[Tease AI] House of Tease Version 8.0 RELEASED 10/12/20

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Re: [Tease AI] House of Tease Version 3.1.2

Post by Xyanaris »

avatarbr wrote: Mon Apr 03, 2017 2:56 am
Xyanaris wrote: Sun Apr 02, 2017 11:41 am But I have one problem with the glitter contacts everytime they writhe a line, my picture slideshow goes to the next image as if i had the options on "tease" even though I set it on Manual
Would be really cool if somebody could help me solve this problem.
This is strange...I could only think in some problem with TeaseAI code, like the manual set only works with the Domme pics.

If you remember, try to keep track if this problem happens everytime, because there are (at least on HoT), 2 types of Glitter teases:

- The Domme leaves (you see the system message "Domme name left the chat")
- The Domme stay in chat, but dont write (No message)
Yeah it happens everytime even when the Domme is writing something it goes to the next image as long as a Contact was added i found out last session

And on a similar note if I start a Module with Glitter Contact with the debug "run script" option I get the same error I got without using HoT.
Translated to : System.ArgumentOutOfRangeException: The Index was outside of the range.It may not be negative or smaller than the listing.
RIght after :
Contact1 has joined the chat room
Domme is typing...

And if I ignore the error the Domme is just endlessly "typing" regardless of what I do.
But since it only happens when run over the debug option its not really important to fix it just makes it hard for me to make my personalized scripts.(still very weird though)

thanks for trying to help.
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Re: [Tease AI] House of Tease Version 3.1.2

Post by avatarbr »

Xyanaris wrote: Mon Apr 03, 2017 3:19 pm
avatarbr wrote: Mon Apr 03, 2017 2:56 am
Xyanaris wrote: Sun Apr 02, 2017 11:41 am But I have one problem with the glitter contacts everytime they writhe a line, my picture slideshow goes to the next image as if i had the options on "tease" even though I set it on Manual
Would be really cool if somebody could help me solve this problem.
This is strange...I could only think in some problem with TeaseAI code, like the manual set only works with the Domme pics.

If you remember, try to keep track if this problem happens everytime, because there are (at least on HoT), 2 types of Glitter teases:

- The Domme leaves (you see the system message "Domme name left the chat")
- The Domme stay in chat, but dont write (No message)
Yeah it happens everytime even when the Domme is writing something it goes to the next image as long as a Contact was added i found out last session

And on a similar note if I start a Module with Glitter Contact with the debug "run script" option I get the same error I got without using HoT.
Translated to : System.ArgumentOutOfRangeException: The Index was outside of the range.It may not be negative or smaller than the listing.
RIght after :
Contact1 has joined the chat room
Domme is typing...

And if I ignore the error the Domme is just endlessly "typing" regardless of what I do.
But since it only happens when run over the debug option its not really important to fix it just makes it hard for me to make my personalized scripts.(still very weird though)

thanks for trying to help.
You should report this on the bug topic. I dont think a lot of people use the manual option, so this bug could be unknown to 1885.
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Re: [Tease AI] House of Tease Version 3.1.2

Post by avatarbr »

About version 4

So, I am working on the new update for HoT and want to share some points:

- The main focus of this update will be immersion.
What I want is to make looks more like a real chat, and less a programed application. I already included a lot of "reactions" for yes/no inputs from the user.
I would say, 70% of the time a yes/no could be used by the user, will have some type of outcome from the Domme. Can be only a mood change (you will not notice), or a line, but this can affect the session, since I removed my own mood system and implemented the "official" mood system. I still want to make more use of this.

- I removed the AV_Controle.txt system. This was a interrupt called everytime a module already ran all the scripts (what is ramdom). Now, that function runs on the Link part, where I know for 100% sure will run in all the cicles. My main problem was this AV_controle made you skip 1 module in the session and I could not "count" with it running when I want.

- Yes, we will have more modules/links (188 modules now)

- Smalltalk
OK, this is the new part I start working. My idea is the Domme it's not a sex machine (well, in part it is, but that is what I want to change/simulate). She will be more real, and after some time need to take a breath too, and not talk about sex/tease only.
I want to make her still be a Mistress/some sadistic/dominatrix, but a person who like and care about you too and want to talk about other things. Basically use this to give the user some time to recover too, while keep the immersion.

