[Tease AI]Best and Worst Thoughts of Tease AI Personalities

Webteases are great, but what if you're in the mood for a slightly more immersive experience? Chat about Tease AI and other offline tease software.

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ski23
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[Tease AI]Best and Worst Thoughts of Tease AI Personalities

Post by ski23 »

I'm working on a domme personality for myself that I will probably release afterwards (or I'll release a separate one). There are a few pretty good personalities out there already though. What I want to know is:
1. What is one (or several) thing(s) that you hate in a personality and how should it be done
2. What is one (or several) thing(s) in a personality that you love that you don't think should be changed
3. What is one (or several) thing(s) in a personality that you think is good but could use more work or should be implemented further(elaborate)
4. Any other useful advice you recommend for a new personality
If you could, answer one, several, or all of the questions above to be able to help me and other personality creators out there know what you want in a personality.
You do not need to name any personality by name and if you do name one, please be respectful. My goal here is not to be disrespectful in any way to existing personalities but to learn from community feedback how to grow future and existing personalities.
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Re: [Tease AI]Best and Worst Thoughts of Tease AI Personalities

Post by ski23 »

One thing off the bat I thought of was adding support to different methods other than the basic "stroke" I see so often. Definitely will be doing this for my personal version.
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Re: [Tease AI]Best and Worst Thoughts of Tease AI Personalities

Post by samuel999 »

I love conversations with them.. feels more real
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Re: [Tease AI]Best and Worst Thoughts of Tease AI Personalities

Post by ski23 »

samuel999 wrote: Tue Jun 13, 2017 8:32 am I love conversations with them.. feels more real
To clarify, do you mean where the domme asks for answers for yes or no questions, or the things you can say at any point, or something else.
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Re: [Tease AI]Best and Worst Thoughts of Tease AI Personalities

Post by samuel999 »

Great question. Just general responses but when I think of it I mean the yes/no responses with a reaction
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Re: [Tease AI]Best and Worst Thoughts of Tease AI Personalities

Post by ski23 »

Ok gotcha ;-) Thanks for the reply! Feel free to let me know if you think of anything else.
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Re: [Tease AI]Best and Worst Thoughts of Tease AI Personalities

Post by avatarbr »

One thing I learned it's to try to let the user choose what he like.
Some people like pain, others no, so try to put all the pain part behind a flag generate for who like.

Another thing I tried (and can block a lot of ideas) is not impose media (pictures/videos) to the user too much. There is a lot of good webteases with pictures I don't like, and that ruin the experience for me. Letting the user pick your own media fix that.

I totally broke that rule with the "webcam girls" modules in HoT, but I found that idea so fun (and needed to have the exact video to work) :lol:

But, the main thing I can suggest is to keep the things ramdom, so you don't get the exact same thing everytime. Use a lot of #Vocabulary files, @ChanceXX and @RT commands for that.
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Re: [Tease AI]Best and Worst Thoughts of Tease AI Personalities

Post by fly4awhiteguy »

Agreed 100%. Customization is important. If it is too rigid, then it may as well have just been posted as a webtease.

it would be nice to come up with some sort of standard framework for personalities that could have modules added to them. Think of it like the ability to add an expansion pack to a PC game.

I think that is why Spicy is the biggest blackest dick of these personalities... there are many options and variations.

But yeah, imposing different tastes on people can turn them away from it.
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Re: [Tease AI]Best and Worst Thoughts of Tease AI Personalities

Post by ski23 »

@avatarbr @fly4awhiteguy Thanks for the replies. I definitely agree customization and keeping each session is different is very important and I will make sure that whatever I release is definitely highly customizable and variable.
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Re: [Tease AI]Best and Worst Thoughts of Tease AI Personalities

Post by avatarbr »

fly4awhiteguy wrote: Tue Jun 13, 2017 11:43 pm
it would be nice to come up with some sort of standard framework for personalities that could have modules added to them. Think of it like the ability to add an expansion pack to a PC game.
But you can add new modules to any Personality. Just make sure that personality keep modules on the default folder.

In HoT case, Modules are in the default folder, but Links are not. You can add more if you want, but my only suggest is to keep the 4 modules/file system to avoid your own modules to run more often that others (there is a template in the topic you can download)
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Re: [Tease AI]Best and Worst Thoughts of Tease AI Personalities

Post by sweden123 »

avatarbr wrote: Tue Jun 13, 2017 10:48 pm One thing I learned it's to try to let the user choose what he like.
Some people like pain, others no, so try to put all the pain part behind a flag generate for who like.
I agree with this and I must say I prefer the way the personalities were built in the beginning of TeaseAI, with modules being more standalone and the user being able to pick and chose between modules from different personalities.

Overall I like HoT and Spicy, but there's also a lot of parts of them that don't appeal to me.
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Re: [Tease AI]Best and Worst Thoughts of Tease AI Personalities

Post by ski23 »

sweden123 wrote: Wed Jun 14, 2017 4:54 pm
avatarbr wrote: Tue Jun 13, 2017 10:48 pm One thing I learned it's to try to let the user choose what he like.
Some people like pain, others no, so try to put all the pain part behind a flag generate for who like.
I agree with this and I must say I prefer the way the personalities were built in the beginning of TeaseAI, with modules being more standalone and the user being able to pick and chose between modules from different personalities.

