[Tease AI Java] Development Priorities

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Which 1 or 2 of these features do you want implemented most?

Poll ended at Fri Aug 30, 2019 1:01 am

Gui Update part 2
13
17%
Statistics System
6
8%
Card Games
3
4%
Other Games
4
5%
Auto-Tagging Tool
14
19%
Adding More Modules
8
11%
Modernizing Personalities
18
24%
Improved Text To Speech
6
8%
Embedded Web Browser
3
4%
Other
0
No votes
 
Total votes: 75

ski23
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[Tease AI Java] Development Priorities

Post by ski23 »

I have less time to develop for Tease AI Java now because of life. However, I still have a lot of things I'd like to develop for Tease AI Java. I'll list the features I'd like to get to and I'd like you all to pick your 1 or 2 top priorities from this list that you would like the MOST. Here I'll list a little information about each of the options:

Gui Update Part 2:
Customizable widgets in the side bar(s). Possible new styles such as one that can make the chat look like text or skype messages.
This could pair well with the statistics system because you could have widgets on the side bar showing information such as how many edges you've done so far in the system, or total stroking time, etc

Statistics System:
A new system for TAJ that uses statistics. Sessions would be stored to txt files where you could review exactly what happened in the session and how much time was spent on every piece. For example, you could see something like:
Messaging 5:13 ->
Stroking 3:24 ->
1 Edge 3:12 ->
Messaging 2:12 ->
etc
One benefit of this system is that personalities would be able to have more information of what has already happened in a session and previous sessions and be able to use this information to be smarter about what to do next.

Card Games API:
I've started a bit of work on this one. It's an api that would allow personality developers an easy way to code any kind of card game they can imagine with minimal effort. This one would ship with several card games to begin with including texas holdem and blackjack. The premise is that you would bet chips or some form of currency and if you end up winning more currency you could use that to redeem rewards such as in Spicy or if you lose currency you might have to do edges or some other punishment.

Other Various Games:
Other games including but not limited to monopoly, chess, checkers, etc

Auto-tagging tool:
I've been working on a standalone (or possibly partly implemented with TAJ) tool that uses deep learning to tag images. I've found that tagging images for TAI and TAJ is very labor intensive and using a tool like this would save a lot of time. Also, having tagged images can improve the experience and realism a lot because the domme can search for very specific images based on the mood or make accurate comments that add to realism such as : "Look at this sexy action" vs "Look at this hot blonde eating her friend out", etc

Work on adding more modules/normal scripts:
Work on addding more modules and normal scripts to Mischevious/Spicy/House of Tease.

Work on creating a new personality/modifying Spicy:
Work on spicy or a new personality to become a more modern personality and flow smoother.

Improved Text to speech:
Working on adding a more realistic sounding text to speech with configuration options.

Embedded Web browser:
Adding an embedded web browser that can open inside the image window and the domme can take you to websites and control what websites you are allowed to go to inside the browser.

Other features:
Any other features you would like to see, just reply with a comment. One thing I thought of was the ability for users to anonymously connect with other users over the internet. (ie you could have a shared session anonymously with someone online and still have an ai domme that tells you both what to do and maybe have competitions etc).
Last edited by ski23 on Fri Aug 23, 2019 8:16 pm, edited 1 time in total.
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Re: [Tease AI Java] Development Priorities

Post by ski23 »

I see a lot of interest in both the tagging tool and the gui update part 2. The tagging tool I've already been working on. Since people are interested, I'll continue this. For the gui update, I'm curious what features people want most. Is it customizable sidebars that can display stuff like edges so far, total stroking time? Is it new themes and being able to make chat look like skype/text messages? Or something else? Keep voting as well so I can get a better feel for the priorities.
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Re: [Tease AI Java] Development Priorities

Post by Augustulus »

I voted also for the tagging tool and the gui update.
Tagging: It's really the most boring part to tag your images and it's really time-consuming. Your deep learning approach is interesting, but for me it would be enough if I could add a tag to a bunch of pictures with one click. Instead of loading every picture and setting its tags.
Gui: I'm really not into these "flat" gui styles that everyone uses these days. Having a windows 7 style gui would be a dream :smile: . But I'm also interested in this text-messenger chat window. This could be cool for the personality I have in mind.
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Re: [Tease AI Java] Development Priorities

Post by ski23 »