I have 2 ideas for this part:
"trivia talk". She ask you about movies, music, etc. Its just like a break time where both need to catch a breathe. It's not a big thing, like I said, a smalltalk.

The second, it's like the first, but with question she can and will use later. I am not sure how to implement this yet. A lot of my ideas require including more media to use. Ex: she ask what is you favourite underwear color. I cant use this without knowing what images I can get with that colors. ANd this conflict with my rule of not Imposing media to the user. Everyone have your personal taste, and this is one of the greatest feature of TeaseAI, you can use your own collection.

Well, that was my initial thoughts about the update. I dont have a release date yet. Probably will be after the Spyci release, so people have time to play both. I just wanted to let you guys know I am still working on HoT, although that my interest now is more in the "AI" part, and less in the "Tease" part.
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Re: [Tease AI] House of Tease Version 3.1.2

Post by Derpsel »

Excited for this, thanks for the update.
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Re: [Tease AI] House of Tease Version 3.1.2

Post by avatarbr »

I had an idea, it's not I would really use, but I think can be fun to implement in case some people could use.

It's basicaly a split session. Let's say you have all day to play TeaseAI. You can tell to the Domme (please, give me examples of what you would say in this case), and she will split the session in 4 or 5 parts along the day.

I think shorter session (ex: from 60 to 30/40 minutes each), and at the end, you will not have a chance to cum or not, she would just say, that's enough for now, come back in x hours for another session. Just the last part would have a chance to cum.

Another idea its just a split in 2 sessions, with 30min/1h space, working in the same way (time could be from 60 to 40/50min).

The idea is you can close TeaseAI between sessions, and open again and she will remember you are in a multi-part session. I dont think I would try to make special "things" for these sessions, just a reduced time range and she knowing at the start/end it is a special session.

Of course I would "fake" a response for when you said you want that, like she is checking the agenda or if she is on the mood for that (I can put a no in that, but what is the point?)
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Re: [Tease AI] House of Tease Version 3.1.2

Post by Lestat »

Hi :wave:

I have a little question: at some point, the domme asks about
Spoiler: show
your "secret crush" and her name
. I would like to change my answer (silly me). I "reset session" from the Tease AI menu before the end of session, I dont know if it's enough to work, but I don't think so.
So where can I find the saved answer I gave to the domme (I looked in almost all folders but I was not able to find a clue...) and can I / how change or delete it?

Thank you :-)
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Re: [Tease AI] House of Tease Version 3.1.2

Post by vinciwtf »

I think what you need to do is go to House of Tease -> System -> Flags, search for the flag "AV_Know_13" and delete it. According to AV_ShareSecrets (which is a file in the interrupt folder) this is the flag that saves your secret crush answer. Once it's deleted you can rerun AV_ShareSecrets and give a different answer.
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Re: [Tease AI] House of Tease Version 3.1.2

Post by Lestat »

Thank you ! I looked at what you said and my flags, it's looks like it's AV_Know_12 instead, but I would not have found it without you :beer2:
I'm going to delete it and re-run the share secret script :-P
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Re: [Tease AI] House of Tease Version 3.1.2

Post by Lestat »

I tried to delete AV_Know_12, I also tried to delete all flags in house of tease/system/flags, and to delete the cld files in the same system folder (as it is advised for a first run) so I thought it would be like a new and clean install, but the mistress told me during session that she wanted me to edge for my crushes... She looked for crushes, found none but acted like there were some, saying something like "all those edges you did were hard"... Where that could come from if there was no more flags??
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Re: [Tease AI] House of Tease Version 3.1.2

Post by avatarbr »

Lestat wrote: Fri Apr 28, 2017 6:24 pm I tried to delete AV_Know_12, I also tried to delete all flags in house of tease/system/flags, and to delete the cld files in the same system folder (as it is advised for a first run) so I thought it would be like a new and clean install, but the mistress told me during session that she wanted me to edge for my crushes... She looked for crushes, found none but acted like there were some, saying something like "all those edges you did were hard"... Where that could come from if there was no more flags??
But she skiped all the edges, right? That line will appear anyway, because it's really hard to make variations with every case, like if she didn't found any crushes, or just 1, 2, etc. Since I created that script later, I suposed everyone already at least 1 crush seted.

