Are there planned other types of quests besides edging ?!
Pilgrim Quest - Current Build v0.6
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Re: Pilgrim Quest
there is nothing to spoil i think. Pilgrim Quest doesn't have a noticable story besides the story the player creates for himself. It is more of "sandbox game" game in a sense or a highscore game (how long will your pilgrim survive and how much energy will he feed to the goddess....). The player decides which quests to accept, which chances to take,which encounters to add to the cardpool and which porn images to copy into the random folders. So your experience depends mostly on your own customization and the luck of the random dice throw. In result every playthrough will be different. Only thing for now: Pilgrim Quest is still in the prototype phase. So a few features aren't implemented yet (mostly the encounters), others might still change before "release" and there might be some bugs. So i understand if someone wants to wait at least until the beta phase or for the release candidate.
i will most definitely take a look thxSexyTom wrote: ↑Thu Aug 03, 2017 10:41 pmReally great project and I like the pictures a lot. I'm active at hentai foundry too (only favorite pictures): http://www.hentai-foundry.com/user/Sexy ... s/pictures If you wanna take a look :D
No, at least not for the moment. But encounters (aka sex demons) can use all kinds of tasks and cater to different preferences and fetishes. My own encounters will remain fairly "vanilla" (often creating "difficulty" through the use of metronomes and timers, sometimes adding some mild cbt into the mix) because i'm not into the more "extreme" fetishes. But everybody can write and add more encounters. It is way faster and easier than a full tease. So i hope we will see some community created encounters and mods for Pilgrim Quest. I will provide a tutorial how to create these at a later point.
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- xman911
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Re: Pilgrim Quest
d3vi0n wrote: ↑Fri Aug 04, 2017 7:33 am No, at least not for the moment. But encounters (aka sex demons) can use all kinds of tasks and cater to different preferences and fetishes. My own encounters will remain fairly "vanilla" (often creating "difficulty" through the use of metronomes and timers, sometimes adding some mild cbt into the mix) because i'm not into the more "extreme" fetishes. But everybody can write and add more encounters. It is way faster and easier than a full tease. So i hope we will see some community created encounters and mods for Pilgrim Quest. I will provide a tutorial how to create these at a later point.
I have a few more questions.
1. Is it possible to add more quests?! Is it possible for example to make quests with longer edge hold times, bigger rewards with their own custom cards?! Or at least more than 25 Edge card quests?!
2. Can I also put short .mp4 videos in random/animated, or only .gif files are possible?
3. Elven girl encounter, has a great placeholder video, it's short but it's very good. That short video almost got me the first time I saw it (The only thing that saved me, there aren't any instructions to do anything, or it would have been game over for me) . Can I have some direction on where can I find the full version of that particular video?! I also hope the full version of that video would be in the encounter itself, when it's completed.
Re: Pilgrim Quest
yes to all of these. I will provide a tutorial for customization including creating and adding custom quests at a later point.
For custom encounters you can use whatever you want, including .mp4 videos. The random media folders don't support videos at the moment, but i plan to add that at a later point.
haha... great that you like it it is just some random clip from tumblr or somewhere similar as placeholder for the missing encounter. No idea where you can find the full version. I probably will use this clip in one of my encounters, because i like it myself.xman911 wrote: ↑Fri Aug 04, 2017 9:41 am3. Elven girl encounter, has a great placeholder video, it's short but it's very good. That short video almost got me the first time I saw it (The only thing that saved me, there aren't any instructions to do anything, or it would have been game over for me) . Can I have some direction on where can I find the full version of that particular video?! I also hope the full version of that video would be in the encounter itself, when it's completed.
Try GuideMe to play Milovana Teases offline or create your own offline teases with highres images and videos...
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- xman911
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Re: Pilgrim Quest
That would be great, to be able to use random videos for quests.
My random image folder (.jpg + .gif is already more than 10GB, your Media Addon is also great)
That "random clip" looks too good to remain hidden. I think this is my next quest...
I think it would be realistic to have a loot after an encounter. Like a real RPG game, when you beat the BOSS you take a loot.
I also think encounters should get more difficult with the progression of the game, or for example the same type of encounter, could be easy at the beginning but very hard after a few weeks.
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Re: Pilgrim Quest
Thanks for the info. I'm gonna try it.d3vi0n wrote: ↑Fri Aug 04, 2017 7:33 am there is nothing to spoil i think. Pilgrim Quest doesn't have a noticable story besides the story the player creates for himself. It is more of "sandbox game" game in a sense or a highscore game (how long will your pilgrim survive and how much energy will he feed to the goddess....). The player decides which quests to accept, which chances to take,which encounters to add to the cardpool and which porn images to copy into the random folders. So your experience depends mostly on your own customization and the luck of the random dice throw. In result every playthrough will be different. Only thing for now: Pilgrim Quest is still in the prototype phase. So a few features aren't implemented yet (mostly the encounters), others might still change before "release" and there might be some bugs. So i understand if someone wants to wait at least until the beta phase or for the release candidate.