Since there is so much interest in the gui update part 2, It'd really help to here some people's opinions on what they'd like to see in the gui update. It'll be a pretty big undertaking so I want to make sure when I start tackling this, it yields a result that everyone is pleased with.
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Re: [Tease AI Java] Development Priorities

Post by holaba_be »

I voted for more content, so modernizing personalities and more modules.
Gui-wise, I was thinking dynamic chat buttons that could be added by the personality, depending on the situation? So if there are a number of dialogue options that the personality will react to, it would be nice if those were turned into buttons. It would eliminate a lot of guessing the "right" answer, eg is the Domme looking for "Yes" or "Ok" or "Ready"? When looking at the script files, I see some content will trigger if you say something specific, but if you don't phrase it in the correct way, you will never see it. In the normal TAI, there is for example also a 'Greet' button, which will only be pressed once, so is useless after that.
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Re: [Tease AI Java] Development Priorities

Post by ski23 »

holaba_be wrote: Thu Aug 22, 2019 5:43 pm I voted for more content, so modernizing personalities and more modules.
Gui-wise, I was thinking dynamic chat buttons that could be added by the personality, depending on the situation? So if there are a number of dialogue options that the personality will react to, it would be nice if those were turned into buttons. It would eliminate a lot of guessing the "right" answer, eg is the Domme looking for "Yes" or "Ok" or "Ready"? When looking at the script files, I see some content will trigger if you say something specific, but if you don't phrase it in the correct way, you will never see it. In the normal TAI, there is for example also a 'Greet' button, which will only be pressed once, so is useless after that.
This is actually already a thing that is implemented exactly as you said. It's just most personalities aren't using it. From a TAJ perspective though, this already exists.
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Re: [Tease AI Java] Development Priorities

Post by holaba_be »

ski23 wrote: Thu Aug 22, 2019 6:12 pm
holaba_be wrote: Thu Aug 22, 2019 5:43 pm I voted for more content, so modernizing personalities and more modules.
Gui-wise, I was thinking dynamic chat buttons that could be added by the personality, depending on the situation? So if there are a number of dialogue options that the personality will react to, it would be nice if those were turned into buttons. It would eliminate a lot of guessing the "right" answer, eg is the Domme looking for "Yes" or "Ok" or "Ready"? When looking at the script files, I see some content will trigger if you say something specific, but if you don't phrase it in the correct way, you will never see it. In the normal TAI, there is for example also a 'Greet' button, which will only be pressed once, so is useless after that.
This is actually already a thing that is implemented exactly as you said. It's just most personalities aren't using it. From a TAJ perspective though, this already exists.
Cool!
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Re: [Tease AI Java] Development Priorities

Post by ski23 »

holaba_be wrote: Thu Aug 22, 2019 6:30 pm
ski23 wrote: Thu Aug 22, 2019 6:12 pm
holaba_be wrote: Thu Aug 22, 2019 5:43 pm I voted for more content, so modernizing personalities and more modules.
Gui-wise, I was thinking dynamic chat buttons that could be added by the personality, depending on the situation? So if there are a number of dialogue options that the personality will react to, it would be nice if those were turned into buttons. It would eliminate a lot of guessing the "right" answer, eg is the Domme looking for "Yes" or "Ok" or "Ready"? When looking at the script files, I see some content will trigger if you say something specific, but if you don't phrase it in the correct way, you will never see it. In the normal TAI, there is for example also a 'Greet' button, which will only be pressed once, so is useless after that.
This is actually already a thing that is implemented exactly as you said. It's just most personalities aren't using it. From a TAJ perspective though, this already exists.
Cool!
When I work on modernizing personalities and adding more modules, I'll make sure to use this feature!
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Re: [Tease AI Java] Development Priorities

Post by ski23 »

Here is a little update on the results for anyone curious:
1st: Modernizing personalities
2nd: Auto-Tagging Tool
3rd: GUI update part 2
4th: Adding more modules
5th: Adding a Statistics System

So, to let anyone know about some plans and progress, first I'll talk about modernizing personalities which got 1st. I will be creating a new personality from the ground up to try to solve as many issues with current personalities as possible. This will tackle the 4th most requested feature as well (adding more modules). I have a thread about this here.