In any case, here is a explanation on how this works:

@Flag(AV_Know_00) Make TeaseAI knows she already asked you for the Actress crush, and can use the #Var[AV_Persona01] name saved.
@Flag(AV_Know_01) same for Singer and use #Var[AV_Persona02] for the name
@Flag(AV_Know_12) Same for Secret Crush and use #Var[AV_Persona13] for the name
@Flag(AV_Know_03) Same for your favourite Pornstar? and use #Var[AV_Persona04] for the name

I posted a small script a time ago, where you can set or change the names, but you can open any variable file with a text editor and change the name there. Just remember to change the pictures on the folder too.

The "other" crushes are:

@Flag(AV_Know_50) #Var[AV_Persona50] @ShowImage[av_imagens\10\*.jpg]
@Flag(AV_Know_51) #Var[AV_Persona51] @ShowImage[av_imagens\11\*.jpg]
@Flag(AV_Know_52) #Var[AV_Persona52] @ShowImage[av_imagens\12\*.jpg]
@Flag(AV_Know_53) #Var[AV_Persona53] @ShowImage[av_imagens\13\*.jpg]
@Flag(AV_Know_54) #Var[AV_Persona54] @ShowImage[av_imagens\14\*.jpg]
@Flag(AV_Know_55) #Var[AV_Persona55] @ShowImage[av_imagens\15\*.jpg]
@Flag(AV_Know_56) #Var[AV_Persona56] @ShowImage[av_imagens\16\*.jpg]
@Flag(AV_Know_57) #Var[AV_Persona57] @ShowImage[av_imagens\17\*.jpg]
@Flag(AV_Know_58) #Var[AV_Persona58] @ShowImage[av_imagens\18\*.jpg]
@Flag(AV_Know_59) #Var[AV_Persona59] @ShowImage[av_imagens\19\*.jpg]
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Re: [Tease AI] House of Tease Version 3.1.2

Post by Lestat »

avatarbr wrote: Sat Apr 29, 2017 1:31 am But she skiped all the edges, right? That line will appear anyway, because it's really hard to make variations with every case, like if she didn't found any crushes, or just 1, 2, etc. Since I created that script later, I suposed everyone already at least 1 crush seted.
Yeah, exactly she skiped the edges ! I understand now :-D
In any case, here is a explanation on how this works:

@Flag(AV_Know_00) Make TeaseAI knows she already asked you for the Actress crush, and can use the #Var[AV_Persona01] name saved.
@Flag(AV_Know_01) same for Singer and use #Var[AV_Persona02] for the name
@Flag(AV_Know_12) Same for Secret Crush and use #Var[AV_Persona13] for the name
@Flag(AV_Know_03) Same for your favourite Pornstar? and use #Var[AV_Persona04] for the name

I posted a small script a time ago, where you can set or change the names, but you can open any variable file with a text editor and change the name there. Just remember to change the pictures on the folder too.

The "other" crushes are:

@Flag(AV_Know_50) #Var[AV_Persona50] @ShowImage[av_imagens\10\*.jpg]
@Flag(AV_Know_51) #Var[AV_Persona51] @ShowImage[av_imagens\11\*.jpg]
@Flag(AV_Know_52) #Var[AV_Persona52] @ShowImage[av_imagens\12\*.jpg]
@Flag(AV_Know_53) #Var[AV_Persona53] @ShowImage[av_imagens\13\*.jpg]
@Flag(AV_Know_54) #Var[AV_Persona54] @ShowImage[av_imagens\14\*.jpg]
@Flag(AV_Know_55) #Var[AV_Persona55] @ShowImage[av_imagens\15\*.jpg]
@Flag(AV_Know_56) #Var[AV_Persona56] @ShowImage[av_imagens\16\*.jpg]
@Flag(AV_Know_57) #Var[AV_Persona57] @ShowImage[av_imagens\17\*.jpg]
@Flag(AV_Know_58) #Var[AV_Persona58] @ShowImage[av_imagens\18\*.jpg]
@Flag(AV_Know_59) #Var[AV_Persona59] @ShowImage[av_imagens\19\*.jpg]
Ok, it's bright clear now, thank you very much ! :bow: I'll try to edit the files and it should work as I would like :happy2:
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Re: [Tease AI] House of Tease Version 3.1.2

