[Tease AI] House of Tease Version 8.0 RELEASED 10/12/20

Webteases are great, but what if you're in the mood for a slightly more immersive experience? Chat about Tease AI and other offline tease software.

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Re: [Tease AI] House of Tease Version 3.1.1 - RELEASED

Post by avatarbr »

Kristycookie wrote:I realise I might not be the target audience exactly, but I have cbt/pain stuff turned off but I still get prompted (especially by glitter contacts) to get clothespins and smack my genitals... I kind of just want stroking and edging if possible :weep:
You can just ignore this parts. Most of it should not appear if you replied you dont like pain when asked. Check if you did not enabled this parts in:

"Scripts\House of Tease\System\Flags" and look for the file "av_fetish_pain". If its there, just delete it.

Another thing, if you get this: "You need to make a decision do you want to commit to being my slave today?", answer NO, or the script can temporary enable this.
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Re: [Tease AI] House of Tease Version 3.1.1 - RELEASED

Post by curiousSK »

Firstly, fantastic work so far - really enjoyable personality and i'm sure there's loads i haven't yet discovered.

I've noticed a couple of the scripts don't work (not available) because they link to the old BnB images (which I don't think exist any more) - this is a bit of a shame because I think they look like good modules. the two affected are AV_modgames3 and AV_audiotease4.

Also, some of the custom scripts contain media not included in the media download. AV_Devicevideos for example
Spoiler: show
(v1)
@NullResponse @PlayVideo[AV_Clips/EHdd/Persona/videos/Device_Pixie/01_Casey.mp4]
@NullResponse @Goto(Fim16)
(v2)
@NullResponse @PlayVideo[AV_Clips/EHdd/Persona/videos/Device_Pixie/02_Pixie01.mp4]
@NullResponse @Goto(Fim16)
(v3)
@NullResponse @PlayVideo[AV_Clips/EHdd/Persona/videos/Device_Pixie/03_Pixie02.mp4]
@NullResponse @Goto(Fim16)
(v4)
@NullResponse @PlayVideo[AV_Clips/EHdd/Persona/videos/Device_Pixie/04_Pixie03.mp4]
@NullResponse @Goto(Fim16)
(v5)
@NullResponse @PlayVideo[AV_Clips/EHdd/Persona/videos/Device_Pixie/05_Pixie04.mp4]
@NullResponse @Goto(Fim16)
(v6)
@NullResponse @PlayVideo[AV_Clips/EHdd/Persona/videos/Device_Pixie/06_Pixie05.mp4]
@NullResponse @Goto(Fim16)
(v7)
@NullResponse @PlayVideo[AV_Clips/EHdd/Persona/videos/Device_Pixie/07_Pixie06.mp4]
@NullResponse @Goto(Fim17)
(v8)
@NullResponse @PlayVideo[AV_Clips/EHdd/Persona/videos/Device_Pixie/08_Miranda01.mp4]
@NullResponse @Goto(Fim16)
(v9)
@NullResponse @PlayVideo[AV_Clips/EHdd/Persona/videos/Device_Pixie/09_Miranda02.mp4]
@NullResponse @Goto(Fim17)
(v10)
@NullResponse @PlayVideo[AV_Clips/EHdd/Persona/videos/Device_Pixie/10_Kylie01.mp4]
@NullResponse @Goto(Fim17)
(v11)
@NullResponse @PlayVideo[AV_Clips/EHdd/Persona/videos/Device_Pixie/11_Kylie02.mp4]
@NullResponse @Goto(Fim16)
(v12)
@NullResponse @PlayVideo[AV_Clips/EHdd/Persona/videos/Device_Pixie/12_Kylie03.mp4]
and AV Videos:
Spoiler: show
@NullResponse @Goto(v1, v2, v3, v4, v5, v6, v7, v8, v9, v10)
(v1)
@NullResponse @PlayVideo[AV_Clips/HHdd/Videos/Strapon/showerstrapon.wmv]
@NullResponse @Goto(Fim16)
(v2)
@NullResponse @PlayVideo[AV_Clips/HHdd/Torrents/4 strapon video's all hardcore/BB.wmv]
@NullResponse @Goto(Fim16)
(v3)
@NullResponse @PlayVideo[AV_Clips/HHdd/Torrents/FE/FemdomEmpire.com/Skin Diamond - Strapon Bitch Fuck.mp4]
@NullResponse @Goto(Fim16)
(v4)
@NullResponse @PlayVideo[AV_Clips/HHdd/Torrents/34-cybill-troy-strap-on0026.avi]
@NullResponse @Goto(Fim16)
(v5)
@NullResponse @PlayVideo[AV_Clips/HHdd/Torrents/EllaKross.com/Tag-Teaming My Slave with Strap-Ons.wmv]
@NullResponse @Goto(Fim16)
(v6)
@NullResponse @PlayVideo[AV_Clips/HHdd/Torrents/Club Hookup Gone Bad/sh_03_03_13_minimoviepart4.mp4]
@NullResponse @Goto(Fim16)
(v7)
@NullResponse @PlayVideo[AV_Clips/GHdd/Antigo E/StraponPack/piledrivers_3.wmv]
@NullResponse @Goto(Fim16)
(v8)
@NullResponse @PlayVideo[AV_Clips/FHdd/Torrents From E/RIPE FOR THE TAKING Starring Empress Kim Lee.wmv]
@NullResponse @Goto(Fim16)
(v9)
@NullResponse @PlayVideo[AV_Clips/EHdd/New Torrents/Mina Thorne - Fucked to the Breaking Point/Fucked to the Breaking Point.wmv]
@NullResponse @Goto(Fim16)
(v10)
@NullResponse @PlayVideo[AV_Clips/EHdd/New Torrents/Incredible pegging by domne - Pornhub.com.mp4]
@NullResponse @Goto(Fim16)
(Fim16)
@NullResponse @Chance50(Fim17)
Your porn collection is a lot like your #Cock #SubName
It gets put to much better use when it's in my hands #Lol
@End
(Fim17)
I wonder how much pain your balls are in right now
Oh well
It doesn't matter how much they ache really
Just that the dam is still holding #Grin
@End
(Fim18)
I wonder how much pain your balls are in right now
Oh well
It doesn't matter how much they ache really
Just that the dam is still holding #Grin
@End
(Fim19)
I wonder how much pain your balls are in right now
Oh well
It doesn't matter how much they ache really
Just that the dam is still holding #Grin
@End
(Outro)
@NullResponse @Call(Custom\AV_Scripts\AV_Device_Videos.txt)
@End
So these cant be used by any users other than yourself.

