I'm currently working on a large tease project for GuidMe, and seeking opinions on how to set the pacing. For the most part, you have the more common scenes, fast paced, timed pages, minimal text, commands such as stroking, maybe a metronome if needed for the story line, ect. So perhaps at the start of a new scene of this type, you have one to three pages with continue buttons, but once the story is setup and the commands come into play the pages auto advance on a timer. The the very last page which brings the scene to a stop has one last continue button, letting you know you are changing scenes.
Then you have the meaty main story arc sections. This is where the text gets really thick, a lot of character interactions and so on. So for now, I am thinking several things. I am making sure that the text is short enough that it does not scroll. As there is a lot of text and everyone reads at different speeds, no timers on the page, just continue buttons. Because of this, keeping the commands very minimal and simple such soft petting, or stroke at your own pace, ext.
So basically the different chapters have 3 core styles, the third being a bit of a hybrid of both. Kind of like, the text is a bit thick, but not as heavy as a core story line. Maybe that section of story needs a metronome, ect.
Thoughts? Comments?
Wetease Design: A question of timing
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Re: Wetease Design: A question of timing
Personally, I think timers in teases should only be used if you want the user to spend a certain amount of time on a page.
E.g. hold an edge for that time, stroke for that time at a given speed etc.
For reading and any actions that do not take a fixed amount of times (do 50 strokes/slaps/whatever) there should be no timer.
You always have to set the time in a way that it is slow enough for the slowest users, everyone else waits.
I always hate it if a tease starts with these slow scenes were I read a few sentences and then I have to wait for 5-10 seconds and that for a few steps.
You might think clicking all the time is distracting, but if the button is always at the same position, it is really no issue to click once you have read something. It is much less distracting than having to wait a few seconds.
E.g. hold an edge for that time, stroke for that time at a given speed etc.
For reading and any actions that do not take a fixed amount of times (do 50 strokes/slaps/whatever) there should be no timer.
You always have to set the time in a way that it is slow enough for the slowest users, everyone else waits.
I always hate it if a tease starts with these slow scenes were I read a few sentences and then I have to wait for 5-10 seconds and that for a few steps.
You might think clicking all the time is distracting, but if the button is always at the same position, it is really no issue to click once you have read something. It is much less distracting than having to wait a few seconds.