Post by avatarbr »

Yeah, I need to keep a file with all that information or I will get lost too.

It's a "problem" when your start adding things to something you thought was done. You break your own system :lol:

Status update: I think I broke the 200 modules mark in the new version. Now, I will start checking almost everyone to see where I can put new interactions (just waiting the new TeaseAI version).

I will create some new vocabulary files for some repeated lines (I will take a break, sit down, etc) I noticed popup too much and could get some variation.

Since there are a lot of modules to check, I want to have all the changes ready and do that just once.

Like:
open a module
check for interactions options
create that interactions
check for repetitions (with a pre list in mind)
change the lines with vocabulary files
check lines where I could use the fetish flags to skip/include parts

x200 :w00t: (well, I will not edit 200, but need to check all to find the ones I want to edit).

When we get the @Customode working with vocabulary files, I will probably ask for some help with variations of what you could type in some circumstances (included some commom english typos). Since will work with vocabulary, there is no limit for that.
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Re: [Tease AI] House of Tease Version 3.1.2

Post by Lestat »

avatarbr wrote: Tue May 02, 2017 10:35 pm Yeah, I need to keep a file with all that information or I will get lost too.

It's a "problem" when your start adding things to something you thought was done. You break your own system :lol:
:lol:
It's mainly me being bad at it :-P
I did some "scripts" for cybermistress long time ago but TAI seems to be the upper level imo (i.e. more "complicated" but allows way more things and variety). I tried TAI scripting, I did one miserable "start module" that worked but I was not able to produce something more elaborated (I tried an "unauthorized edge" module more than a year ago but it never resulted in anything concrete (I like your "unauthorized edging" module :thumbsup: ))
Status update: I think I broke the 200 modules mark in the new version. Now, I will start checking almost everyone to see where I can put new interactions (just waiting the new TeaseAI version).

I will create some new vocabulary files for some repeated lines (I will take a break, sit down, etc) I noticed popup too much and could get some variation.

Since there are a lot of modules to check, I want to have all the changes ready and do that just once.

Like:
open a module
check for interactions options
create that interactions
check for repetitions (with a pre list in mind)
change the lines with vocabulary files
check lines where I could use the fetish flags to skip/include parts

x200 :w00t: (well, I will not edit 200, but need to check all to find the ones I want to edit).

When we get the @Customode working with vocabulary files, I will probably ask for some help with variations of what you could type in some circumstances (included some commom english typos). Since will work with vocabulary, there is no limit for that.
Wahoo! :blink: That's a big amount of work, and good work ! ;-) I can only wish you good luck with the continuation of your project and thank you for all that you already did :bow:
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Re: [Tease AI] House of Tease Version 3.1.2

Post by Derpsel »

With spicy coming out shortly, how long before you plan to release the next version of House of Tease?
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Re: [Tease AI] House of Tease Version 3.1.2

Post by avatarbr »

Derpsel wrote: Fri May 05, 2017 12:59 pm With spicy coming out shortly, how long before you plan to release the next version of House of Tease?
I am waiting for the new version of TeaseAI too, because I need that for what I want to do (mostly by the new @CustomModo working with vocabulary files). So, you guys will have a lot of time to play with Spicy before I can release anything.

It's not something we planned (although I asked genome if he would release Spicy anytime soon when I release v.3 ), but I like to keep the releases far from other personalities. Since we have only 2 active, we can have time to play with all.

Plus, I still need to find a way to work with the new commands.
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