Hope this helps! :yes: :wave:
Best wishes - SK :oldtimer:
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Re: [Tease AI] House of Tease Version 3.1.1 - RELEASED

Post by avatarbr »

operwt wrote: It stops without questions. Doesn't ask for a number of strokes. Only asks for a sum of numbers
Did you waited a little time? This part its supposed to have a little stroke time before the numbers appear.
curiousSK wrote: I've noticed a couple of the scripts don't work (not available) because they link to the old BnB images (which I don't think exist any more) - this is a bit of a shame because I think they look like good modules. the two affected are AV_modgames3 and AV_audiotease4.
I cand find nothing besides some @ShowBoobsImage. Can you tell me the line number?
curiousSK wrote: Also, some of the custom scripts contain media not included in the media download. AV_Devicevideos for example
I think I removed this in the new version. But you probably dont have any script calling this files, right?
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Re: [Tease AI] House of Tease Version 3.1.1 - RELEASED

Post by curiousSK »

avatarbr wrote:
curiousSK wrote: I've noticed a couple of the scripts don't work (not available) because they link to the old BnB images (which I don't think exist any more) - this is a bit of a shame because I think they look like good modules. the two affected are AV_modgames3 and AV_audiotease4.
I cand find nothing besides some @ShowBoobsImage. Can you tell me the line number?
The only reason I noticed is because in the scripts section of the settings says that all conditions are not met and one of them is the there must be a valid BnB directory (which you ant set any more).
avatarbr wrote:
curiousSK wrote: Also, some of the custom scripts contain media not included in the media download. AV_Devicevideos for example
I think I removed this in the new version. But you probably dont have any script calling this files, right?
I haven't seen any scripts that call on them, just seemed that they were scripts which if they had been called, then wouldn't work and if not being used them seems a waste.