Overall I like HoT and Spicy, but there's also a lot of parts of them that don't appeal to me.
Can you let me know some of things that you think should be improved in a future version?
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Re: [Tease AI]Best and Worst Thoughts of Tease AI Personalities

Post by holaba_be »

ski23 wrote: Tue Jun 13, 2017 12:30 am I'm working on a domme personality for myself that I will probably release afterwards (or I'll release a separate one). There are a few pretty good personalities out there already though. What I want to know is:
1. What is one (or several) thing(s) that you hate in a personality and how should it be done
2. What is one (or several) thing(s) in a personality that you love that you don't think should be changed
3. What is one (or several) thing(s) in a personality that you think is good but could use more work or should be implemented further(elaborate)
4. Any other useful advice you recommend for a new personality
If you could, answer one, several, or all of the questions above to be able to help me and other personality creators out there know what you want in a personality.
You do not need to name any personality by name and if you do name one, please be respectful. My goal here is not to be disrespectful in any way to existing personalities but to learn from community feedback how to grow future and existing personalities.
1.
* Bugs. Nothing kills the mood more during a hot session than to have the personality bug out. If you try Spicy you can see there is a lot of awesome content, but it's nigh impossible to do all of it because many of the scripts just keep breaking. So spend test everything through, even if that means less actual content
* Too much idle time. Having a personality make me do "nothing", like resting for 5 minutes, or read up on something,... or make me do just plain boring things like typing a sentence over and over again... Tease AI is mostly a masturbation aid for most people (I think so at least), and having it to something like that just takes away arousement. Which can be a valid thing to do, but I think it should be done in such a way that the Domme at least should get some fun out of it. If you do want to have short breaks, keep them short. I tend to use a search tool to find all the Wait commands that seem long and shorten them.
2. I love that most Dommes do a pretty good job of treating the sub as a toy. They show you that you are just some amusement for them, and don't act like they care for you as a person that much. To often in femdom related media, the Domme is just doing whatever the sub likes having done to himself. But with Tease AI I've seen Dommes try to push the sub's limits, or just make him feel like he really isn't at all important. For example, when Spicy wants to start you on the first chastity period, she basically says something like 'well, you get to cum today, but I can't be bothered to handle that, so just go watch some porn after this session or something'
3.
* Having the Domme make you place clothespins or use string is good, but often they don't "remember" what they did. So if during some part of the session you have to place pins, and they don't tell you to remove them later (intentionally or just forgotten to add it to the script), you keep them on. But perhaps a few parts later, they'll tell you to add clothespins again. So it would be great if it could remember what it did and does not repeat itself or even mentions it in another part.
* Variety is obviously cool, but some system to prefer not-yet-used scripts would improve it. As most programmers know, 'random' tends to be pretty repetitive. Not just a system that excludes scripts you've already used until they are all used though (would use up the available content to fast), but a system that tries to make sure at least one new script is used during a session
* Some scripts test on some flags before they can get used (CBT level needs to be at least 3 for example), which is good to prevent people getting unwanted content. But often they also use a switch based on the level of something, like 'Apathy = 1' goto lotsofpain, Apathy =2, goto somepain, Apathy = 3, goto bitofpain But that also excludes 'lower level' content from ever being played. If someone is fine with a Domme that dishes out lots of pain for example, they'll probably also enjoy a script in which less pain is present. If I set a Domme to low apathy, I would still ike to enjoy the content that's behind bitofpain, if only for variety's sake.
* Some personalities have a fairly large array of possible replies to whatever you might say. But unless you really know what to say, it's often hard to trigger that content. Sometimes when I'm browsing through the scripts I find elaborate content I never knew existed, and I have to backtrack it to something the player needs to say with specific words in a specific situation. I don't think just showing the player every possible line is good for the immersion, but I think most people don't say much more than what's in the Lazy Sub list. So if you do decide to have a lot of player responses lead to content, please make sure that content is also available as 'random' content without going through that specific dialogue.
4. Try to make the personality configurable before they actually start being used. For example, House of Tease had a lot of cool content hidden behind some information that you needed to supply. But you could only provide that information when the Domme randomly asked the question. In the new versions, he added a script to just have you answer all the questions before your first session. Which is a far better way to unlock the content. Also try to find out if there are things that players really don't like to do and make them optional. For example, I really dislike the line writing, and I never perform the tasks some personalities send after a session, or how HoT sometimes has a 'disconnect' in which some other woman connects and tells you what to do. So perhaps flags to disable some functionality would be nice.
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Re: [Tease AI]Best and Worst Thoughts of Tease AI Personalities

Post by ski23 »

Wow. thanks for the very detailed response. I agree with your points. I think you have some really valuable feedback in there. Thanks so much for the detailed reply!
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Re: [Tease AI]Best and Worst Thoughts of Tease AI Personalities

Post by Sisyphuster »

If you're looking to do something new and you're still taking suggestions: I'd like something that felt more nonconsensual, where you were more a prisoner being held against his will, rather than the "domme/sub" dynamic. I feel like that's pretty well covered by what's out there. Just one guy's opinion!
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