[Release] Fitness Girls 0.1 Release

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Yo_Boy_123
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[Release] Fitness Girls 0.1 Release

Post by Yo_Boy_123 »

Welcome to my first tease, Fitness Girls. You are mysteriously transported to a house filled with nothing but fit girls who want nothing more than to make you cum. Enjoy!

Currently, the tease includes 17 encounters, most of which have their own cum round, and one boss battle.

Link to the tease

This is the very first release of the game, and I don't intend to make it fully public just yet, as I don't feel like it has quite enough content, and it's nowhere near polished enough for my liking. If you have any suggestions/feedback, please leave it below or shoot me a PM. If you find any bugs, try and give me as much detail as possible as to how I would go about reproducing it. I'll do my best to comb through my endless bowls of spaghetti code and fix it.

I have big plans for this tease, and I already have planned out content for a couple updates. For this initial release, I really needed to reel in my goals, and just release something to test both the technical aspects of the tease and people's response to it. If I hadn't gone through a real culling of content and ideas I wanted to implement, this project would've been stuck in development hell forever.

The lists below do contain minor spoilers, as they go into detail about some of the gameplay of the tease. If you want to go in completely blind I'd avoid them.

Specific items I'm looking for feedback on:
Spoiler: show
  • The length that text stays up on screen-I've manually set it to a length that to me feels appropriate, because auto-play feels really slow most of the time
  • How do people feel about replaying the regular round before the cum round? I settled on this fairly early, because I felt it made writing easier and meant there was less to do for each girl. This can be changed, to a system where you would enter directly into a cum round that is 100% unique. It's doable but would require a bit of rewriting, both in terms of code and story.
  • Encounter balance and difficulty-there is a password that allows you to view how many points you just got from an encounter, if that's of interest to anyone. The password is "scores", and you can enter it in the Password field from the options menu
  • Pacing within encounters (timers being too long or short, etc)
  • How people feel about enemies not appearing in all difficulties? The goal of Easy mode was to provide a shorter game above all else, but it also felt logical to have a game mode with less challenging enemies. How would you feel about splitting game length from difficulty? Ie you could play a Short Hard game, or a Long Easy game.
Things that I am working to rectify:
Spoiler: show
  • There are a lot of slides with no text right now, with just a metronome playing or something. I am gonna try and build something that allows me to semi-automate text blurbs, and have most of them be drawn from a semi-randomized pool.
  • There will be more encounters in the future, Easy mode in particular has a dearth of enemies. There are also more bosses on the way, as well as some surprises I don't want to reveal just yet.
  • Inconsistency in terms of writing or quality of encounters. It's pretty easy to tell which ones were finished early on in this process :-P
  • I am working on getting better images for generic settings and adding more sounds.
  • I'm not super happy with a lot of the generic spots in the tease-the break between rounds, what happens after you lose, etc. Unfortunately, these are things that I've chosen to sacrifice to push this version over the line.
  • Internal consistency within encounters and the tease at large (visibility of timers, text formatting, tone of text, that sort of thing).
Honestly, getting from the idea I had in my head to a working prototype has been a bit of an ordeal, and there is a lot that feels unfinished to me in this tease. I hope that everyone enjoys this despite that. I'll be trying to fix bugs as they come up, and will start work on the next version in a few days once I can stand looking at the Eos editor for more than a few minutes at a time. Now that I have a workflow and know what's needed (and all the core systems are in place), the next version shouldn't take nearly as long to get done.

Enormous thanks to Fapnip for essentially writing the core code that allows this tease to work. Thanks as well to all those who helped me on the forums, and those who have made tutorials for Eos.

Enjoy!

Edit 1: I just remembered I haven't done any robust balancing of the tease. Please let me know how the difficulty is are.
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indyc
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Re: [Release] Fitness Girls 0.1 Release

Post by indyc »

I personally was a big fan of the model choice and love that you are putting together a tease with a larger scope.

Though I am in the minority, I am not into metranomes so I didn't test your tease "as intended" and only played to about 16 points because I started to see a repeat girl or 2.

I like that you have skippable text that can autoscroll but be careful of short autoscrolls before a page change because it clears what someone was potentially trying to read. I think I only saw that happen in one section though.