Thanks for the reply :)
Best wishes - SK :oldtimer:
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Re: [Tease AI] House of Tease Version 3.1.2 - RELEASED

Post by avatarbr »

Version 3.1.2 Released

Changelog:
- Changed some things in AV_GoToPosit.txt Miniscript
- Removed @CallReturns from AV_GoToPosit.txt Miniscript (CallReturn dont work inside a Miniscript, but another Miniscript works, just dont go back to the previou miniscript)
- Removed @CallReturns from AV_DesperateProp.txt Miniscript
- Removed some lines from the MiniScript AV_PunishRND
- Changed "\Interrupt\AV_Controle.txt" trying to fix some flags errors.
- Removed line "@NullResponse @Goto(continue5)" from "\Interrupt\AV_MiniControle.txt"
- Added a #StopStroking on Modules\AV_ModGeneral1.txt (line 253)

Download: https://mega.nz/#!YVYFCazL!WXb66Pc0V-f9 ... 6Wfv7auEio
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Re: [Tease AI] House of Tease Version 3.1.1 - RELEASED

Post by avatarbr »

operwt wrote:
avatarbr wrote:
operwt wrote: It stops without questions. Doesn't ask for a number of strokes. Only asks for a sum of numbers
Did you waited a little time? This part its supposed to have a little stroke time before the numbers appear.
Sure, first it shows pictures and sound of metronome says to stroke (several minutes), but then it stops for a 15 minutes on one picture and metronom also stops.
I just tested the script here and worked. I really dont know what happened with you.

There are a @TnASlowSlides. Could be the the old BnB images mentioned by curiousSK, but works here. I dont remember what 1885 said you should to do when he changed that, but I think its just set a Boob and Butt folder in Settings - images - Genres images. Try to remove and add agains this folders there.

Here is the script, so you can test:

