Serve a Dominatrix in VR?

Webteases are great, but what if you're in the mood for a slightly more immersive experience? Chat about Tease AI and other offline tease software.

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Re: Serve a Dominatrix in VR?

Post by lllusion »

Wow! That's awesome! Really nice experience! Thank you to give some of that for free! :)

I just though, did you think about integrating a speech to text to your game? That would be a really good way to get things more interactive than having to nod, and it's actually very easy to do. You could add some other simple interactions by voice too, that would be fun =D

Basically what you do is just set up the things to have:
- Speech to test -> text to intentions and entities (via Assistant), that you can easily use to trigger code in your unity project

Just look at that:
https://assetstore.unity.com/packages/t ... ity-108831
https://assetstore.unity.com/packages/t ... box-114015
https://github.com/nheidloff/unity-watson-vr-sample
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Re: Serve a Dominatrix in VR?

Post by timoth31 »

can't wait for a non VR version, I won't be able to get a VR rig in the coming year ^^
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Re: Serve a Dominatrix in VR?

Post by holaba_be »

Devilish Domina wrote: Sat Sep 15, 2018 11:17 am
holaba_be wrote: Sat Sep 15, 2018 7:14 am Looks exciting!
Definitely interested in trying this out as soon as there is a free demo!
The free demo will be out in just 2 more weeks :)
Took me a while, but I finally got around to trying this out. I hope you're still taking feedback here.
First, the bad stuff.... As a somewhat tall person, the positions I was supposed to get in, were not really feasible in the intended way. When I got in the position required, I was way higher than the software wanted me to be. I had to hunch and get down in a weird way before it would accept it. So some kind of height calibration would be a good thing. I can imagine smaller people having the opposite problem in that they won't be able to get high enough.

Subtitles are good, but having them projected all over the model is a bit of a shame.

That's pretty much the bad stuff, except for the part in which I wanted it to last longer of course...
The good stuff then!
The visual representation of how the software expected me to stand was great. Based on what she said, I had an idea, but showing the intended position and also how it saw my headset and controllers projected on top of that made it easier to understand what was required. Probably would not be necessary after a while, but a good learning tool.

The combination of the nodding system and being able to select more complex answers from the journal seems great. A lot of interaction can be done by just Yes and No so those are the most important anyway. As someone else has already suggested, some basic voice recognition would also be a great extra feature, but it's probably not the greatest idea to have the software dependent on it. Having to select an answer from a book is of course somewhat immersion-breaking, but yelling something in 8 different ways because the voice recognition does not work properly is far more de-arousing. I think a lot of people know how badly this already works in cars, so I doubt a small studio can do things much better. Some basic motions and perhaps a few default things to say (edging, cumming, begging,...) on the off hand Vive controller is probably more than enough. Perhaps starting up some sort of dialogue wheel from that controller for more complex interaction is also interesting.

The model is not realistic looking, but I think this is a very good mix of a normal looking woman with just enough fantasy touches that it makes it convincing to look at. Plenty of VR porn games have tried to go for the ultra realistic look, and it looks more fake than your semi-fantasy model. Also I really love the voice!

Although there is not really anything to do right now since it's mostly a proof of concept, this is by far one of the most promising directions I could see VR porn go in the short term. Just like in non-VR porn games, the VR ones are almost all limited to the player messing about with some unrealistic model that, in the best cases, is somewhat reacting "realistically" to the actions. While stimulating a woman in real life can be a lot of fun of course, doing the same to a digital model doesn't really do anything for me. A VR Dominatrix game is all about stimulating yourself, which is kind of the point of porn anyway. I have tried several VR porn games over the weekend, and while some feel far more feature-complete, this is the only one that got me interested.

So in, conclusion, this is awesome, please make it a complete product!

Also, some suggestions as well. I already mentioned the height calibration and basic speech recognition. For an easy source of content or basic gameplay loop, it might be interesting if you take a look at the TeaseAI software that can be found on this forum. That program, and the personalities written for it, will provide you with a bunch of possible scenarios that can (in my opinion at least) probably be redone in VR because they are all about doing stuff to yourself as instructed by a Dominatrix. Also the basic idea of randomizing modules might be good way to keep it interesting. Although it can be much better if you play through an entire curated/fixed scenario that focuses on certain elements (like initial training or specific fetishes), those probably take a lot of time to create. And if you played a complete scenario a couple of times, it gets kind of predictable. Having a bunch of loose modules which can be combined semi-randomly will increase the times you can play drastically. The creators of TeaseAI are often limited by what the framework of that application provides, but you are creating both the framework and the content, so that creates untold options!

It might be a bit platform-specific, but using the Vive's camera from with the software might be a good addition. In cases where you are told to do specific things, it might be helpful if you can actually, temporarily, see what you are doing in real life.

The biggest issue I see is having the software track actual masturbation. You would almost have to disable the input on a Vive controller and tape it to your arm or something...
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Re: Serve a Dominatrix in VR?

Post by nasaboy »

Holy shit...This is an awesome concept. I just ran through the demo (disappointingly short) but an awesome proof of concept. Definitely looking forward to seeing what is to come of this!
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Re: Serve a Dominatrix in VR?

