Webteases on iPad/ iPhone no sound
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Webteases on iPad/ iPhone no sound
Hey so I used to puffin app on my iPad and iPhone which worked great but now it doesn’t work, it gets stuck at loading script, it just sits there loading forever
So I tried safari to my surprise now works and loads but there is no sound at all
Does anyone know how to fix this ?
Also on my note book using windows 10 that now gets stuck at the loading script also, I think it must be something on my end as all 3 devices won’t work
Please if you have advice to share
Thank you
So I tried safari to my surprise now works and loads but there is no sound at all
Does anyone know how to fix this ?
Also on my note book using windows 10 that now gets stuck at the loading script also, I think it must be something on my end as all 3 devices won’t work
Please if you have advice to share
Thank you
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Re: Webteases on iPad/ iPhone no sound
Hi MG,
I run a MacBook and have the same problem with Safari.
After having a quick fiddle (always good on this site) I found that "Opera" works properly and is not too dissimilar to Safari in operation.
Hope it floats your boat (sic) too.
or
Many users find that "Chrome" adds luster to their cluster.
Good Luck
I run a MacBook and have the same problem with Safari.
After having a quick fiddle (always good on this site) I found that "Opera" works properly and is not too dissimilar to Safari in operation.
Hope it floats your boat (sic) too.
or
Many users find that "Chrome" adds luster to their cluster.
Good Luck
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Re: Webteases on iPad/ iPhone no sound
Hey, thanks I’ll try it now, ready for later
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Re: Webteases on iPad/ iPhone no sound
OMG it worked yay, thank you so much,
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Re: Webteases on iPad/ iPhone no sound
More than a pleasure MG
You will probably find that "Opera" will work properly on Win10 too ... it does for me ...
Any further probs, just PM me and I'll try and help ... I run a 2B too.
Have fun
XXX
You will probably find that "Opera" will work properly on Win10 too ... it does for me ...
Any further probs, just PM me and I'll try and help ... I run a 2B too.
Have fun
XXX
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Re: Webteases on iPad/ iPhone no sound
Did you get it working on an iPhone/iPad or on a notebook? The sounds don't play on my iPad even when using Opera
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Re: Webteases on iPad/ iPhone no sound
Yes it’s working now on opera on my notebook, still not on my iPad though. It used to work on puffin app but not anymore.
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Re: Webteases on iPad/ iPhone no sound
Someone contacted me about my tease randomly having sound on their iPad. I have looked into this, despite not owning an iDevice myself. It seems possible to get sound in EOS-teases with Safari-mobile under certain conditions. I've made a quick example:
https://milovana.com/webteases/showteas ... d260703d35
Basically what's happening is this: Apple thinks it's not user friendly if sounds play on their own. A user interaction is required first.
Technical details:
https://milovana.com/webteases/showteas ... d260703d35
Basically what's happening is this: Apple thinks it's not user friendly if sounds play on their own. A user interaction is required first.
Technical details:
- Spoiler: show
- Attachments
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- ipad-sound-test-2020-01-13.zip
- (566 Bytes) Downloaded 234 times
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Re: Webteases on iPad/ iPhone no sound
I tested your sample and it works!
Re: Webteases on iPad/ iPhone no sound
I'm pre-loading all the sounds in Be Nice, or Else!. Seems to work without any real memory issues. I suppose if the sounds are huge it could be a problem, but in that case, just compress them down a bit?
I found that I had to pre-load anyway (though not requiring it be initiated by user interaction) to get sounds to work well in Firefox on Android.
I also found it easier to manage the sounds in pages once I pre-loaded them all into a global array., being able to easily reference them by number with global functions, like startSound(x); stopSound(x). No need to add a bunch of Audio actions on each page.
I found that I had to pre-load anyway (though not requiring it be initiated by user interaction) to get sounds to work well in Firefox on Android.
I also found it easier to manage the sounds in pages once I pre-loaded them all into a global array., being able to easily reference them by number with global functions, like startSound(x); stopSound(x). No need to add a bunch of Audio actions on each page.
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