Code: Select all

I want to test your attention #SubName
Keep track of the numbers you see in the screen...
#StartStroking @SetVar[AV_AtentGame]=[0]
@NullResponse @TnASlowSlides @Wait(15) 
@NullResponse @StopTnA @RapidCodeOn
@NullResponse @SetVar[AV_GameGo]=[0] 
(round1a)
@NullResponse @Goto(At01,At02,At03,At04,At05,At06,At07,At08,At09)
(round1aVolta)
@NullResponse @RapidCodeOff
#Stroke for #Var[AV_Persona13] @ShowImage[av_imagens1*.jpg]
@NullResponse @ChangeVar[AV_GameGo]=[AV_GameGo]+[1] @RapidCodeOn
@NullResponse @If[AV_GameGo]>[5]Then(GameFinished) @RapidCodeOff
@NullResponse @Chance50(round1b)
@NullResponse @Goto(round1c)
(round1b)
#KeepStroking @ShowGeneralImage
@NullResponse @ChangeVar[AV_GameGo]=[AV_GameGo]+[1] @RapidCodeOn
@NullResponse @If[AV_GameGo]>[5]Then(GameFinished) @RapidCodeOff
@NullResponse @Chance50(round1d)
@NullResponse @Goto(round1a)
(round1c)
#KeepStroking @ShowSoftcoreImage 
@NullResponse @ChangeVar[AV_GameGo]=[AV_GameGo]+[1] @RapidCodeOn 
@NullResponse @If[AV_GameGo]>[5]Then(GameFinished) @RapidCodeOff
@NullResponse @Chance50(round1b)
@NullResponse @Goto(round1d)
(round1d)
@NullResponse @PlayVideo[AV_Clips/webm/*.webm]  
@NullResponse @ChangeVar[AV_GameGo]=[AV_GameGo]+[1]  @RapidCodeOn
@NullResponse @If[AV_GameGo]>[5]Then(GameFinished) @RapidCodeOff
@NullResponse @Chance50(round1a)
@NullResponse @Goto(round1c)
(GameFinished)
#StopStroking
So, what is the sum of the numbers you saw? @InputVar[AV_AtentResp]
@NullResponse @If[AV_AtentResp]=[AV_AtentGame]Then(right)
Wrong #PetName, the correct its #Var[AV_AtentGame]
Here your punishment @CBT
@NullResponse @Goto(final1)
(right)
#HolyShit, good work #PetName
Here your reward, #Edge @Edge
@NullResponse @Goto(final1)
(final1)
#RelaxAndBreathe @Wait(10)
#ICanKeepThisUp @Goto(Parte2) 
(At01)
@NullResponse @ShowImage[av_imagensGamesNumbers1.jpg] @Wait(01) @RapidCodeOn
@NullResponse @ShowGeneralImage @ChangeVar[AV_AtentGame]=[AV_AtentGame]+[1] 
@NullResponse @Goto(round1aVolta) 
(At02)
@NullResponse @ShowImage[av_imagensGamesNumbers2.jpg] @Wait(01) @RapidCodeOn
@NullResponse @ShowGeneralImage @ChangeVar[AV_AtentGame]=[AV_AtentGame]+[2]  
@NullResponse @Goto(round1aVolta) 
(At03)
@NullResponse @ShowImage[av_imagensGamesNumbers3.jpg] @Wait(01)  @RapidCodeOn
@NullResponse @ShowGeneralImage @ChangeVar[AV_AtentGame]=[AV_AtentGame]+[3]  
@NullResponse @Goto(round1aVolta) 
(At04)
@NullResponse @ShowImage[av_imagensGamesNumbers4.jpg] @Wait(01) @RapidCodeOn
@NullResponse @ShowGeneralImage @ChangeVar[AV_AtentGame]=[AV_AtentGame]+[4]  
@NullResponse @Goto(round1aVolta)
(At05)
@NullResponse @ShowImage[av_imagensGamesNumbers5.jpg] @Wait(01)   @RapidCodeOn
@NullResponse @ShowGeneralImage @ChangeVar[AV_AtentGame]=[AV_AtentGame]+[5]  
@NullResponse @Goto(round1aVolta) 
(At06)
@NullResponse @ShowImage[av_imagensGamesNumbers6.jpg] @Wait(01)  @RapidCodeOn 
