been a bit of an ordeal, and there is a lot that feels unfinished to me in this tease. I hope that everyone enjoys this despite that. I'll be trying to fix bugs as they come up, and will start work on the next version in a few days once I can stand looking at the Eos editor for more than a few minutes at a time. Now that I have a workflow and know what's needed (and all the core systems are in place), the next version shouldn't take nearly as long to get done.
Enormous thanks to Fapnip for essentially writing the core code that allows this tease to work. Thanks as well to all those who helped me on the forums, and those who have made tutorials for Eos.
Enjoy!
Edit 1: I just remembered I haven't done any robust balancing of the tease. Please let me know how the difficulty is are.