Re: Pilgrim Quest
Try GuideMe to play Milovana Teases offline or create your own offline teases with highres images and videos...
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- Sexless Dummy
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Re: Pilgrim Quest
For a moment i thought to myself....tagging pictures is a piece of a cake, i can do this! So i got to your mediafolder, browsed all the folders, aaaand closed it nevermind, that really seems like a ton of work.d3vi0n wrote: ↑Thu Aug 03, 2017 5:47 am
It is possible to implement (see my posts in the Hearts Club thread about a tag editor), but it would require that you manually "tag" all your random images with all possible tags from your quest cards and update these tags for all images with each quest card you later add or change. Otherwise the computer can't know what is in the picture shown without you telling him before your start playing. We already have to be honest, telling the script when we came without permission (that is another thing the computer doesn't know otherwise.) Because of all that and the over 2700 images that come with the media addon alone, i decided that we just have to be honest in Pilgrim Quest.
But it would really enhance the experience it would add a new kind of danger to it, the danger of failing the vision and getting your goddess mad. Maybe i will try implementing it myself someday. But that's a BIG maybe.
Well you convinced me already, so i don't think i need to give it a name (i am really bad at naming things anyway).d3vi0n wrote: ↑Thu Aug 03, 2017 5:47 am Hmm.... i will think about it. How would you call this item? How much should it cost compared to the existing ideas for items? Although my first reaction would be: Encounters have to be a real risk. If you get an option to enjoy the encounter but without the risk, it could ruin the encounter. My existing "decline an encounter" item avoids that by giving you the choice before the encounter, but if you want the reward from the encounter you have to take the risk and accept. At least that were my reasons behind it so far.
"Decline an encounter" should be enough help for the player to get through the game without too much risk. Are you intenting to tell the player at each encounter what is in store for him, or does he need to figure it out himself?
Re: Pilgrim Quest
If you're interested to learn how i used tags and added a tag editor look at my Hearts Club Revisited Post.Sexless Dummy wrote: ↑Sat Aug 05, 2017 1:51 amFor tagging pictures (...) would really enhance the experience it would add a new kind of danger to it, the danger of failing the vision and getting your goddess mad. Maybe i will try implementing it myself someday. But that's a BIG maybe.
In Heart's Club Revisited tags for random images just add some optional "flavour" (similar to TeaseAI), but in Pilgrim Quest tags are essential tied into the core mechanics of the game. A missing or a wrong tag on one single random image could ruin the game for the player. So your tags have to be always up to date.
Also some tags in Pilgrim Quest are a matter of personal taste. For example: What is a "beautiful ass"? Because of that you have to tag all images yourself and can't use pretagged image sets from other users. And lastly. We don't know what crazy tags come with custom quests from other users. But with every new custom quest, we have to tag all our images again.
I would love to find a way use tagging for Pilgrim Quest, but at the moment i don't think it would work without ruining the customizability. So for now we need to live with "the player has to be honest". But that is always required (i.e. when he came without permission), so it is an acceptable compromise in my opinion.
Hehe... well... i didn't want you to "convince" you, i just wanted to explain my thought process so far I'm always open and interested for suggestions. To your question. Each encounter has a short description. See for example the "Elven Girl" on the following screenshot:Sexless Dummy wrote: ↑Sat Aug 05, 2017 1:51 amWell you convinced me already, so i don't think i need to give it a name (i am really bad at naming things anyway). "Decline an encounter" should be enough help for the player to get through the game without too much risk. Are you intenting to tell the player at each encounter what is in store for him, or does he need to figure it out himself?
Reading the description and seeing her artwork, you might guess, that she will appear as blonde teen girl, that her dialogue will be more on the "sweet and nice" side and that her main encounter mechanic might be forced stroking to a beat without cumming (which could be difficult after all the edging during free exploration). So the description should add flavour and give the player enough hints to get a sense what do expect but without ruining all surprises.
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Re: Pilgrim Quest
NEW SMALL UPDATE V0.2.6 FOR PILGRIM QUEST AVAILABLE!
download links at the beginning of this thread...
v0.2.5 -> v0.2.6
download links at the beginning of this thread...
v0.2.5 -> v0.2.6
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Re: Pilgrim Quest
What do you mean with variety? Variety during free stroking comes through the variety of your own random images and the quest targets you accept. If you mean variety in different "tasks": Thats, what encounters are for... Every encounter is a new challenge and offers new tasks.
Would be possible if we assign a "difficulty level" (from 1 to 5?) to each encounter and with ongoing playtime it becomes more likely to find encounters with higher difficulty.
Again: thats what encounters are intended for...xman911 wrote: ↑Sat Aug 05, 2017 12:08 pmI would give an example. In the beginning the max edge hold time is very short and everyone can do it... but in later parts it could become longer and there could be an option to use potion or scroll to overcome it (if it's too long for the player). But this event can happen only in later game. For example after day 3 there could be a quest with 2 min. edge hold time. (or even longer when videos are implemented). Or another example, there could be task for multiple edges for a limited time. How this could be implemented.