Post by Devilish Domina »

lllusion wrote: Sat Nov 24, 2018 12:15 pm Wow! That's awesome! Really nice experience! Thank you to give some of that for free! :)

I just though, did you think about integrating a speech to text to your game? That would be a really good way to get things more interactive than having to nod, and it's actually very easy to do. You could add some other simple interactions by voice too, that would be fun =D

Basically what you do is just set up the things to have:
- Speech to test -> text to intentions and entities (via Assistant), that you can easily use to trigger code in your unity project

Just look at that:
https://assetstore.unity.com/packages/t ... ity-108831
https://assetstore.unity.com/packages/t ... box-114015
https://github.com/nheidloff/unity-watson-vr-sample
Thank you so much for these suggestions! I'm sorry I missed this notifaction. I'm going to pass this on to our programmer for researching! We agree, it would be more rewarding to have speech recognition for the player. We've now got lipsync in, so that at least the mouth moves!
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Re: Serve a Dominatrix in VR?

Post by Devilish Domina »

nasaboy wrote: Sun Dec 23, 2018 5:21 am Holy shit...This is an awesome concept. I just ran through the demo (disappointingly short) but an awesome proof of concept. Definitely looking forward to seeing what is to come of this!
Thank you so much for checking this out! Not sure if you are aware, but we've released more content! Still working on building the system behind it, so the development is slow and measured. This content is currently only available as early release to Patrons, but it will be free at the end of the month!
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Re: Serve a Dominatrix in VR?

Post by Devilish Domina »

timoth31 wrote: Sun Nov 25, 2018 4:42 pm can't wait for a non VR version, I won't be able to get a VR rig in the coming year ^^
You might like to know that you can play with keyboard and mouse. We've implemented some UI controls that allow you to play moderately well that way.
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Re: Serve a Dominatrix in VR?

Post by Devilish Domina »

Hello all!

For those of you following this thread, I just wanted to let you know we've released the demo and our first new early release content (meaning Patrons can play it, but it will be free to the public at the end of the month) and we're really excited about the progress we've managed to make!

If anyone hasn't been keeping up, or has been waiting to hear more, here is the link to how to get the game:

https://www.patreon.com/posts/dominatrix-ropes-23573528

Thanks so much!

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Re: Serve a Dominatrix in VR?

Post by VanHellsing »

Are there any plans for smarthpone VR version or is it going to be only for PC?
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Re: Serve a Dominatrix in VR?

Post by Devilish Domina »

VanHellsing wrote: Thu Jan 10, 2019 4:42 pm Are there any plans for smarthpone VR version or is it going to be only for PC?
We can only support PC / VR at this point, although we have considered a phone version at some point in the future.
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Re: Serve a Dominatrix in VR?

Post by desertfox »

I tried out the demo. I think the concept is really great. The posing and interactivity are full of potential. I really enjoyed the voice acting as well, and the head nodding interface is great. The dialog was nice and the questions were left just enough to feel real rather than video game set ups. That's the good.

The animations need a lot of work. Just having the model adjust to a precanned pose animation every dialog option is unnatural and breaks immersion. Is it possible to have a longer idle animation continuously running then blend into the set animations as needed? Another thing is that her arm clips right through her body a lot. For an early demo that is supposed to show the quality of your work, I'd either remove those or fix those animations. A little bit of clipping is fine, but when she shoves her hand right through her torso it's a quick reminder you are in a video game.

That said the interactivity here seems really promising and the framework you already have for posing and responsiveness is already great. I hope you continue to keep working on it and I'll keep an eye out for it as time goes on.
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Re: Serve a Dominatrix in VR?

Post by Vidus »

I tried demo on mouse & keyboard (would love to try vr but I don't have it yet). I feels like it needs some more work but I really like it. This is the type of game I would buy when it has story/training mode and gameplay loop ready.
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Re: Serve a Dominatrix in VR?

Post by Devilish Domina »

desertfox wrote: Thu Jan 24, 2019 5:11 pm I tried out the demo. I think the concept is really great. The posing and interactivity are full of potential. I really enjoyed the voice acting as well, and the head nodding interface is great. The dialog was nice and the questions were left just enough to feel real rather than video game set ups. That's the good.

The animations need a lot of work. Just having the model adjust to a precanned pose animation every dialog option is unnatural and breaks immersion. Is it possible to have a longer idle animation continuously running then blend into the set animations as needed? Another thing is that her arm clips right through her body a lot. For an early demo that is supposed to show the quality of your work, I'd either remove those or fix those animations. A little bit of clipping is fine, but when she shoves her hand right through her torso it's a quick reminder you are in a video game.

That said the interactivity here seems really promising and the framework you already have for posing and responsiveness is already great. I hope you continue to keep working on it and I'll keep an eye out for it as time goes on.
Thank you so much for trying out the game and taking time to share your feedback! It really helps to know what stands out to people. I love your suggestion for an idle loop that they always return to. I think we have mixed a lot of that clipping in the release we are preparing for distribution soon.

May I ask what platform you grabbed the game from and how long ago?

Thanks!
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Re: Serve a Dominatrix in VR?

Post by Devilish Domina »

Vidus wrote: Fri Jan 25, 2019 12:46 am I tried demo on mouse & keyboard (would love to try vr but I don't have it yet). I feels like it needs some more work but I really like it. This is the type of game I would buy when it has story/training mode and gameplay loop ready.
Thank you for trying the game! I agree. It needs work! But at least it has promise! :)

We will invest in better keyboard and mouse support soon. We think we have found a coder to help us with this, but they are just getting started, so we'll have to wait and see!
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Re: Serve a Dominatrix in VR?

Post by desertfox »

Devilish Domina wrote: Fri Jan 25, 2019 2:11 am May I ask what platform you grabbed the game from and how long ago?
I just followed the link to the itch.io sight and downloaded there on the day that I posted the response. I have an oculus and used it through steamvr as that is what come up by default.
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