For the notification buttons you don't have to have check score and check. I would suggest just making the button itself say check score and remove the notification title (you don't need one). Same with CumNotif. If I was as skilled at EOS as fapnip was I would suggest just turning one notification into an auto-updating score display but that is beyond me.

CBT girl as she is saying to get nice and stiff for me has 2 separate visible timers running of different lengths.

I am curious what others will think that will actually play as intended. I think there is a lot of potential here and I think it was the right choice to push out a minimum viable product for testing first.
whaappen1968
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Re: [Release] Fitness Girls 0.1 Release

Post by whaappen1968 »

I played it right through to the end and got a password for surviving Blake.

The main issue:

Repetition. I got the girl on the balcony 4 times in one game (3 of them in a row!) and the one who says she's here for an interview 3 times. There both nice girls, but repetition like that gets dull (luckily I had some other "stimulation" on my second monitor).

I don't know how to edit EOS but there must be a way of reducing repeats in your randomisation.

Overall, I like it though, it has a lot of potential.
Yo_Boy_123
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Re: [Release] Fitness Girls 0.1 Release

Post by Yo_Boy_123 »

Thanks for the early feedback. I'm happy you both enjoyed it!
I like that you have skippable text that can autoscroll but be careful of short autoscrolls before a page change because it clears what someone was potentially trying to read. I think I only saw that happen in one section though.
I don't know where the text scroll issue is, I'll go look for it another time, but I am looking out for it.
For the notification buttons you don't have to have check score and check. I would suggest just making the button itself say check score and remove the notification title (you don't need one). Same with CumNotif.
Thanks for the reminders on the notification titles-I put them there on them a long time ago when I didn't have ID tags on them so that I could keep track of which one was which. I'm now using ID tags with them and those conveniently show up as text when using the editor, so that top title was completely irrelevant.
CBT girl as she is saying to get nice and stiff for me has 2 separate visible timers running of different lengths.
Yep that's fixed! Thanks
Though I am in the minority, I am not into metranomes so I didn't test your tease "as intended" and only played to about 16 points because I started to see a repeat girl or 2.
Repetition. I got the girl on the balcony 4 times in one game (3 of them in a row!) and the one who says she's here for an interview 3 times. There both nice girls, but repetition like that gets dull (luckily I had some other "stimulation" on my second monitor).

I don't know how to edit EOS but there must be a way of reducing repeats in your randomisation.
As for repetition, that's going to be the most complicated thing to fix-I do have some in engine ways to mitigate it, and some of the concerns I had originally are now gone, so I will think about at the very least an interim fix and update this thread when I decide what to do about it.
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Kapierik
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Re: [Release] Fitness Girls 0.1 Release

Post by Kapierik »

  • duration the text stays could be a little bit longer, especially on a page turn
    ---> increase time of last text of page
  • replaying regular round before cum round is ok
  • the standard hard difficulty was quite boring to play (but maybe thats just me being fucked up by a previous monstrous edge tease)
    ---> short/medium hard mode
  • as first encounter i got an edge, thats probably unavoidable when going random but i generally had a problem with doing the edges
    ---> splitting it in two phases like first half of points build up and the other half with the advanced stuff like edges
  • sometimes metronome stops eventually (after a long time) and i didnt know what to do then
  • i think the amber cum round is bugged as it got stuck at some point
  • model choice is decent though personally i dont like too skinny girls, which probably is also unavoidable with the chosen theme
  • solid base so far
Yo_Boy_123
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Re: [Release] Fitness Girls 0.1 Release

Post by Yo_Boy_123 »

Alright, a couple quick updates that should bookend this version's changes:

I've addressed the repetition issue mentioned above:
Spoiler: show
(After a truly ludicrous amount of pain, if I never seen NaN again I will be upset), you should now only see each girl twice, as long as you beat her. Unless you manage to produce an extremely unusual game state, this shouldn't cause any problems.
I've also cleaned up some bits and pieces here and there. I will now start work on 0.2 in earnest, and also start incorporating your feedback and ideas. Thanks for the positive feedback and quality ideas!
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