[Preview, Technical] Health bars and nonogram game

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Thamrill
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[Preview, Technical] Health bars and nonogram game

Post by Thamrill »

Hi everyone, in the last days I have been bugged by the idea of creating some technical content for EOS.

I have put together a couple of things: health bars in notifications and small nonogram games.

For those of you that don't know what is a nonogram, it is a kind of fun puzzle:
https://puzzlygame.com/pages/how_to_play_nonograms/

Here is the preview link, until I decide to release it as a tease (I still need to clean up the code)

https://milovana.com/webteases/showteas ... 88990b5703

I'd like some constructive feedback, especially if the configuration works correctly.

I hope more creative people can incorporate these in teases for added entertainment value.

:wave:

~Thamrill
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RemiHiyama
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Re: [Preview, Technical] Health bars and nonogram game

Post by RemiHiyama »

Interesting. But I'm finding that the double type bar ends up split over 3 lines, which both looks bad and makes doing that configuration step properly effectively impossible. (Oddly enough, it's split differently between configuration and demo, actually.)
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Thamrill
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Re: [Preview, Technical] Health bars and nonogram game

Post by Thamrill »

RemiHiyama wrote: Wed Feb 09, 2022 8:34 am Interesting. But I'm finding that the double type bar ends up split over 3 lines, which both looks bad and makes doing that configuration step properly effectively impossible. (Oddly enough, it's split differently between configuration and demo, actually.)
Can you please send a screenshot? Also, are you using mobile or desktop? Unfortunately notifications seems to ignore line break commands, so line break must be eyed for the double bar. I may change the configuration to use different notifications, if it proves impossible to use with thte double bar. In the base bar demo, does the stamina bar fill a single line?

Also, try to reduce the bar spacing by a lot and see if the bars align.
Last edited by Thamrill on Wed Feb 09, 2022 9:08 am, edited 1 time in total.
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grelgen
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Re: [Preview, Technical] Health bars and nonogram game

Post by grelgen »

In the bars test, this is just a bug thing, not a technical issue. You can over heal but it does not show on the bar. like, I guess you start off at 10 health. taking damage reduces by 1 and healing increases by 1. you can heal like 10 or something and then take damage 10 times before the bar moves. not sure if that's a thing you want or not based on the application.
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Re: [Preview, Technical] Health bars and nonogram game

Post by Thamrill »

grelgen wrote: Wed Feb 09, 2022 9:07 am In the bars test, this is just a bug thing, not a technical issue. You can over heal but it does not show on the bar. like, I guess you start off at 10 health. taking damage reduces by 1 and healing increases by 1. you can heal like 10 or something and then take damage 10 times before the bar moves. not sure if that's a thing you want or not based on the application.
I haven't added anything to cap the health, as it's only intended to demonstrate the bars functioning. All bars have 10 possible values, with the exception of the level one, which has 40. I have plans for a new one that can have 80
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diogaoo
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Re: [Preview, Technical] Health bars and nonogram game

Post by diogaoo »

I loved it ! But the health bar does seems to be missbehavin after clicking the damage button a couple of times
Spoiler: show

Example 1:
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Example 2: Health bar cap was lowered to the back of Stamina bar
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@edit: Nvm, fixed it by adjusting the spacement, great work !
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Thamrill
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Re: [Preview, Technical] Health bars and nonogram game

Post by Thamrill »

diogaoo wrote: Wed Feb 09, 2022 12:47 pm I loved it ! But the health bar does seems to be missbehavin after clicking the damage button a couple of times
Spoiler: show

Example 1:
Image


Example 2: Health bar cap was lowered to the back of Stamina bar
Image
@edit: Nvm, fixed it by adjusting the spacement, great work !
Have you tried configuring the bars from the configuration menu? Looks like the spacing for the Bars is too big.

Sorry, I read your edit afterwards
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