That is what encounters are for Encounters make exploration harder and a risk. Encounters add variety to exploration, just like in a real RPG game where you have to fight monsters...
Encounters... Encounters... Encounters...
With tasks you mean encounters? Yes we could do that although we don't have "terrain types" at the moment. It would mean to expand the mechanics behind exploration cards and assign them to a specific terrain type which makes it more likely for some encounter types to appear and less likely for other encounters. So we also need add new data fields to every encounter. But it is possible and i like this idea. Although ... priority for now is to get to the alpha version and not to add more features.xman911 wrote: ↑Sat Aug 05, 2017 12:08 pmMaybe exploration could vary based on the terrain...or we could add dungeons ?!! Can we do that ?!? They would still use the random images but tasks could be different and also some small reward can be given. For example normal terrain gives 1 point, dungeons can give 2 points or 5 points.
Thx... great that you like it!xman911 wrote: ↑Sat Aug 05, 2017 12:08 pmI should also add the game is working very well. It's good that quests give vague descriptions to what is expected. For example "big boobs or beautiful blondes" (everybody has different taste for boobs and beauty) so that was great to make it like that. Also after a few days of denial... you change your views... on what is what... ha ha that's funny. Also when you add a really big number of images it becoming really diverse. I almost didn't find one and the same image 2 times. And because of the quests, all random images actually get a meaning. This game is the best on meaningful image diversity.
Per default you find your saves (.state files) for your teases in the /GuideMe/data/ folder
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- xman911
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Re: Pilgrim Quest
Yes variety of images is great but why not variety in tasks?! Is it that hard to implement?! The enemies should not be different only in image but in tasks also. Is it that hard to do?! To change the text instead of free stroking to Edge or stroke 5 times a second (OK that's maybe be too much but still )?!?d3vi0n wrote: ↑Sat Aug 05, 2017 3:27 pm What do you mean with variety? Variety during free stroking comes through the variety of your own random images and the quest targets you accept. If you mean variety in different "tasks": Thats, what encounters are for... Every encounter is a new challenge and offers new tasks.
That would be great.
I don't think encounters are regular monsters, I think of them more like a boss fight.d3vi0n wrote: ↑Sat Aug 05, 2017 3:27 pm I'm know the encounters would get some variety but we need, for regular exploration to get harder (I actually mean more varied), just like in a real RPG game.That is what encounters are for Encounters make exploration harder and a risk. Encounters add variety to exploration, just like in a real RPG game where you have to fight monsters...
I hope later can be done something about it. It's not about that it's that bad, but it would be great if there can be added some variety there. Or implement some different terrain like dungeons. (with stronger regular monsters, not boss encounters).
Ty. That saved me a lot of time to search.
Re: Pilgrim Quest
Sometimes i get the feeling that i write in an ancient language which nobody understands
No it is not hard. It is already implemented. In Pilgrim Quest tasks are called "Encounters". And everything you need to add encounters is already there. You can start writing your own encounters right now, if you want. I will start writing my encounters as soon as possible. But please be a bit patient. This is just the prototype.
And there you are thinking wrong. Encounters might be difficult "boss fights", but they also will be "regular monsters" or anything you can imagine as a task during your adventure. Maybe a dungeon? A cock hero video? Anything... really... whatever you want. We just have to write and add them to the game...
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- FattsDynamo
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Re: Pilgrim Quest
I tried Pilgrim's Quest earlier this week. Nice work!
Before I downloaded your image bank, I used a bunch of my own images. They were from mostly soft core photo shoots. I got the "single beauty looking at you" quest and ended up edging about every other photo ... it made it *really* challenging to get to 500 energy ... and like a trooper, I marked every one ... fortunately I also got the red head quest, so I *was* able to get to 500 without going absolutely crazy ... but I think bumping that quest up to 20 energy would really help balance it. Yes, you can get it more frequently so it should be worth less (even with your photo set which I downloaded later), but an edge is a big expenditure (especially if you are actually getting to one stroke away and not just calling it when it gets close [like I sometimes do ]) compared to just stroking, and the rate of return just didn't seem worth it. Even 15 energy would be a big improvement.
That's my 2 cents. Thanks for your hard work on this!
Before I downloaded your image bank, I used a bunch of my own images. They were from mostly soft core photo shoots. I got the "single beauty looking at you" quest and ended up edging about every other photo ... it made it *really* challenging to get to 500 energy ... and like a trooper, I marked every one ... fortunately I also got the red head quest, so I *was* able to get to 500 without going absolutely crazy ... but I think bumping that quest up to 20 energy would really help balance it. Yes, you can get it more frequently so it should be worth less (even with your photo set which I downloaded later), but an edge is a big expenditure (especially if you are actually getting to one stroke away and not just calling it when it gets close [like I sometimes do ]) compared to just stroking, and the rate of return just didn't seem worth it. Even 15 energy would be a big improvement.
That's my 2 cents. Thanks for your hard work on this!
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