@NullResponse @ShowGeneralImage @ChangeVar[AV_AtentGame]=[AV_AtentGame]+[6]  
@NullResponse @Goto(round1aVolta)
(At07)
@NullResponse @ShowImage[av_imagensGamesNumbers7.jpg] @Wait(01)  @RapidCodeOn  
@NullResponse @ShowGeneralImage @ChangeVar[AV_AtentGame]=[AV_AtentGame]+[7]  
@NullResponse @Goto(round1aVolta)
(At08)
@NullResponse @ShowImage[av_imagensGamesNumbers8.jpg] @Wait(01)  @RapidCodeOn  
@NullResponse @ShowGeneralImage @ChangeVar[AV_AtentGame]=[AV_AtentGame]+[8] 
@NullResponse @Goto(round1aVolta) 
(At09)
@NullResponse @ShowImage[av_imagensGamesNumbers9.jpg]  @Wait(01)  @RapidCodeOn
@NullResponse @ShowGeneralImage @ChangeVar[AV_AtentGame]=[AV_AtentGame]+[9]  
@NullResponse @Goto(round1aVolta) 
(Parte2)
#StartStrokingNS @PlayAudio[tease120.mp3] 
@NullResponse @TnASlowSlides @Wait(15) @PlayAudio[tease110.mp3] 
@NullResponse @StopTnA @RapidCodeOn
@NullResponse @SetVar[AV_GameGo]=[0] 
@NullResponse @SetVar[AV_AtentGame]=[0] 
(round2a)
@NullResponse @Goto(2At01,2At02,2At03,2At04,2At05,2At06,2At07,2At08,2At09)
(round2aVolta)
@NullResponse @RapidCodeOff @PlayAudio[tease110.mp3]
@NullResponse @ShowLezdomImage  
@NullResponse @ChangeVar[AV_GameGo]=[AV_GameGo]+[1] @PlayAudio[tease120.mp3] @RapidCodeOn 
@NullResponse @If[AV_GameGo]>[5]Then(GameFinished2)  @RapidCodeOff
@NullResponse @Chance50(round2b)
@NullResponse @Goto(round2c) @PlayAudio[tease110.mp3] 
(round2b)
#KeepStroking @ShowBlowjobImage @PlayAudio[tease120.mp3]
@NullResponse @ChangeVar[AV_GameGo]=[AV_GameGo]+[1]   @RapidCodeOn
@NullResponse @If[AV_GameGo]>[5]Then(GameFinished2) @PlayAudio[tease120.mp3] @RapidCodeOff
@NullResponse @Chance50(round2d)
@NullResponse @Goto(round2a) @PlayAudio[tease120.mp3]
(round2c)
#Stroke for #Var[AV_Persona01] @ShowImage[av_imagens2*.jpg] @PlayAudio[tease180.mp3]  
@NullResponse @ChangeVar[AV_GameGo]=[AV_GameGo]+[1]  @RapidCodeOn
@NullResponse @If[AV_GameGo]>[5]Then(GameFinished2) @PlayAudio[tease180.mp3]  @RapidCodeOff
@NullResponse @Chance50(round2b)
@NullResponse @Goto(round2d) @PlayAudio[tease180.mp3] 
(round2d)
#KeepStroking @ShowLikedImage @PlayAudio[tease120.mp3] 
@NullResponse @ChangeVar[AV_GameGo]=[AV_GameGo]+[1]   @RapidCodeOn
@NullResponse @If[AV_GameGo]>[5]Then(GameFinished2) @PlayAudio[tease120.mp3]  @RapidCodeOff
@NullResponse @Chance50(round2a)
@NullResponse @Goto(round2c) @PlayAudio[tease120.mp3] 
(GameFinished2)
#StopStroking
So, what is the sum of the numbers you saw? @InputVar[AV_AtentResp2]
@NullResponse @If[AV_AtentResp2]=[AV_AtentGame]Then(right2)
Wrong #PetName, the correct its #Var[AV_AtentGame]
Here your punishment @CustomTask(AV_TaskPins)
@NullResponse @TempFlag(AV_Pins)  @RapidCodeOn
@NullResponse @Goto(final2)
(right2)
#HolyShit, good work #PetName
Here your reward, #Edge @Edge
@NullResponse @Goto(final2)
(final2)
#RelaxAndBreathe @Wait(10)
#ICanKeepThisUp @Goto(Parte3)
(2At01)