Secondly, on the auto-tagging tool, I am continuing to make lots of progress on this. You can demo my current progress which allows you to sensor images with 20 different tags here. I am expanding on this to be able to eventually include hopefully all of the TAJ tags and potentially one day, over 200 possible tags. If you want to hear about progress on this more, I suggest you join the discord here.

Finally on the statistics system. Although this came in 5th, this is actually (along with the auto-tagger) the feature I am working on first. The reason for this is that, I need this feature to begin work on the new personality and the gui update. It might not be super useful to user to see the statistics of sessions but from a personality standpoint, this can be a game-changer and let the personality be a lot more smart and track what has happened so far in the session. I've begun work on this and already have the design done and an inital implementation completed. After I finish this I will begun work on the new personality and work on that in parallel with the auto-tagger.

By the way, 26/73 = 35.1% of your votes were for modernizing personalities, 18.9% of your votes for auto-tagging, 17.6% of your votes for the gui update, and 8% of your votes were for the statistics system. Since these are the features I will be tackling, these votes represent 59/74 = 80% of your votes so I hope that most people are pleased with the new features.
Last edited by ski23 on Sun Sep 01, 2019 3:32 pm, edited 1 time in total.
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Re: [Tease AI Java] Development Priorities

Post by holaba_be »

ski23 wrote: Thu Aug 29, 2019 1:26 pm Secondly, on the auto-tagging tool, I am continuing to make lots of progress on this. You can demo my current progress which allows you to sensor images with 20 different tags here. I am expanding on this to be able to eventually include hopefully all of the TAJ tags and potentially one day, over 200 possible tags. If you want to hear about progress on this more, I suggest you join the discord here.
Thanks for the update. But the link to the tagging tool seems broken?
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Re: [Tease AI Java] Development Priorities

Post by bonsec »

holaba_be wrote: Sat Aug 31, 2019 8:20 am
Thanks for the update. But the link to the tagging tool seems broken?
Think they meant http://pury.fi/ ; very awesome tool =)
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Re: [Tease AI Java] Development Priorities

Post by ski23 »

bonsec wrote: Sat Aug 31, 2019 1:50 pm
holaba_be wrote: Sat Aug 31, 2019 8:20 am
Thanks for the update. But the link to the tagging tool seems broken?
Think they meant http://pury.fi/ ; very awesome tool =)
Yes thanks. Updated.
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Re: [Tease AI Java] Development Priorities

Post by holaba_be »

ski23 wrote: Sun Sep 01, 2019 3:33 pm
bonsec wrote: Sat Aug 31, 2019 1:50 pm
holaba_be wrote: Sat Aug 31, 2019 8:20 am
Thanks for the update. But the link to the tagging tool seems broken?
Think they meant http://pury.fi/ ; very awesome tool =)
Yes thanks. Updated.
Tried it out, that's very impressive! I never knew something like that was that "easy" to do. I figured it would take a team of Google engineers to create such a system. Having a tool like this would help tagging pictures tremendously!
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Re: [Tease AI Java] Development Priorities

Post by ski23 »

holaba_be wrote: Mon Sep 02, 2019 7:01 pm
ski23 wrote: Sun Sep 01, 2019 3:33 pm
bonsec wrote: Sat Aug 31, 2019 1:50 pm

Think they meant http://pury.fi/ ; very awesome tool =)
Yes thanks. Updated.
Tried it out, that's very impressive! I never knew something like that was that "easy" to do. I figured it would take a team of Google engineers to create such a system. Having a tool like this would help tagging pictures tremendously!
I wouldn’t say its “easy”. I’ve manually drawn boxes in 6 thousand training images which was an effort that took all day every day for like 2 weeks. But yes it is “doable” without being google.
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Re: [Tease AI Java] Development Priorities

Post by holaba_be »

ski23 wrote: Mon Sep 02, 2019 7:16 pm
holaba_be wrote: Mon Sep 02, 2019 7:01 pm
ski23 wrote: Sun Sep 01, 2019 3:33 pm

Yes thanks. Updated.
Tried it out, that's very impressive! I never knew something like that was that "easy" to do. I figured it would take a team of Google engineers to create such a system. Having a tool like this would help tagging pictures tremendously!
I wouldn’t say its “easy”. I’ve manually drawn boxes in 6 thousand training images which was an effort that took all day every day for like 2 weeks. But yes it is “doable” without being google.

Hehe, well that's probably the strangest way to get RSI from watching porn images :lol: . But thanks for the effort :love:
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