It's a great idea.
In my case, I really dont need that new flag type. Now I have a unique Link file, where I can make sure all that flags are deleted.
But its a special case, maybe others can use this.
Moderator: 1885
It's a great idea.
Well, to be honest i don't think it is possible to make something that will not, somehow, interrupt the flow of a script and/or never sound "weird" sometimes.
Yeah, you got me here. I am on the point where I want to make it more real, not just (like I said) a webtease+. I think I want to "recreate" that surprise we had the first time we type something and teaseai responded.Daragorn wrote: ↑Wed Apr 19, 2017 6:58 pm I think that sometimes (but probably it is due to the program showing so much potential ) we expect a bit too much from it....it is and it will never be a real artificial intelligence, so hoping to be able to create something that will be able to handle each possible interaction and react in different ways, everytime perfectly realistically...well it is a bit too optimistic
Yeah the problem with writing such scripts is that they are definitely time consuming and require a lot of scripting practice (and imagination on what to make happen in different situations ) but it is doable, given enough time and patience.avatarbr wrote: ↑Wed Apr 19, 2017 8:51 pm Yeah, you got me here. I am on the point where I want to make it more real, not just (like I said) a webtease+. I think I want to "recreate" that surprise we had the first time we type something and teaseai responded.
The point is, somethings require a lot of work to do, and the chances user will not see (because he dont write anything) are big. Maybe, the better way to do this is "force" (with the text calling that) a yes/no response and use the yesmode/nomode. It simple to create (I already have 1 yes=good, no=bad and 1 yes=bad, no=good)
Yes, but the problem is, I know what is happen when I was the one who writen that (now, I can cheat to make the domme mood up ). This is one of the reasons my scripts have so many ramdom.Daragorn wrote: ↑Wed Apr 19, 2017 9:32 pm
but you are writing them both for yourself and for the people who like to interact more with the personality....so, those persons will surely stumble across them sooner or later...and...ooh the surprise when that happens....i always loved when something like that happens in a script...it makes it feel so more realistic.
And the 1885' suggestion about the flags in the response files..but, imho, right now, with what is available command wise in teaseAI, and some knowledge on how to script a module, you can basically do anything that comes to your mind.
I know what you mean....i have the same problem too, obviously...i tried to put as much randomness as i can in my personality....but after a while you know what can happen and what are the probability of that happening...that's why i am waiting impatiently for spicy and the other personalities that are coming
I am glad we' ve been helpful :DAnyway, I just found a solution for my problem:
Funny, i think this hit me when I saw your post:
And the 1885' suggestion about the flags in the response files..but, imho, right now, with what is available command wise in teaseAI, and some knowledge on how to script a module, you can basically do anything that comes to your mind.
I'm actually working on this as we speak
Sweet!1885 wrote: ↑Fri Apr 21, 2017 4:21 pmI'm actually working on this as we speak
I've been updating all the Command documentation for Stefaf's script auditing software (adding information for the latest Commands, noting any requirements, providing slightly more detailed examples of their usage). Stefaf's software also allows me to export this information to Tease AI's Command Guide, so once I've finished documenting everything I'll be able to get it added into the program very easily.
It's a very tedious process, but I only have myself to blame for not keeping up with it in the first place. It's definitely coming along though.
Sounds like a nice idea...i will try to implement it, but i was thinking of doing that with a new command (something like @WritingTaskRandom()) because, probably, there will be people who just want to have the same phrase over and over just like now (while still being able to choose from different phrases using a single vocab) so i think that i will leave the writingtask as it is now and do what you suggest with the new command, so we have both worlds :Dgenome231 wrote: ↑Sat Apr 22, 2017 9:34 am Sweet!
Another (I think) small suggestion.
I dont have much technical knowledge about programming so I dont how hard it is to do.
But I think that the writing task could be a lot more "fun" if the lines could alter like this:
@WritingTask(#WritingTask1)
I'd imagine that everytime the sub completes a line, Tease-AI would pick a new line (might be the same) from the #Vocabulary file.
If you would want the sub to write the same line you would simply write the lines within:
@WritingTask(I need to try harder at pleasing my #DomHonorific)
Since #DomHonorific is only 1 word, this would make the sub having to write the same line over and over.
Anyway it's just a thought
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