@NullResponse @ShowImage[av_imagensGamesNumbers1.jpg]  @Wait(01)  @RapidCodeOn
@NullResponse @ShowGeneralImage @ChangeVar[AV_AtentGame]=[AV_AtentGame]+[1] 
@NullResponse @Goto(round2aVolta) 
(2At02)
@NullResponse @ShowImage[av_imagensGamesNumbers2.jpg] @Wait(01) @RapidCodeOn
@NullResponse @ShowGeneralImage @ChangeVar[AV_AtentGame]=[AV_AtentGame]+[2]  
@NullResponse @Goto(round2aVolta) 
(2At03)
@NullResponse @ShowImage[av_imagensGamesNumbers3.jpg] @Wait(01)  @RapidCodeOn
@NullResponse @ShowGeneralImage @ChangeVar[AV_AtentGame]=[AV_AtentGame]+[3]  
@NullResponse @Goto(round2aVolta) 
(2At04)
@NullResponse @ShowImage[av_imagensGamesNumbers4.jpg]  @Wait(01)  @RapidCodeOn
@NullResponse @ShowGeneralImage @ChangeVar[AV_AtentGame]=[AV_AtentGame]+[4]  
@NullResponse @Goto(round2aVolta)
(2At05)
@NullResponse @ShowImage[av_imagensGamesNumbers5.jpg]   @Wait(01) @RapidCodeOn
@NullResponse @ShowGeneralImage @ChangeVar[AV_AtentGame]=[AV_AtentGame]+[5]  
@NullResponse @Goto(round2aVolta) 
(2At06)
@NullResponse @ShowImage[av_imagensGamesNumbers6.jpg]  @Wait(01) @RapidCodeOn 
@NullResponse @ShowGeneralImage @ChangeVar[AV_AtentGame]=[AV_AtentGame]+[6]  
@NullResponse @Goto(round2aVolta)
(2At07)
@NullResponse @ShowImage[av_imagensGamesNumbers7.jpg]  @Wait(01) @RapidCodeOn  
@NullResponse @ShowGeneralImage @ChangeVar[AV_AtentGame]=[AV_AtentGame]+[7]  
@NullResponse @Goto(round2aVolta)
(2At08)
@NullResponse @ShowImage[av_imagensGamesNumbers8.jpg]  @Wait(01) @RapidCodeOn  
@NullResponse @ShowGeneralImage @ChangeVar[AV_AtentGame]=[AV_AtentGame]+[8] 
@NullResponse @Goto(round2aVolta) 
(2At09)
@NullResponse @ShowImage[av_imagensGamesNumbers9.jpg]  @Wait(01)  @RapidCodeOn
@NullResponse @ShowGeneralImage @ChangeVar[AV_AtentGame]=[AV_AtentGame]+[9]  
@NullResponse @Goto(round2aVolta) 
(Parte3)
#StartStroking
@NullResponse @TnASlowSlides @Wait(15) 
@NullResponse @StopTnA @RapidCodeOn
@NullResponse @SetVar[AV_GameGo]=[0] 
@NullResponse @SetVar[AV_AtentGame]=[0] 
(round3a)
@NullResponse @Goto(3At01,3At02,3At03,3At04,3At05,3At06,3At07,3At08,3At09)
(round3aVolta)
@NullResponse @RapidCodeOff 
#Edge @EdgeNoHold
@NullResponse @ChangeVar[AV_GameGo]=[AV_GameGo]+[1]   @RapidCodeOn
@NullResponse @If[AV_GameGo]>[5]Then(GameFinished3) @RapidCodeOff
@NullResponse @Chance50(round3b)
@NullResponse @Goto(round3c)
(round3b)
#Edge @EdgeNoHold
@NullResponse @ChangeVar[AV_GameGo]=[AV_GameGo]+[1]  @RapidCodeOn
@NullResponse @If[AV_GameGo]>[5]Then(GameFinished3)  @RapidCodeOff
@NullResponse @Chance50(round3d)
@NullResponse @Goto(round3a)
(round3c)
#EdgeNoun for #Var[AV_Persona01] @ShowImage[av_imagens2*.jpg] @EdgeNoHold
@NullResponse @ChangeVar[AV_GameGo]=[AV_GameGo]+[1]   @RapidCodeOn
@NullResponse @If[AV_GameGo]>[5]Then(GameFinished3)  @RapidCodeOff
@NullResponse @Chance50(round3b)
@NullResponse @Goto(round3d)
(round3d)
#EdgeNoun @ShowLikedImage @EdgeNoHold
