Eos Editor Preview - Milovana's new interactive webtease editor

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dewwd
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Re: Eos Editor Preview - Milovana's new interactive webtease editor

Post by dewwd »

So I had what may be a great idea: building in buttplug.js support so that teases can control devices like a Fleshlight Launch. Why stroke to the metronome when the tease could do it for you? :w00t:

I know I've seen browser-based JS that can do this, it's all just local HTTP traffic to the local buttplug server.

I'm not sure but maybe the following help?

https://github.com/buttplugio/buttplug-js

https://github.com/metafetish/buttplug-playground
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Re: Eos Editor Preview - Milovana's new interactive webtease editor

Post by Marth85 »

dewwd wrote: Wed Feb 13, 2019 8:56 pm So I had what may be a great idea: building in buttplug.js support so that teases can control devices like a Fleshlight Launch. Why stroke to the metronome when the tease could do it for you? :w00t:

I know I've seen browser-based JS that can do this, it's all just local HTTP traffic to the local buttplug server.

I'm not sure but maybe the following help?

https://github.com/buttplugio/buttplug-js

https://github.com/metafetish/buttplug-playground
That's a great idea! If we can incorporate it in a safe way
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Re: Eos Editor Preview - Milovana's new interactive webtease editor

Post by Iambadwithnames »

Considering how often it's needed, any chance you could add either default metronome audios or a built-in metronome function?
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Re: Eos Editor Preview - Milovana's new interactive webtease editor

Post by Roundhound »

Iambadwithnames wrote: Fri Feb 15, 2019 10:33 pm Considering how often it's needed, any chance you could add either default metronome audios or a built-in metronome function?
I think there are a few things that could be useful to add as some built in things to help out people that are not js developers. One would be a random number generator. We can see this could be useful just in this thread. A function that could be called like:

Code: Select all

randomNumber(x);
Another that could be good is a card deck manager.

I feel some of these types of utility functionality could really help potential tease makers.

Another idea in this vein would be to create an easy way for people to share their utility functions. Maybe a subforum/thread where people can post their code snippets for others to use.
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Re: Eos Editor Preview - Milovana's new interactive webtease editor

Post by BopIT »

I'm struggling to get a page to work the way I intend.

the actions I have on it are:

Image
Audio
Asymmetric Timer (image)
Asymmetric Timer (image)
Asymmetric Timer (go to page2)
Say
Choice (go to page3/4)

I need to the choice button to work for all parts of the timer. The issue being that the choice function does not immediately go to page 3 or 4 after the first timer is triggered to change the image. However if the choice is done before the first timer is completed, the choice works fine. Is this a bug or something I am doing wrong?
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Re: Eos Editor Preview - Milovana's new interactive webtease editor

Post by Iambadwithnames »

This might be a stupid question, but...is there a way to get to the EOS editor besides clicking the link in the announcement post? I don't see any way to get to the editor anywhere else.
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Re: Eos Editor Preview - Milovana's new interactive webtease editor

Post by amythx »

Iambadwithnames wrote: Wed Feb 20, 2019 12:18 pm This might be a stupid question, but...is there a way to get to the EOS editor besides clicking the link in the announcement post? I don't see any way to get to the editor anywhere else.
I memorized the rather short url -> milovana.com/eos/editor

Maybe the mods could add a quick link on to the landing page. I know it's just a preview build but still =)

/amy
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Re: Eos Editor Preview - Milovana's new interactive webtease editor

Post by Shattered »

So font colours don't work, right?
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Re: Eos Editor Preview - Milovana's new interactive webtease editor

Post by seraph0x »

Shattered wrote: Thu Feb 21, 2019 10:33 pm So font colours don't work, right?
No, they should work. If they're not working for you, please make a (non-published) tease that demonstrates the issue and let me know the ID.
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Re: Eos Editor Preview - Milovana's new interactive webtease editor

Post by Shattered »

seraph0x wrote: Sun Feb 24, 2019 10:59 pm
Shattered wrote: Thu Feb 21, 2019 10:33 pm So font colours don't work, right?
No, they should work. If they're not working for you, please make a (non-published) tease that demonstrates the issue and let me know the ID.
40166 - made a tease with just one page and a say. the color displays correctly in the editor, but not the preview.
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Re: Eos Editor Preview - Milovana's new interactive webtease editor

Post by seraph0x »

Shattered wrote: Sun Feb 24, 2019 11:41 pm 40166 - made a tease with just one page and a say. the color displays correctly in the editor, but not the preview.
Ok, was working in Chrome but not working in Firefox. Should be fixed now. (May need to clear cache to get the latest viewer.)
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Re: Eos Editor Preview - Milovana's new interactive webtease editor

Post by FeetTickler »

@seraph0x would it be possible to add something like the init script but which execute at the start of every pages and not only at the start of the tease ? That's would be very usefull and thank you very much for your hard work ! :-D
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Re: Eos Editor Preview - Milovana's new interactive webtease editor

Post by Shattered »

seraph0x wrote: Mon Feb 25, 2019 1:41 am
Shattered wrote: Sun Feb 24, 2019 11:41 pm 40166 - made a tease with just one page and a say. the color displays correctly in the editor, but not the preview.
Ok, was working in Chrome but not working in Firefox. Should be fixed now. (May need to clear cache to get the latest viewer.)
Yeah I use firefox, thanks :)
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Re: Eos Editor Preview - Milovana's new interactive webtease editor

Post by Shattered »

Coding isn't my specialty, so I'm basically going in blind and learning as I go

I don't really get the syntax of storage. I want to ask the user their name, then remember this for future visits. Do I add this to my InitScript?

teaseStorage.getItem(name)

or something else? Thanks anyone.
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Re: Eos Editor Preview - Milovana's new interactive webtease editor

Post by Roundhound »

Shattered wrote: Tue Feb 26, 2019 10:58 pm Coding isn't my specialty, so I'm basically going in blind and learning as I go

I don't really get the syntax of storage. I want to ask the user their name, then remember this for future visits. Do I add this to my InitScript?

teaseStorage.getItem(name)

or something else? Thanks anyone.
While I haven't worked with Eos yet I can give this a shot. Normally when storing something in memory like this you use key-value pairs. Basically you have some value that is identified by the key. Normally this key will be nothing more than a string (a basic word value with quotes around it).

Lets scribble out some code that I would use for something like this. It may not work directly because I haven't messed around with Eos yet. And yes this would go probably near the top of your init script.

EDIT: This code doesn't work at all. A few posts below is a sample tease I created.

Code: Select all


<Variable to hold my key value because I'm lazy but also because its good practice>
var nameKey = "userName";

<Just declaring the variable name for our user's name>
var userName = "";

<Check to see if we already have a value stored. We will retrieve that value if it exists?
if (teaseStorage.getItem(nameKey) != null) {

	userName = teaseStorage.getItem(nameKey);
	
} else {

	<Since the value does not exist yet we will ask for the name and save it>
	userName = <Code to get user's name>;
	teaseStorage.addItem(nameKey, userName);
	
}

Sorry if it was a bit long winded and more than you wanted to know. I am a software developer myself and just really enjoy teaching others about it. I should probably jump into Eos a bit just to learn its API.
Last edited by Roundhound on Sun Mar 10, 2019 7:03 am, edited 1 time in total.
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