@NullResponse @ChangeVar[AV_GameGo]=[AV_GameGo]+[1]   @RapidCodeOn
@NullResponse @If[AV_GameGo]>[5]Then(GameFinished3)  @RapidCodeOff
@NullResponse @Chance50(round3a)
@NullResponse @Goto(round3c)
(GameFinished3)
So, what is the sum of the numbers you saw? @InputVar[AV_AtentResp3]
@NullResponse @If[AV_AtentResp3]=[AV_AtentGame]Then(right3)
Wrong #PetName, the correct its #Var[AV_AtentGame]
Here your punishment @CustomTask(AV_TaskPins)
@NullResponse @Goto(final2)
(right3)
#HolyShit, good work #PetName
@Flag(AV_Pins) You can remove all the clothepins @DeleteFlag(AV_Pins)
@Flag(AV_SubKnees) Alright you can get back on your chair @DeleteFlag(AV_SubKnees)
Here your reward #Lol, #Edge @EdgeNoHold
@NullResponse @Goto(final3)
(final2)
#RelaxAndBreathe @Goto(Parte3)
(3At01)
@NullResponse @ShowImage[av_imagensGamesNumbers1.jpg]  @Wait(01) @RapidCodeOn
@NullResponse @ShowGeneralImage @ChangeVar[AV_AtentGame]=[AV_AtentGame]+[1] 
@NullResponse @Goto(round3aVolta) 
(3At02)
@NullResponse @ShowImage[av_imagensGamesNumbers2.jpg] @Wait(01) @RapidCodeOn
@NullResponse @ShowGeneralImage @ChangeVar[AV_AtentGame]=[AV_AtentGame]+[2]  
@NullResponse @Goto(round3aVolta) 
(3At03)
@NullResponse @ShowImage[av_imagensGamesNumbers3.jpg] @Wait(01) @RapidCodeOn
@NullResponse @ShowGeneralImage @ChangeVar[AV_AtentGame]=[AV_AtentGame]+[3]  
@NullResponse @Goto(round3aVolta) 
(3At04)
@NullResponse @ShowImage[av_imagensGamesNumbers4.jpg] @Wait(01) @RapidCodeOn
@NullResponse @ShowGeneralImage @ChangeVar[AV_AtentGame]=[AV_AtentGame]+[4]  
@NullResponse @Goto(round3aVolta)
(3At05)
@NullResponse @ShowImage[av_imagensGamesNumbers5.jpg] @Wait(01) @RapidCodeOn
@NullResponse @ShowGeneralImage @ChangeVar[AV_AtentGame]=[AV_AtentGame]+[5]  
@NullResponse @Goto(round3aVolta) 
(3At06)
@NullResponse @ShowImage[av_imagensGamesNumbers6.jpg] @Wait(01) @RapidCodeOn 
@NullResponse @ShowGeneralImage @ChangeVar[AV_AtentGame]=[AV_AtentGame]+[6]  
@NullResponse @Goto(round3aVolta)
(3At07)
@NullResponse @ShowImage[av_imagensGamesNumbers7.jpg] @Wait(01) @RapidCodeOn  
@NullResponse @ShowGeneralImage @ChangeVar[AV_AtentGame]=[AV_AtentGame]+[7]  
@NullResponse @Goto(round3aVolta)
(3At08)
@NullResponse @ShowImage[av_imagensGamesNumbers8.jpg] @Wait(01) @RapidCodeOn  
@NullResponse @ShowGeneralImage @ChangeVar[AV_AtentGame]=[AV_AtentGame]+[8] 
@NullResponse @Goto(round3aVolta) 
(3At09)
@NullResponse @ShowImage[av_imagensGamesNumbers9.jpg] @Wait(01) @RapidCodeOn
@NullResponse @ShowGeneralImage @ChangeVar[AV_AtentGame]=[AV_AtentGame]+[9]  
@NullResponse @Goto(round3aVolta) 
(final3)
#ThatsEnough @DeleteVar[AV_AtentGame]
@NullResponse @DeleteVar[AV_AtentResp] @RapidCodeOn
@NullResponse @DeleteVar[AV_AtentResp2]
@NullResponse @DeleteVar[AV_AtentResp3]
@NullResponse @DeleteVar[AV_GameGo] @RapidCodeOff
@End
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Re: [Tease AI] House of Tease Version 3.1.2 - RELEASED

Post by avatarbr »

operwt wrote:Resume after crah autoexecutes suddenly
I got some similar thing with the End Script being called after a safeword too. Dont know what caused this. Could be the same thing with your case, since looks like the Start Script was called.

I suspect of Miniscripts.
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Re: [Tease AI] House of Tease Version 3.1.2 - RELEASED

Post by masterblaster »

Hey everyone,
How do I call up the specific crush modes (where she asks if I have a celebrity crush, etc)? I started over with 3.12 and since then she has only asked me for my pornstar crush. I would like the other ones to be included and I have run HoT quite a few times. Thanks!
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Re: [Tease AI] House of Tease Version 3.1.2 - RELEASED

Post by avatarbr »

Hi, I just created a set of the beat files using the TeaseAI metronome sound., so you will not notice when is the "real" metronome or a sound file running.

Just put this files in Tease AI\Audio\tease (you can save/move the old files if you want)

https://mega.nz/#!8RB3VAaQ!O6cHy__NnikP ... _LhogvXwgE


masterblaster wrote:Hey everyone,
How do I call up the specific crush modes (where she asks if I have a celebrity crush, etc)? I started over with 3.12 and since then she has only asked me for my pornstar crush. I would like the other ones to be included and I have run HoT quite a few times. Thanks!
You can use the file here: viewtopic.php?p=226257#p226257
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Re: [Tease AI] House of Tease Version 3.1.2

Post by Deedlit »

I downloaded the media files, but all the av image folders are empty.
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Re: [Tease AI] House of Tease Version 3.1.2

Post by avatarbr »

Deedlit wrote:I downloaded the media files, but all the av image folders are empty.
Some of the folders (the ones with numbers), you will fill when asked by the Domme. But some folders should have pictures, are you sure ALL are empty?
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Re: [Tease AI] House of Tease Version 3.1.2

Post by Deedlit »

It tried to pull from one of the numbered ones but never asked me to fill them.
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Re: [Tease AI] House of Tease Version 3.1.2

Post by avatarbr »

Deedlit wrote:It tried to pull from one of the numbered ones but never asked me to fill them.
Oh, I think there are a module with no flag check to see if she already asked. She should ask at some point, if you want to force, you can run this script viewtopic.php?p=226257#p226257 from the debug menu.
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Re: [Tease AI] House of Tease Version 3.1.2

Post by draucus »

Hi love this personality but I can't seem to get it to work ever since I updated to 3.+ every time I try to start the script it get an error message right after my greeting.

this is the chatlog. please let me know if there is anything else your need in order to be able to find the problem.

01:48 AM Anjelica: Tease AI has been reset
01:48 AM Ian: Hello Mistress
01:48 AM Anjelica: Good to see this evening Ian
Did TeaseAI crashed?
01:48 AM Ian: yes
OK, Let's try to continue the last session
How many minutes passed before the crash?
01:48 AM Ian: 0
01:48 AM Anjelica: The options are: 10, 20, 30, 40, 50 or 60
01:48 AM Ian: 10
OK
Did you enter in the "Mistress Mode"? - Anjelica said "What I want today is a slave, a toy that I can play with, someone who will do ANYTHING I demand"
01:49 AM Ian: no
OK
Ready to continue the last session...
01:49 AM Anjelica: Start stroking that frustrated dick for me

Thanks in advance for the great work and time you have put into this project.
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Re: [Tease AI] House of Tease Version 3.1.2

Post by avatarbr »

draucus wrote:Hi love this personality but I can't seem to get it to work ever since I updated to 3.+ every time I try to start the script it get an error message right after my greeting.

this is the chatlog. please let me know if there is anything else your need in order to be able to find the problem.

01:48 AM Anjelica: Tease AI has been reset
01:48 AM Ian: Hello Mistress
01:48 AM Anjelica: Good to see this evening Ian
Did TeaseAI crashed?
01:48 AM Ian: yes
OK, Let's try to continue the last session
How many minutes passed before the crash?
01:48 AM Ian: 0
01:48 AM Anjelica: The options are: 10, 20, 30, 40, 50 or 60
01:48 AM Ian: 10
OK
Did you enter in the "Mistress Mode"? - Anjelica said "What I want today is a slave, a toy that I can play with, someone who will do ANYTHING I demand"
01:49 AM Ian: no
OK
Ready to continue the last session...
01:49 AM Anjelica: Start stroking that frustrated dick for me

Thanks in advance for the great work and time you have put into this project.

Hey,

this part of the chat is the "Crash Detector". You should use only when TeaseAI crashed in the middle of a session (This is why she ask the time passed, to remove from the "new" session and simulate a "Continue").

You can say NO when asked if crashed and you will get a normal session. See if this helps.


Note: The Crash Detector its just a flag created in the START script and deleted in the END script. If you restart TeaseAI without going to the END script (normally when crash), you will get that message because TeaseAI will detect that flag exist yet. SO, its safe to just ignore and respond NO to the question if you want a complet session.
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